PoD PWH vs Cluster Truck Shifts

mavikfelna

Emperor Mongoose
So, the two systems can be used for similar things, building, repairing and upgrading things that are built with the High Guard rules essentially.

Can anyone thing of a good way to integrate the two rule sets to get a solid build, repair and upgrade ruleset? A Cluster Truck shift is 6-12 hours, and since they don't put any rules on how to determine it, I'm arbitrarily saying 6 hours is good. That equals 6 PWH in PoD. But, the only thing that seems to affect shifts, is if you cradle or not and the tonnage of the current job, while PWH is affected by tool quality and the type of work you're doing modified by the tonnage.
You could class a basic rig as light construction equipment and a full cradle as advanced construction equipment, but the results of converting to PWH from Shifts is much greater from the huge multiplier.

Now, I think the Shifts in Cluster Truck should be affected by tools, as well as the rig you're using, but the do say that using a full cradle you have all the tools, but if you have good tools in the other two situations you should see some benefit as well. And automated work could conceivably affect both of the rule sets by expanding working hours beyond normal, assuming the work they are doing is within their automated capabilities.

Anyway, just curious if anyone had thought about this. I don't have a reconciliation idea, but for now for base building I'll use the PoD rules and for ships and vehicles I'll use Cluster Truck.
 
Cluster Truck is VERY focussed on junk tech. Pirates of Drinax assumes a fairly normal TL range and access to tech higher than TL8-9, doesn't it?

Automation... isn't a big feature of the Cluster.
 
Cluster Truck is VERY focussed on junk tech. Pirates of Drinax assumes a fairly normal TL range and access to tech higher than TL8-9, doesn't it?

Automation... isn't a big feature of the Cluster.
Yes, Cluster Truck is all about junk tech and salvaging and upgrading over time. While the TL of the cluster is mostly 8 with good access to TL9 jump drives, the rules are not limited by tech and the junk tech rule include adding high tech components. But they do assume very limited automation, with only full build cradles having any automation. Though salvage is assumed to use salvage drones for alot of that work.

PoD is definitely built around standard TLs, sort of defaulting to TL12 or 13 like is often the case for for most trade and scout ships. And using off the shelf tech. But there isn't any reason you couldn't use the salvage rules from Cluster Truck, and the Salvage Drones. We should have @Terry Mixon build some advanced versions of them from the RH to extend their capabilities, since salvage would a useful way for the PCs in a PoD game to get parts cheaper and make use of otherwise wrecked ships and sites.
 
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