mavikfelna
Emperor Mongoose
So, the two systems can be used for similar things, building, repairing and upgrading things that are built with the High Guard rules essentially.
Can anyone thing of a good way to integrate the two rule sets to get a solid build, repair and upgrade ruleset? A Cluster Truck shift is 6-12 hours, and since they don't put any rules on how to determine it, I'm arbitrarily saying 6 hours is good. That equals 6 PWH in PoD. But, the only thing that seems to affect shifts, is if you cradle or not and the tonnage of the current job, while PWH is affected by tool quality and the type of work you're doing modified by the tonnage.
You could class a basic rig as light construction equipment and a full cradle as advanced construction equipment, but the results of converting to PWH from Shifts is much greater from the huge multiplier.
Now, I think the Shifts in Cluster Truck should be affected by tools, as well as the rig you're using, but the do say that using a full cradle you have all the tools, but if you have good tools in the other two situations you should see some benefit as well. And automated work could conceivably affect both of the rule sets by expanding working hours beyond normal, assuming the work they are doing is within their automated capabilities.
Anyway, just curious if anyone had thought about this. I don't have a reconciliation idea, but for now for base building I'll use the PoD rules and for ships and vehicles I'll use Cluster Truck.
Can anyone thing of a good way to integrate the two rule sets to get a solid build, repair and upgrade ruleset? A Cluster Truck shift is 6-12 hours, and since they don't put any rules on how to determine it, I'm arbitrarily saying 6 hours is good. That equals 6 PWH in PoD. But, the only thing that seems to affect shifts, is if you cradle or not and the tonnage of the current job, while PWH is affected by tool quality and the type of work you're doing modified by the tonnage.
You could class a basic rig as light construction equipment and a full cradle as advanced construction equipment, but the results of converting to PWH from Shifts is much greater from the huge multiplier.
Now, I think the Shifts in Cluster Truck should be affected by tools, as well as the rig you're using, but the do say that using a full cradle you have all the tools, but if you have good tools in the other two situations you should see some benefit as well. And automated work could conceivably affect both of the rule sets by expanding working hours beyond normal, assuming the work they are doing is within their automated capabilities.
Anyway, just curious if anyone had thought about this. I don't have a reconciliation idea, but for now for base building I'll use the PoD rules and for ships and vehicles I'll use Cluster Truck.