Reynard
Emperor Mongoose
Pocket Trader TL 11 100 tons Mcr.21.845 Maintenance: 1820/month
Power: Maneuver - 20, Basic systems - 20, Jump - 20, Low berths - 1, fuel processor - 1
Tons MCr.
Hull Streamlined, Light - 3.75
Armor 0 - -
M-Drive Thrust 2 2 4
J-Drive Jump - 2 10 15
Power Plant Fusion 8 Power 45 4.5 2.25
Fuel Tanks J-2, 4 weeks of operation 21 -
Bridge Small 6 0.5
Computer Computer 5/bis - 0.045
Sensors Basic - -
Weapons
Systems Fuel scoops - 1
Fuel Processors 20 tons/day 1 0.05
10 Low Berths 5 0.5
Dedicated Ammo Store 1 -
2x Re-entry Pods 2 0.3
Staterooms 2 Standard 8 4
Cargo 32.5 -
Not as common as the more famous Far and Free Trades, none the less, the Pocket Trader has flown the star ways just as long whether snubbed or envied.
Half the size built on a light frame for economy while twice the Gs of other traders for a slight edge. The stock model relies on lower tech level systems for repair and maintenance availability which is useful in backwater regions.
Pocket Traders use a streamlined disc design with cargo central and other systems locations in the outer ring and the turret spaces off center to connect to the ring bulkhead. The cargo bay hatch/elevator is forward and under the ring. This is intentional to allow a highly configurable deck layout for new systems sacrificing cargo space for the needs of creative crews.
Pocket Traders rely mainly on cargo trade but offer cheap low berth travel for the willing and sometimes desperate. A small flaw is knowing this ship only carries two Re-entry pods for the crew. The small cargo load often encourages speculative trade and… other sources of income.
The vessel’s shortcomings offset by the lower price have given rise to the notion of PT crews as daring, cunning and often foolhardy mostly because you don’t hear from the losers. These adventurers tend to modify their ships creating, or people imagine, unique and outlandish results for their particular needs. Many become well known for what rumors describe and many people speculate just what is behind the hull of a PT sitting in a starport bay.
Power: Maneuver - 20, Basic systems - 20, Jump - 20, Low berths - 1, fuel processor - 1
Tons MCr.
Hull Streamlined, Light - 3.75
Armor 0 - -
M-Drive Thrust 2 2 4
J-Drive Jump - 2 10 15
Power Plant Fusion 8 Power 45 4.5 2.25
Fuel Tanks J-2, 4 weeks of operation 21 -
Bridge Small 6 0.5
Computer Computer 5/bis - 0.045
Sensors Basic - -
Weapons
Systems Fuel scoops - 1
Fuel Processors 20 tons/day 1 0.05
10 Low Berths 5 0.5
Dedicated Ammo Store 1 -
2x Re-entry Pods 2 0.3
Staterooms 2 Standard 8 4
Cargo 32.5 -
Not as common as the more famous Far and Free Trades, none the less, the Pocket Trader has flown the star ways just as long whether snubbed or envied.
Half the size built on a light frame for economy while twice the Gs of other traders for a slight edge. The stock model relies on lower tech level systems for repair and maintenance availability which is useful in backwater regions.
Pocket Traders use a streamlined disc design with cargo central and other systems locations in the outer ring and the turret spaces off center to connect to the ring bulkhead. The cargo bay hatch/elevator is forward and under the ring. This is intentional to allow a highly configurable deck layout for new systems sacrificing cargo space for the needs of creative crews.
Pocket Traders rely mainly on cargo trade but offer cheap low berth travel for the willing and sometimes desperate. A small flaw is knowing this ship only carries two Re-entry pods for the crew. The small cargo load often encourages speculative trade and… other sources of income.
The vessel’s shortcomings offset by the lower price have given rise to the notion of PT crews as daring, cunning and often foolhardy mostly because you don’t hear from the losers. These adventurers tend to modify their ships creating, or people imagine, unique and outlandish results for their particular needs. Many become well known for what rumors describe and many people speculate just what is behind the hull of a PT sitting in a starport bay.