Please don't abandon the RPGs

mxyzplk

Mongoose
I hear that you want to broaden into mini and board games, and that's fine... But I find it concerning, because many industry stalwarts that have done that have ended up pretty much abandoning innovation in RPGs.

Steve Jackson makes way more money off Munchkin, so now their RPG efforts are limited to GURPS e-releases. Atlas Games cashed in on Gloom and stuff, and now they release one Ars Magica book every once in a while, and have otherwise abandoned RPGs.

Just make sure you don't go that way. I don't mind also publishing the other stuff, and I know it's probably more lucrative... But if it were all about making money, you wouldn't be in games at all. Please don't let it distract from putting out good, innovative RPG lines.
 
why would anyone abandon rpgs!! although i am a fan of some board games such as space hulk and of course Risk godstorm, no miniture or board game (or video game for that matter) will ever compare to an RPG !!
 
othello676 said:
why would anyone abandon rpgs!!
Simple answer: Greed.

Because monetarily, there can be more money in miniatures. RPGers don't buy nearly as many accessories and add-ons as mini gamers do.

Fortunately, most game companies are run by people who are gamers at heart. It's the ones that let the accountants and stockholders take over that suffer from greed. Matt strikes me as a gamer type, not a bean counter.
 
Gaming cons are filled with card, board and mini games. What happened? I feel like I am part of a species about to go extinct.
 
Runemancer said:
Gaming cons are filled with card, board and mini games. What happened? I feel like I am part of a species about to go extinct.

By all accounts, the RPG industry has had a very rough year. The reasons for this are not entirely clear, but many companies are reporting very weak sales. There is plenty of anecdotal evidence out there that the industry is doing it tough at the moment.

A few months back, Gareth-Michael Skarka from Adamant Entertainment posted a controversial blog post where he argued that the tabletop RPG industry is shrinking rapidly and will be pretty much dead within five years.

Although this view has been extremely controversial, many industry folks do agree that overall sales trends are looking ugly right now. Some of folks point to shrinking distribution channels, an aging customer base with mid-life responsibilities, and lack of an easy entry point for newcomers to the hobby as significant issues.

For example, Bruce Baugh noted:

The more I think about this, the more correct it seems to me. There was a mid-1970s through ’80s wave, and a second one in the ’90s that was never as big as the first one and did best in some different parts of the geeky meta-community, and then things have been tapering off ever since.

Recently, analysis of search terms from Google Trends and Google Insights has showed some evidence that interest in traditional RPGs has been declining for at least 3-4 years, but that in the last year or two the rate of decline has been accelerating.

Check out the following graphs that demonstrate the decline in the volume of RPG-specific search terms:

Roleplaying Games
D&D
Dungeons and Dragons
D&D 4e
GURPS
Runequest
Shadowrun
Warhammer Fantasy
vampire requiem

Although some brands seem to be doing better than others, there does seem to be a pattern of decline and many companies are either trying out new approaches (such as print-on-demand) or diversifying beyond the RPG industry. I suspect that Mongoose has chosen to move into non-RPG business ventures at the moment because of graphs like this:

Mongoose Publishing
Runequest
Mongoose Traveller
Conan RPG
Elric Melnibone
Spycraft

It simply doesn't make good business sense to invest most of their resources in those product lines that aren't giving a good return on investment. Even discontinued miniatures product lines such as battlefield evolution seem to be holding a steady level of consumer interest better than most of the active RPG product lines - with the possible exception of Traveller:

Battlefield Evolution

The one company that seems to be bucking the trend at the moment is Paizo, which seems to be seeing a rising level of consumer interest. Although Paizo has only been a major player for a couple of years and there is not enough solid data yet to be certain, the trends in search terms are certainly interesting. Paizo is coming off a low starting point, but there does seem to be growing interest in their products:

Pathfinder RPG
Paizo
Paizo Pathfinder
Pathfinder Character Sheet

In this context, it may make good business sense for Mongoose to throw some resources into supporting the Pathfinder RPG. It's possible that moves to update some of their successful 3.5 products to Pathfiner may be a move to test the waters a bit. I dunno.
 
While I agree with the above post about not investing resources into product lines that are not giving a good return, some RPG companies do not provide good support.

Furthermore, shops and clubs, and some conventions, at least locally in my own experience, do not support RPGs, and its down to individual groups. It is not an easy hobby to enter, and there is little advertising done to bring in people from outside the general nerd hobby. Most people get exposed to RPGs indirectly either by starting a GW games in a local shop and then discovering RPGs.

The thing about it is, that most young people who do not fall into the mid life thing, are unemployed at the moment. Most young gamers are students. Students will not have the money to buy into an rpg, and most young people who have jobs, that do, will be more inclined to socialise and play xbox games like Mass effect then buy the traveller rulebook and read it, and people of that age categeroy do not read all that much and tend to be lazy.

Also, RPGs have become very sales orientated. For example, in the last edition of Runequest, to have a complete magic system, aside from the core book, you needed the companion and the spell book, which was an additional seventy euros.

I don't think there is an easy solution to these problems, and the fact of the matter is most people will extrapolate a game into a system they are comfortable with, or home brew their own things, not to mention the easy access to free RPGs that are home made on the internet.
 
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