Playtesting?

mthomason said:
Archer said:
Hmm, I am no legal expert, but if I remember correctly. Is not a written work of fiction "public domain" 70 years after the writers is dead?

I believe so (in some countries, at least), in addition to anything specifically declared public domain, such as where the author has made the choice not to claim copyright in the first place. I think according to UK law it used to be 50 and anything that expired before the law was changed has therefore already lost it's copyright.

So, how long since Mr Lovecraft went to the great beyond?
(I guess you see where I am going with this)
 
Rurik said:
Careful, you are mighty close to bringing down the wrath of DBC on you.

Well, I do deserve the chance to refute point #1.

atgxtg said:
MRQ, isn't designed for RQ players, but for new players. DBC has metniuoned that in several posts.

Several posts? Not that I recall, anyway. And if I have said it, I'd like to take it back, because it was absolute nonsense. Either way, a quick quote will set matters right.

The only think approaching what you said was when you said you were not keen on the new rules, you preferred the old rules, and you did not like the new settings. That is why I said "Well, then you're not part of the target demographic." Principally because of the last point in bold.

And that's true - people who don't like the game, prefer the old edition and dislike the settings are, indeed, not the type of people RuneQuest is going to appeal to. That's hardly saying the game is for new players and not for vets. It's saying the game is for people who like the rules and the settings.

Here's the only things I've written I can imagine even remotely fitting that niche:

Me said:
This reboot and reissue represents too many words with "re" at the front, but also a living, breathing game line that will see a wealth of support. That matters to a lot of folks. New stuff coming out every month is a big plus for lots of gamers. It's a rule system that I imagine a lot of people are going to like, just as people have rated RuneQuest highly in all its previous incarnations. That covers the game system. And the settings?

The frequent releases deal with a previously unpublished era of Glorantha, and it's one with a lot of freaking awesome jazz going on. It'll float a lot of boats, hopefully among both the veteran and first steps demographics. Some will love it, others hate it, but it'll appeal to some people who will get into it, either because it's Glorantha and they've never experienced the setting before, or it's the Age of Empires and they've always been curious about it.

Me said:
My problem with your argument is that you make every single possible case for not being the target demographic, then ask me "Well? What's in it for me?" Um, nothin'. De nada. You're the very antithesis of the target demographic. You like the old rules and aren't sold on (the snippets you've seen of) the new rules, and you don't like the new settings. Well...what else is there in an RPG than rules and a setting? The target demographic is large and very encompassing, but from what I understand, your tastes and opinions set you as far from it as you can get.

Me said:
You're coming at it with a passion for the old rules, seeing changes you don't like in the new rules, and with an established dislike of all the settings. Well...there's not much to say on that topic, really. When I feel that negatively about something, be it a book, a film or an RPG, I just don't buy it. I don't look for ways it 'should' appeal to me when there's so much I already dislike about it. I just see that it doesn't do it for me, and I either change my opinions with experience or I stick with them to the end.
 
Archer said:
So, how long since Mr Lovecraft went to the great beyond?
(I guess you see where I am going with this)

69 years ago - this surely cannot be a coincidence... (Without looking up the law change and how it is treated internationally I have no idea whether the 50 year law applies or not but certainly the 70 year one does as of next year)
 
atgxtg said:
HyrumOWC said:
atgxtg said:
2) MRQ was written by people who appear to have no experience in writing RQ/BRP products, but with extensive experience writing d20 products.

The problem with #2 is that there are very few people around who have professionally written RQ2/3 material and who don't work for/are friends with, Chaosium.

Hyrum.

Yes, but selecting d20 writers to redesign RQ. Ads from Mongoose, i gave (and still gives) the impression that people like Greg Stafford and Steve Perrin were involved with the design of MRQ, and that MRQ was the "classic"RuneQuest. (Checout out Amazon.com and the offical MRQ page).

Instead it is a group of d20 writers with the RuneQuest name and a new system.

Actually, if that's what you've been expecting, I can see why your spider senses are tingling. It might be worth emailing one of the office guys and asking how long they've been playing RQ2/3, to see if that would alleviate your worries. For all I know, it could be 20 years or 20 minutes, so it might just freak you out more, but it's a lot clearer to me why you're worried after reading that paragraph.
 
atgxtg said:
Instead it is a group of d20 writers with the RuneQuest name and a new system.

The new system certainly looks more BRP than d20. To have simply reprinted the RQ2/3 rules without making any changes would be very unlike Mongoose - they obviously want to make this version "theirs". I really don't see too much of a problem here - RQ vets have their original rulebooks and lots of new material, and the newbies aren't going to realise that certain rules used to be different. Some people will prefer the changes in the rules, others will not. It doesn't look to me to be a "d20fied RQ" if thats what you're worried about. I'm used to CoC so I'm getting thrown with a few bits and pieces that Mongoose have tweaked in their edtion of RQ, but it still essentially feels like the system I'm used to.

To back up DBC on this - I've noticed that the Mongoose guys tend to go for things they themselves have a past interest in. I would not be surprised if Matthew himself (as the lead writer on the new RQ rulebook) is a veteran player of the original.
 
mthomason said:
Archer said:
So, how long since Mr Lovecraft went to the great beyond?
(I guess you see where I am going with this)

69 years ago - this surely cannot be a coincidence... (Without looking up the law change and how it is treated internationally I have no idea whether the 50 year law applies or not but certainly the 70 year one does as of next year)

Most (if not all) of Lovecraft's work is in the public domain. The problem is that while Chaosium bills CoC as "Lovecraftian", it draws most of its inspiration from August Derleth's work, and his stuff is all under copyright and unusable. Now, Derleth worked with HPL, and basically picked up the torch when HPL died, so there's a lot of symmetry there.

And yes, I've given it a lot of thought. :)

Hyrum.
 
HyrumOWC said:
mthomason said:
Archer said:
So, how long since Mr Lovecraft went to the great beyond?
(I guess you see where I am going with this)

69 years ago - this surely cannot be a coincidence... (Without looking up the law change and how it is treated internationally I have no idea whether the 50 year law applies or not but certainly the 70 year one does as of next year)

Most (if not all) of Lovecraft's work is in the public domain. The problem is that while Chaosium bills CoC as "Lovecraftian", it draws most of its inspiration from August Derleth's work, and his stuff is all under copyright and unusable. Now, Derleth worked with HPL, and basically picked up the torch when HPL died, so there's a lot of symmetry there.

And yes, I've given it a lot of thought. :)

Hyrum.

LOL, just one year to go then (that should not be taken as a intent or promise by either myself or Hyrum, for anyone reading this thread).

That said, there are a lot of things I like in Lovecrafts books, but not CoC.
 
mthomason said:
atgxtg said:
Instead it is a group of d20 writers with the RuneQuest name and a new system.

The new system certainly looks more BRP than d20. To have simply reprinted the RQ2/3 rules without making any changes would be very unlike Mongoose - they obviously want to make this version "theirs".

Some people in various net comunities are already saying it's nothing like RuneQuest. Others are saying not enough has been changed.

As complaints go, it's par for the course. Debates like these are why a lot of RPG freelancers actively and vehemently avoid reading forums. No matter what you say, you end up alienating someone, being misquoted by another, giving the wrong impression through your own writing to another, and generally coming off badly at times. And at the end of the day, the comments always conflict so much it's hard to get an idea of what the tiny percentage of online gamers really think.
 
Given the nature of Mythos novels to tend towads inventing a totally new horror each time, one would imagine that using only verified PD sources and avoiding anything still under copyright would leave you with a workable system.

If nothing else it's now possible to create scenarios that can be run in CoC by sticking only to those creatures specifically created by HPL along with those of your own invention.
 
Dead Blue Clown said:
...Debates like these are why a lot of RPG freelancers actively and vehemently avoid reading forums...

Well, you and others on the Mongoose payroll have our thanks for doing so. It goes a long way in my book.
 
Given that Mongoose have basically whipped the BRP rulesset out from under Chaosium through the back door (but I have to make it clear - quite legally) and opened it up for the world to use, I can imagine why Chaosium may not be too happy about it.

Well, at Continuum last week both Charlie Krank (Chaosium MD), M. Sprange (Mongoose MD) and Greg Stafford (Issaries MDish) sat together at opening ceremonies, on panels and didnt glare/throw fists/play rock-paper-scissors at one another, so there is some form on neutrality, and hell, Chaosium must know that BRP (I suspect dont want!! more importantly) that Glorantha isnt something they can work with again they can hardly feel totally anti.

When asked (2 out of the 3 listed in previous paragraph - no specific names mentioned) how it was like Company A gets on/relates/communicates with Comapny B they all said "Ok" and implied no problems - i.e. thats goto be good! ANd as we're on a Mongoose forum that means they're getting over Gregging 8) I hear thats a thing of the past anyhow!
 
Ravage said:
Given that Mongoose have basically whipped the BRP rulesset out from under Chaosium through the back door (but I have to make it clear - quite legally) and opened it up for the world to use, I can imagine why Chaosium may not be too happy about it.

Well, at Continuum last week both Charlie Krank (Chaosium MD), M. Sprange (Mongoose MD) and Greg Stafford (Issaries MDish) sat together at opening ceremonies, on panels and didnt glare/throw fists/play rock-paper-scissors at one another, so there is some form on neutrality, and hell, Chaosium must know that BRP (I suspect dont want!! more importantly) that Glorantha isnt something they can work with again they can hardly feel totally anti.

When asked (2 out of the 3 listed in previous paragraph - no specific names mentioned) how it was like Company A gets on/relates/communicates with Comapny B they all said "Ok" and implied no problems - i.e. thats goto be good! ANd as we're on a Mongoose forum that means they're getting over Gregging 8) I hear thats a thing of the past anyhow!


I don't think that that means much. I mean, it was a group of RPG designerss at Continuium, not the Jerry Srpinger show. TOss in the fact the Charlie and Greg are up there in years, and I doubt it could have gotten very hostile.

I doubt there is much animostiy there anyway, since the reasons for the Chaosium split into three sperate companies were so that differenrt peole could pursue the product lines that they were interested in. I think that if Chaosium had wanted to work with GLorantha, Greg probably wouldn't have left to form Issaries.
 
Dead Blue Clown said:
Well, I do deserve the chance to refute point #1.

Certainly. You desereve the chance to refute anything. That's only fair. BTW, even if I wind up not liking MRQ, I can't complain about the way you, Matthrew or the other mongooses have been about discussing things. I for one do not feel muzzled or am afraid of drawing anyone wrath.

Some people (heck probably most of the people here) might disagree with some of the things I've posted, but I don't have any anomistiy towards (or feel like I am getting any from) anybody. It's all diffferences over the direction of the game.




atgxtg said:
MRQ, isn't designed for RQ players, but for new players. DBC has metniuoned that in several posts.

Dead Blue Clown said:
Several posts? Not that I recall, anyway. And if I have said it, I'd like to take it back, because it was absolute nonsense. Either way, a quick quote will set matters right.

The only think approaching what you said was when you said you were not keen on the new rules, you preferred the old rules, and you did not like the new settings. That is why I said "Well, then you're not part of the target demographic." Principally because of the last point in bold.

And that's true - people who don't like the game, prefer the old edition and dislike the settings are, indeed, not the type of people RuneQuest is going to appeal to. That's hardly saying the game is for new players and not for vets. It's saying the game is for people who like the rules and the settings.

There was a post on the same thread as the one where you got the quotes, if I can find it, where I believe you did mention looking forward to working with the new players. I might have taken that somewhat out of context, as I can't find the message. I'd look for it, but if you are refuting my first point, then fait accompli, it's refuted. I may have misunderstood or misinterpreted something. Sorry.
 
atgxtg said:
Some people (heck probably most of the people here) might disagree with some of the things I've posted, but I don't have any anomistiy towards (or feel like I am getting any from) anybody. It's all diffferences over the direction of the game.

I certainly have to say I've seen this kind of thing turn into heated arguments on other boards in other places very rapidly, and I'm somewhat happily surprised at how level-headed everyone here is over any disagreements :)
 
Dead Blue Clown said:
atgxtg said:
HyrumOWC said:
The problem with #2 is that there are very few people around who have professionally written RQ2/3 material and who don't work for/are friends with, Chaosium.

Hyrum.

Yes, but selecting d20 writers to redesign RQ. Ads from Mongoose, i gave (and still gives) the impression that people like Greg Stafford and Steve Perrin were involved with the design of MRQ, and that MRQ was the "classic"RuneQuest. (Checout out Amazon.com and the offical MRQ page).

Instead it is a group of d20 writers with the RuneQuest name and a new system.

Actually, if that's what you've been expecting, I can see why your spider senses are tingling. It might be worth emailing one of the office guys and asking how long they've been playing RQ2/3, to see if that would alleviate your worries. For all I know, it could be 20 years or 20 minutes, so it might just freak you out more, but it's a lot clearer to me why you're worried after reading that paragraph.


Yeah, it's tingling like crazy. To be honest I started kicking myself for preordering it, and have a sinking feeling that I'll be selling my copy on eBay next week. You see the ads I saw for MRQ, inclduing the ones up online at places like Amazon, and in Industy trade mags and catalogs state:

One of the greatest roleplaying games of all time comes back in a new edition designed for the 21st Century! Building on the previous editions of the game, the all new RuneQuest system has been developed under the watchful eyes of Messrs Stafford and Perrin

Then on the Mongoose websight I saw:

The classic roleplaying game is back - in a new, streamlined, 21st Century edition!

With rules and supplements written by top-flight RPG designers such as Kenneth Hite and Robin Laws



At this point, as I RQ devotee, I went down to my local gaming shop and pre-order/prepaid for the game (back when it was $20, I gave the oner another $5 when I noticed the price going up) and latter the companion.

Since then I have discovered that:
Greg might be writing some Glorantha stuff, but he doesn't seem to be watching the develop,ment of the game.

I don't know if Steve Perrin has even been made aware of the existence of MRQ, let alone watching over the desgin process. Based upon my familiarity with his other RPGs, inclduing the direction he went in with SPQR, I don't think he had a hand in MRQ. I don't think he would have let the "halving rule" get by.

Robib Laws is writing Glorantha stuff. Okay with me, I wasn't fond of his RPGs anyway.

Ken Hite is listed but not in a big way. I like what I've seen of Ken work, and consider the TOS version of Last Unicorn's ICON StarTrek system to be the best laid out, organized and consitent book put out by LUG. A book that I believe Ken was in charge of.

The new RuneQuest is written not by any of the above, by by Matthrew Sprang. Since I am not a big d20 fan, the name didn't ring any bells with me. I did some web searching and discovered that Mr. Sprange is a very prolific writer, but everything I saw was for d20.

THe snippits and other information about MRQ have almost universally struck me as things that have not improved anything.Now, others might think otherwise, but many of the changes stike me as arbiratry, counterintutive, more complicated, and in the wrong direction. Most of the changes cause other prblems that were things that the orginal designers were concered with.

Your comment about my not being in the target demogrphic was startling. I had expected that a new RuneQuest game would be targeted at RuneQuest players.

Now it looks to me statements such as "the classic roleplaying game is back", "One of the greatest roleplaying games of all time comes back", and "building on the previous editions of the game" were just advertsing hype.

I jus wish that the ads had been more clear that MRQ is a new game, and that Stafford and especially Perrin were not invloved with the design of the new game system. I'd have approached MRQ differently. I'd have looked at it as a new RPG system, rather than the evolution/replacement of one of my favorite RPG systems.

Now I sort of feel like someone made an effort dropping names in order to con the old RQers into buying MRQ.

I think that is why we are starting to see a "schim" over MRQ and a lot of RQ vets. It's not that we are unhappy becuase we didn't see what we what we expected to see. It is a question of not seeeing what were were led to expect to see. I don't blame the designers, but I do think that I was the exact target demographic for the person at Mongooses Marketing department who wrote those name dropping ads. The ad that up at Amazon.com is aimed at RQ veterans, pure and simple. They are the only ones who would reconginze Steve Perrin's name. Heck, if they had dropped Ray Turney's name too, I'd have made it to the open house.

In my case, the ads got me to spend $50 on MRQ and the MRQ Companion, sight unseen, but I suspect they will be the last Mongoose products that I buy "blind".
 
atgxtg said:
There was a post on the same thread as the one where you got the quotes, if I can find it, where I believe you did mention looking forward to working with the new players. I might have taken that somewhat out of context, as I can't find the message. I'd look for it, but if you are refuting my first point, then fait accompli, it's refuted. I may have misunderstood or misinterpreted something. Sorry.

It's probably 50/50. I'm hardly clear when I post some of the time. It sucks and I hate the bad habit forming, but I do most of my posting in the early hours of the morning or in 10-minute breaks between writing. So I'm either tired or my brain is miles elsewhere.

And incidentally, you're welcome to some grievance against me because I've been a plum more than once so far on here. But I'm working on getting that under control.
 
atgxtg said:
...etc.

...Then on the Mongoose websight I saw:...

...etc.

Cut for space purposes.

I'd always thought you had some legitimate issues anyway, but reading that makes everything click perfectly and I see exactly where you're coming from.

I'm a lowly enough cog in the machine that I don't know large chunks about the meat of the matter, to the point where I could confirm or disconfirm your worries. I think Steve Perrin was involved at the beginning, but I may be hallucinating. Greg Stafford, as you know, reads whatever gets done and is always open for writer calls/emails. Robin Laws wrote Glorantha: the Second Age. Kenneth Hite is listed in the development credits for both RQ and the Companion. I know you don't get in there without a lot of work.

I also know previous RQ experience was considered vital for freelance work / full-time writing (and I know the guys are playing it like crazy at the office). Still, you're after solid worry-reducing facts and all I have are snippets and guesses, no more valid than any other speculation.
 
Dead Blue Clown said:
atgxtg said:
There was a post on the same thread as the one where you got the quotes, if I can find it, where I believe you did mention looking forward to working with the new players. I might have taken that somewhat out of context, as I can't find the message. I'd look for it, but if you are refuting my first point, then fait accompli, it's refuted. I may have misunderstood or misinterpreted something. Sorry.

It's probably 50/50. I'm hardly clear when I post some of the time. It sucks and I hate the bad habit forming, but I do most of my posting in the early hours of the morning or in 10-minute breaks between writing. So I'm either tired or my brain is miles elsewhere.

And incidentally, you're welcome to some grievance against me because I've been a plum more than once so far on here. But I'm working on getting that under control.

Don't worry about it. At least not as far as I'm concered. I learned a long time ago that internet communication is as much mis-communication. THat's why I don't get involved with a lot of the "he's being snarky" or "condesending" comments. Frankly, it is difficult to put tone and infelction down. Most internet attitude is usally due to differences in vocabulary.

THat is actually one of the reasons why I love to discuss thingfs with the game designers, as if I can get a better understanding of the ideas behind a rule I have a better idea of how to deal with the rule. I've had the experience in the past of debating a point with the designer where we both meant the same thing, but came at it from different perspectives and used different terms.

One thing that is difficult about all this, is that gamming is a hobby, and a passion. Both for the devoted players and the writers. It sort of has to be, no one does this to get rich! One drawback to that is that people tend to take things personally. Sort of like what happens if you were to say, "Well, Leonardo, I saw your work, but I think Micaelangelo painting is better."

For instance, I for one hate the "skill having rule" for vales over 100%. I can do the "three stage" math and don't like the results. IF I post that, I know that someone actually came up with the rule, and probably will be a little hurt seeing a dozen people post that "it sucks." It is hard for anyone not to take such criticism over a labor of love personally.

THe revewrse holds too. If someone opens thier mouth and criticises something, that makes them fair game for rebuttal. It is (or should be) a too way street.


I don't have nay grievenaces with you. I may pr may not like MRQ (time will tell), but I have not grieveances wih you, or Matthew Sprang.
 
Dead Blue Clown said:
Cut for space purposes.

"ditto".

Thanks. I was so much griping as trying to explain my point of view. I find that understanding where the other person is coming from does wonders in helping one to "interpret" the meaing behind thier statements.

The first few weeks here were invalauble in getting a "read" on people so I can understand some people better now and have a better clue about things.

For instance, I tend to come on very hard and fast about game mechanics, and this can be intepreted as anger, rudeness, or hostility towards someone. Often when that was not my intention.

But, I'm a hard read. :)
 
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