Played a game Friday with the following fleets:
4 Point Battle - Call to Arms.
Narn
2 – G’Quans
1 - Var’Nic -
1 – T’Loth
1 – Ka’Toc
1 – Thentus
1 – Sho’Kar
4 – Sho’Kos
Centauri
1 – Balvairn
3 – Sulust
3 – Kutai
1 – Corvan
Squadron
2 – Havens
Hunting Pack
3 – Demos
1 – Maximus
2 – Havens
See the notes below on the specific rules. Great game, and I used 2 G’Quans to see how thye would play, since they have never been in battle. I should have only taken 1, but I wanted to try 2. The Sulsut are nasty. Just a game to try out the rules. In 2 weeks I think we are trying out the Dilgar and Abbai.
FAP
We like the new FAP, but why not go back to the Armageddon FAP since it was already published. There is a line in the description that was hotly discussed. “You can keep splitting a Fleet Allocation Point as many times as you like, but you may only ever split one of these smaller Fleet Allocation Points down further.” If it could just state to use the chart below, it would clear things up. I play with a Contract Lawyer and trust me the wording must be clear.
Ramming
Like
Small Ships
Good Rule. This worked out effectively in our play test game.
Maneuver to Shield Them
Can this affect multiple attacks from different ships against a single target? Other than that, this looks good. Can the Vorlons and Shadows perform this SA?
Track That Target
I had the opportunity to perform this twice in our game, but actually lined up the bore, I did roll and make it. The other time I just forgot, but afterwards rolled to see if I would have made it and would not have. 9 for the QC seems a little high. Maybe make it an 8 with a +1 for Lumbering.
Abbai
Most people know our views on the Abbai, but we will try this out in 2 weeks.
Brakiri
Are they getting a lower level ship with Gravitic Shifters? If not, then this is a waste since only a War and Armageddon level ship has them.
Centauri
Demos – In our game the Demos was still a tough ship due to it being in a Hunting Pack. There were 3 Demos, 1 Maximus, and 2 Haven.
Hunting Pack – This could be very powerful almost to the extreme. There were 3 Demos, 1 Maximus, and 2 Haven. When there were shots at the Pack, most went to the Havens if they got through the Inceptors of the Maximus. Maybe this should be reduced to Skirmish Level or lower.
Drazi
Start Attack Run – Is there still an opposed QC after the D6 roll of 6? It states that it is counted as a ram, and in the rules there is an opposed QC for the ram to take place.
Narn
Close Blast Doors and Activate Defense Grid - As a Narn player, this helped out a lot in the game on Friday. A Var’Nic survived the fire of 3 Sulust, and the fire of 3 Demos for 2 turns before it fell. Without the 4+ it would have died much sooner and the fire would have gone against another ship.
G’Quan – Great change, this worked out fantastic. Both G’Quan’s survived mush longer than I would have expected and the +1 AD was a plus because my Beam dice sucked all night!
G’Vrahn – did not try, but it looks like this made the Bin’Tak a viable option now.
PSI Corps
Like the Psychic Interrogations!
Shadows
Played 2 games Saturday but never got a chance to try out the new rules. General agreement is they all look good.
Vorlons
In the 2 games Saturday I only used the Regenerate once and it did help.