dag'karlove
Mongoose
lastbesthope said:Well I've spotted some typos and some requests for clarification, I'll email them to Mattt rather than clutter this here.
LBH
Then why place this post at all instead of just doing it?
lastbesthope said:Well I've spotted some typos and some requests for clarification, I'll email them to Mattt rather than clutter this here.
LBH
dag'karlove said:Then why place this post at all instead of just doing it?
msprange said:This thread should be used for playtest comments - comments that arise from actually _playing_, not acting the armchair general!
lastbesthope said:dag'karlove said:Then why place this post at all instead of just doing it?
Because Matt said in the first post:
msprange said:This thread should be used for playtest comments - comments that arise from actually _playing_, not acting the armchair general!
I haven't played with the rules, simply read through them and spotted some mistakes and areas for clarification. Hence my not posting my full analysis here.
LBH
So why are you posting in this thread, specifically against Matt's request?lastbesthope said:I haven't played with the rules
No. 1 Bear said:Personally i dont feel that its too bad now that it has to be an enemy jump point. It will require some testing. All this means is that you have to be nuts to jump in on an EA Early years fleet and that if you try to jump out your dead. However it would be an interesting tactic for the opponent to jump right in the middle of the EA fleet as using the manouvre then would be counter productive.
I feel that it needs some more testing and may need some tweaking. I will test it tommorow. I think the results would be Interesting. 5pt Raid. I will report back tommorow.
So Fleets (Mine)
2 Hyperion Rail Cruisers
1 Explorer
1 Avenger
1 Olympus corvette, 2 Hermes
1 Olympus Corvette, 2 Hermes
This is quite a balanced fleet lets see how it fairs against.
My mates fleet centauri (note he will NOT be using the hunting pack rule)
2 Vorchan
1 Vorchan, 1 Corvan
2 Demos
2 Demos
1 Balvarian.
Burger said:So why are you posting in this thread, specifically against Matt's request?lastbesthope said:I haven't played with the rules
Greg Smith said:Excellent reports, thank you.
A couple of questions - did the Drazi Attack Run prevent the Centauri firing at all? It sounds like it did. It obviously wasn't overpowering enough that the Drazi won, though.
It sounds like the hunting pack contributed significantly to the Centauri victory in the second game. Was this the case? It sounds like the Balvarin was an excellent damage soak in one of the packs.
A Brakiri ship variant with shifters is coming.
Whilst I agree that players should be "choosing" at the point of using the SA, why would forward arc ships get a reverse order? The half AD represents getting off a snapshot without being able to keep fire on the enemy for more than a glancing hit.katadder said:the wording does force you to halve your dice as you gain a foreward (or rear) arc for that entire fire phase.
and if it doesnt then i will be asking for that to be corrected (or for forward arc ships to get a similar order allowing them to double AD on a boresight).
katadder said:they are competitive anyway due to generally having more AD than fore arc beams.
then they get to use this SA so i dont think they also need to keep their boresight as they have refracted it to get the wider arc.
on WSs they should be boresight anyway, and with this SA they still get forward arc 50% of the time.