eldiablito
Mongoose
Before I begin, this is not an attack upon wpngjstr, just a response to his list of ideas...
The WS, IMO, is not too powerful with CBD... If anything, the ship just has too many little things in it's favor to make the correct change hard to pin down: AA combined with Dodge is good, it is tough with CBD and it's ability to stay out of range from enemy secondaries "appears" to be the issue. That said, although Teshlans seem to play a similar role and have comparable weapons to the White Star, fail to be as nasty a raid level ship because Teshlans only have 2 turns at 45 and the White Star has 2 turns at 90. In effect, it sounds like I'm for removing CBD on White Stars, far from it; I just think that a subtle change is all that is required to make them fall in line with the rest of the ships out there.wpngjstr said:General feeling is that WS with CBD is too powerful, due to Beam snipers (ignoring for the moment that others can do this (cough Teshlan cough))
Indeed. This is probably the biggest reason why the ISA was given such a wide variety of allies. Instead of being used to offset Narn E-mines or EA firebolts, people are able to bring some SERIOUS firepower to support the WS and make the fleet really nasty. Today, the Minbari suffer from similar problems because e-mines and killer fighters also are tough for stealth reliant fleets, but they do not have access to allies. So, I would just not worry about this weakness and try to find other ways to soften the fleet.wpngjstr said:Effectiveness of dodge varies widely with all the "anti dodge" weapons available...
Huh? Not quite. The fleet is hurt IF they are given bore-sight weapons. So, keeping their forward arc is fine by me... At least until the game gets a MAJOR overhaul.wpngjstr said:WS perceived maneuverability is hurt by the initiative system
Not quite... As a Minbari and Vree player, I am against this change. I fall in the group of the fire power nerf is too much AND an opponent of the ISA. If you don't believe me, go check out the Vree 1.1 thread.wpngjstr said:The fire power Nerf is seen by many as too much (ISA players) and many as good (opponents of ISA players)
Yup... if the bore-sight guns are altered or the initiative based system is changed, then the WS could change it's neutron beam to become bore-sight... Until that happens, the maneuverability of the ship should trump the appearance of the beam within the show.wpngjstr said:Boresight is debated as being canon (ship design) and non cannon (maneuverability)
Yes! This would make them much more vulnerable to multiple weapon systems baring down on them. It requires less altering the game system and simply balancing a single ship; a good fix given that we are only getting a single revision of the current book and not a v3.0 for the game.wpngjstr said:-Shorten beam ranges to make it a knife fighter, as many of us already play them (and watch them die a lot) suggestions run about 10-12" for both weapons)
if you force the White start to get in closer, they will not CBD as often; They will loose the opportunity to fire their great secondary weapon too. IOW, precise isn't the issue, it is giving the enemy a chance to hammer away at the tough little bugger.wpngjstr said:-drop Precise (either just for the WS Beam or across the board)
As mentioned earlier, I do like the idea if the ISA only has access to a limited number of ships (cannon only would be preferred). Also, from a fluff point of view, it could be fun to open up all Minbari, Narn, League and Earth fleets to taking a FAP worth of White Stars. This does help me greatly, so I can understand if it makes me seem biased.wpngjstr said:Edit: Ah yes, ISA and allies. Feeling that it allows for abuse by covering ISA fleet gaps, with the expansions to the ISA fleet, perhaps not as needed. Suggested alternatives include; no allies, ISA become an allies choice for other fleets, or limiting the selection of allies (certain ships or ISD ranges)
Although I too think that SM would make the fleet move closer to the show, I think that they are fine enough with 2 turns at 90 degrees WITH agile.wpngjstr said:Give it the SM capability the Vree have, probably as a SA, rather than the new AS&T capability. This would also reflect a knife fighting role, and demonstrate their legendary maneuverability. I would make it a maximum of 4-6" move while SM rather than 1/2 speed.