How about this for an addendum to the skindancing action:
Skindancing
Skindancing is a risky action and only highly trained crews attempt to skindance in a combat situation. Any ship attempting to skindance cannot do so around a ship with the Fighter trait or a ship that in not immobile/adrift and has not yet moved or taken an action in the turn. Also, the ship may not attempt to skindance if it is Crippled. If the Crew Quality check is failed, the ship attempting to skindance only crashes into the enemy ship if the dice for the CQ check came up as a natural 1. If the skindance check fails and the ship does not crash then it finishes its move where it came into contact with the enemy ship but may not fire any weapons this turn as the crew attempt to regain control of their vessel.
Edited for slight rewording as per comments
Skindancing
Skindancing is a risky action and only highly trained crews attempt to skindance in a combat situation. Any ship attempting to skindance cannot do so around a ship with the Fighter trait or a ship that in not immobile/adrift and has not yet moved or taken an action in the turn. Also, the ship may not attempt to skindance if it is Crippled. If the Crew Quality check is failed, the ship attempting to skindance only crashes into the enemy ship if the dice for the CQ check came up as a natural 1. If the skindance check fails and the ship does not crash then it finishes its move where it came into contact with the enemy ship but may not fire any weapons this turn as the crew attempt to regain control of their vessel.
Edited for slight rewording as per comments