Playtest Rules - Fighter Flight VPs

The_Mhor

Mongoose
Hi,

How and when are the Independant Wing VPs to be dished out?

For example, to keep it simple) in a Patrol Level game if you kill a wing of Thunderbolts (four Flights) you'll get ten VPs. If at the end of the game three are dead and one flight survives should you be awarded 7.5 VPs (3/4 kills=3/4VP) or none (fail to wipeout a complete wing, lose all of the VPs)?

If VPs are awarded on fractional wing kills what then happens in a Skirmish game where the four flights are equivalent to 5 VPs rather than 10? Fractional VPs seem to be a bad idea, but only scoring VPs for a complete wing elimination makes it too easy to land one flight from a large independant wing on a ship and make the rest of the wing worth no VPs unless that ship is killed too.

How does this rule interact with Fleet Carrier, is a recovered flight worth VPs instantly then or only if it is killed and stays dead?
 
The_Mhor said:
For example, to keep it simple) in a Patrol Level game if you kill a wing of Thunderbolts (four Flights) you'll get ten VPs. If at the end of the game three are dead and one flight survives should you be awarded 7.5 VPs (3/4 kills=3/4VP) or none (fail to wipeout a complete wing, lose all of the VPs)?

The rule states that points are awarded when the wing is completely destroyed, so there's no need for fractional VPs.

As to fleet carrier, I'm really not certain how it is intended to work, but I would say that everytime you lose an entire wings worth of independent fighters, your opponent gains the VPs regardless of whether or not the flights are recovered. Of course, if you recover a lot of flights, you could end up "losing" more independent wings than you actually originally had, but I don't see a problem with this.

The only real issue as I see it is that you need to be able to distinguish between the "free" fighters launched from ships and those purchased independently.

Regards,

Dave
 
Foxmeister said:
The only real issue as I see it is that you need to be able to distinguish between the "free" fighters launched from ships and those purchased independently.Regards,

Dave

Agreed but you have to do that now anyway?
 
Glad to see the current rule changed. 1VP per flight really is broken especially in high PL games where a fighter flight can be worth more VPs than a ship!!

But the current playtest rule needs tweaking IMO. It should go back to the SFoS rule, which was perfectly good: each wing or part thereof yields VPs equivalent to its PL.
 
Burger said:
Glad to see the current rule changed. 1VP per flight really is broken especially in high PL games where a fighter flight can be worth more VPs than a ship!!

But the current playtest rule needs tweaking IMO. It should go back to the SFoS rule, which was perfectly good: each wing or part thereof yields VPs equivalent to its PL.
My suggestion is each part of wing gives 25% VPs (like a crippled ship). No harder to implement and it gives some granularity to the scoring (e.g. you don't suddenly hide your last four Thunderbolts as one more kill will give away 3VPs but equally, it's worth trying to save at least one if you can...)
 
Important distinction needs to be made... are we tracking which flights belong to which wings or are we assuming any four T-bolts killed is one wing? Is five T-bolts one wing and a cripple (25% vps) or is it possibly 1 from that wing (25%), one from another (25%) and 3 from the third (also 25%?)?

Different than what we do now, where two colors of fighters will do, one for ship launched and one for purchased. - and for the record I still HATE that you of course target the purchased Aurora's before the free T-bolts, even though the T-bolts are the threat to the ship. -

Ripple
 
I would not track each wing indivdually, too much hassle. Assume the first 4 killed are wing 1, the next 4 wing 2, etc.

And this 25% thing I don't get: does it apply to Black Omegas too? Killing 1 gives 25%, and 2 gives 50% - even though thats the entire wing? And what about Kothas, killing 7 of the 8 in a wing gives you... 175%?
 
Burger said:
I would not track each wing indivdually, too much hassle. Assume the first 4 killed are wing 1, the next 4 wing 2, etc.

I concur - so much easier to determine if you've killed a wings "worth" rather than tracking each individual wing. It also makes it simpler it flights are recovered otherwise it begs the question whether or not a wing is destroyed if a flight from it has been recovered.

Regards,

Dave
 
Agreed. You will, however, need to keep separate ship-based vs. purchased fighters. Which we already do.

Vote to agree to Fighter VP changes and move from general testing to final testing --- this is the way we've done it locally for YEARS.
 
CZuschlag said:
Agreed. You will, however, need to keep separate ship-based vs. purchased fighters. Which we already do.

Vote to agree to Fighter VP changes and move from general testing to final testing --- this is the way we've done it locally for YEARS.
Assuming this is how the rules work then my vote is in favour of final testing too:

Paid for fighters give away VPs

Fighters coming with ships do not give away VPs

All paid for wings count as one pool from which casualties can be taken

For every wing's worth of fighters killed from this pool, one FAP's worth of VPs are earned

If there are extra fighters killed that do not add up to a full wing then 25% of an FAP's worth of VPs are earned
 
Triggy said:
For every wing's worth of fighters killed from this pool, one FAP's worth of VPs are earned
I get nthing for destroying 7 Kothas, if I can't kill the 8th? Surely it should inclkude part wings?
(Sounds like SFoS rules!)
 
Lets be honest though Burger, how likely, if we're honest, do you think it is that an Abbai player in their right mind is EVER going to field purchaced wings og Kothas, the most useless bucket ever to fly the skies ;)

Ok it's not as bad now you at least get bazillions of them but still.....

(also I'm guessing he edited it since you posted but Triggy DOES say above that if you kill part of a wings worth but not the full lot (as per your example of 7 dead kothas) you do get 25% vps. (you can consider it basically 'crippling' the wing.
 
Locutus9956 said:
Lets be honest though Burger, how likely, if we're honest, do you think it is that an Abbai player in their right mind is EVER going to field purchaced wings og Kothas, the most useless bucket ever to fly the skies ;)

Ok it's not as bad now you at least get bazillions of them but still.....

(also I'm guessing he edited it since you posted but Triggy DOES say above that if you kill part of a wings worth but not the full lot (as per your example of 7 dead kothas) you do get 25% vps. (you can consider it basically 'crippling' the wing.
Nope, I didn't edit the post, Burger just missed it :)
 
I did see it, and in fact replied to it :P
Although re-reading I think I may have misundestood, it is 25% regardless of how many you kill? I read it (and the replies to it) as being 25% per fighter killed (making 7 kothas worth 175%!!)
25% for partially killing a wing sounds fine.
 
Burger said:
I did see it, and in fact replied to it :P
Although re-reading I think I may have misundestood, it is 25% regardless of how many you kill? I read it (and the replies to it) as being 25% per fighter killed (making 7 kothas worth 175%!!)
25% for partially killing a wing sounds fine.
Indeed, that's the intention :)
 
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