I don't believe the 'any' was intended to allow weapons to fire more than once. In that case it would have said 'every' at least, and likely included a comment about beyond normal restrictions of one shot per turn.
Our playtest fights went pretty much as Chris commented.
TTT - nice rule, needs to be as easy as CAF, at least for the Drazi. This fixes one of the worst imbalances for the drazi, who have no SA that allows them to increase either their attack or active defense as it currently stands. Not even scouts help them with I think two exceptions. Specifically being able to shift off a primary target if it gets destroyed to have half strength shots at other targets is a much needed fix to the overkill/underkill issue drazi often contend with.
Attack Run - while I was originally very concerned with this one being balanced... I just don't see the issues really after seeing it in play. Confirmation rolls need to go... and the ram thing just because it's too much of a fight. It's difficult to do... and you need to be close, for non-FA bases you have to be inside ten inches to do this, well inside most secondaries. Now, the big triple beams might make this scarier... but with the changes to the FAP chart, the Drazi are going to need some way to get their higher PL ships to shoot and this looks like it.
Ripple
Our playtest fights went pretty much as Chris commented.
TTT - nice rule, needs to be as easy as CAF, at least for the Drazi. This fixes one of the worst imbalances for the drazi, who have no SA that allows them to increase either their attack or active defense as it currently stands. Not even scouts help them with I think two exceptions. Specifically being able to shift off a primary target if it gets destroyed to have half strength shots at other targets is a much needed fix to the overkill/underkill issue drazi often contend with.
Attack Run - while I was originally very concerned with this one being balanced... I just don't see the issues really after seeing it in play. Confirmation rolls need to go... and the ram thing just because it's too much of a fight. It's difficult to do... and you need to be close, for non-FA bases you have to be inside ten inches to do this, well inside most secondaries. Now, the big triple beams might make this scarier... but with the changes to the FAP chart, the Drazi are going to need some way to get their higher PL ships to shoot and this looks like it.
Ripple