Playtest Rules 1.1 - New Admirals

As they play now, I can't justify the expense, vs more craft. As ISA my numbers are few against many of our local opponents, and I mostly trade down, with the exception of using one Tara'lin, as mostly a canonical representation of how I see the White Star fleet, a bunch of White Stars and a Sharlin. I'd lose a white star to upgrade one to have an admiral, and that would come at the cost of the survivability of one.

Show me the "Ivanova is God" special ability, that makes her immune to all damage, only after you have been really rude to your opponent, and I'll consider it. =)
 
Hindsight said:
Show me the "Ivanova is God" special ability, that makes her immune to all damage, only after you have been really rude to your opponent, and I'll consider it. =)

You're misremembering: Ivanova is God, is from Voice in the Wilderness, you mean "I am Death incarnate...." and it only makes you temporarily immune then whacks you with a bagload of crit hits and major hull damage :lol:

LBH
 
Everyman said:
While I do not have my book on hand at the moment, I thought that the Inspired Command ability for generic admirals specifically stated that it was cumulative with the Command from a ship if the admiral was placed on that ship unlike the standard +1 from an admiral, however, that is not true on any of these new 'named' admirals.

I would have also liked to have seen a Centauri admiral added as they are the one major race that still does not have one in the current edition.

Yes, I concur. Very odd. Since the command rating of ships is the result of improved communications, why would the admirals command bonus not add to this?
 
locarno24 said:
Agreed. Especially for Lefcourt - given that one of his traits is useless unless the enemy has an admiral too, you're otherwise paying double cost on a ship soley for Legendary Tactician (Operational Control is pretty naff unless facing a massed energy mine fleet - and even then, EA are less scared of mines than most thanks to decent hull scores)

I may have to think of a little extra for him.

Is it just me, by the way, or is Ivanova substantially harder than any of the others? Firstly because she's the only one who can be put on an armageddon-priority ship*, and secondly because her traits work together disturbingly well on a big ship.

Sheridan can be used on a Victory.

Top Gun is nasty on anything with multiple fighter flights, and combining Inspirational Leader with Ranger Crews makes CQ checks a bit of a joke.

They are generic admiral abilities. And while one works well if she is on a Poseidon, the other works a lot better on an ISA ship.

The nasty combination, though, is God Sent Me... and Sooner or later, Boom!, which basically translates to any ship crippled exploding pretty much automatically....

Good point, I wrote 'Sooner or later...' as just a play on her line. I figured it wasn't a great ability, since it only works on ships that are already dead.

If playing against psi-corps, the option of a Victory-class Destroyer pulling Daughter of Andre and Sophie Ivanov out of the hat for a main gun shot borders on filth (average of 100 damage or 'oh, I'm sorry, was that a Nemesis-class?').

Very nasty. But a pretty limited circumstance. I will give it some thought.

Also needs clarifying that God Sent Me... does NOT allow you to double tap with the lighting cannon.

Yes. Hmm, nothing stopping Jha'dur's ability using slow-loding wepaons that fired that turn.

Alternatively of course, there's the option of a full-power off-bore shot with the lighting cannon thanks to +2 CQ and Track that Target!)

Again, any generic admiral could do that.
 
David said:
Yes, I concur. Very odd. Since the command rating of ships is the result of improved communications, why would the admirals command bonus not add to this?

It was a copy and paste error.

Me said:
When I wrote 'em, I guess I copied and pasted from older playtest text and didn't notice that the Inspired Command was different.

I will submit a revised version of the admirals to Matt this weekend, time permitting.
 
Greg Smith said:
David said:
Yes, I concur. Very odd. Since the command rating of ships is the result of improved communications, why would the admirals command bonus not add to this?

It was a copy and paste error.

Me said:
When I wrote 'em, I guess I copied and pasted from older playtest text and didn't notice that the Inspired Command was different.

I will submit a revised version of the admirals to Matt this weekend, time permitting.

Noted. Thanks!
 
just a thought but would Morden be an admiral of sorts for the Shadows. I guess I would just like to see an admiral of some sorts for the shadows or perhaps instead bring back the personalities and make them buyable as an admiral. Thoughts?
 
Jetbaker said:
just a thought but would Morden be an admiral of sorts for the Shadows. I guess I would just like to see an admiral of some sorts for the shadows or perhaps instead bring back the personalities and make them buyable as an admiral. Thoughts?

I'm not really keen on the idea of 'Admirals' for the shadows. After all, no one really mans a Shadow vessel other than the slaved CPU. Possibly have personalities for Shadow vessels that act like admirals. An older, more experianced shadow vessel that applies traits like admirals, as well as increasing the PL of the ship.
 
Jetbaker said:
just a thought but would Morden be an admiral of sorts for the Shadows. I guess I would just like to see an admiral of some sorts for the shadows or perhaps instead bring back the personalities and make them buyable as an admiral. Thoughts?

Morden was but a tool, in both connotations, of the Shadows. I suspect that we could get away with giving an ancient Shadow vessal some command features though.
 
l33tpenguin said:
I'm not really keen on the idea of 'Admirals' for the shadows. After all, no one really mans a Shadow vessel other than the slaved CPU. Possibly have personalities for Shadow vessels that act like admirals. An older, more experianced shadow vessel that applies traits like admirals, as well as increasing the PL of the ship.

I like this idea. Either having a unique vessel or two that to all game purposes are 'admirals' or an admiral personality.

Hesperus (Shadow Admiral) said:
Taken from a now long extinct race, Hesperus was inserted into the core of a Shadow Ship aeons ago and she has served the will of the Shadows without fail since. Hesperus' ship has red coloured veins along her diffuser tendrils. And is always accompanied by Shadow Fighters.

Sixth Sense: Having lived so long, Hesperus is able to read the subtle signs of battle like an open book. Able to strike at a decisive moment, or avoid weapons fire at the last second, she always seems to survive. Hesperus gains one re-roll in Patrol and Skirmish level scenarios, two at Raid and Battle level, and three at War and Armageddon level. These may each be used on any one dice roll in the battle, even those of Hesperus’ opponent, from Initiative to Attack Dice.

Patient Hunter: Hesperus has served the Shadows for so long that they have learned to leave her to plan the details of her strikes. Once all modifiers are taken into account, the fleet’s initiative bonus is doubled for the purpose of determining who sets up first and who takes the first turn. After the battle commences, this ability has no further effect. In scenarios where one side is always deemed to set up first or win the Initiative in the first turn, this ability has no effect.

Mothering Instinct, Hesperus quickly grew attached to shadow fighters, perhaps a residual maternal instinct that was never quite suppressed by the shadow programming. Hesperus' ship gains the Fleet Carrier trait and an additional wing of Shadow fighters. Also, her shadow fighters seem to endeavour to try and impress her. All Hesperus' flights gain +1 dogfight.

Hesperus can be placed on the following ships: Shadow Ship (Young), Shadow Ship (Ancient)

You could also use this idea with Vorlon admirals if their ships are intelligent 'servitor organisms' rather than high powered encounter suits.
 
ohhh love it :) (although thats prob not a surprise!)

sounds great - if MGP don't want to can I use it/her !?!!?

espcially since there are those very very cool shadow ships someone did ( you?) with red markings that would work ohhh so well :)

thanks
 
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