SolarMacharious
Mongoose
Hi everyone
My name is mario and I represent the Death and Glory Boys gaming club here in Vancouver. We have been playing B5 for just under a year.
Yesterday we got to a very large game (10 war) and we decided to use all the new playtest rules including the new fleet allocation breakdown chart. I was playing Centauri
Adira
Octurion
Octuron
Primus, Balvarin, Maximus x2
Primus, Balvarin, Maximus x2
Primus, Centurion, Vorchan x2
Primus, Centurion, Vorchan x2
Dargan, Vorchan x3
Darkner x4, Corvan Scout
My friend was playing the white star fleet
Victory
White Star Carrier
3x White Star II
3x White Star II
3x White Star II
3x White Star II
3x White Star II
3x White Star
2x White Star, 2 Nolotar frigates
We played a space superiority scenario (with hyperspace people)
1st turn no shooting. Second turn half my fleet jumps in behind the victory, victory, carrier and one squadron of 4 white stars kill 2 octurions before they can fire a shot. Nolotars and about 5 white stars die. Victory takes a no front firing critical. Third turn the 12 whiet stars jump in behind my carriers, but it is too little too late. White star carrier goes down, victory is critted to uselessness, and 4 more white stars die, and i lose a primus and some vorchans. By the end of turn 4 the ISA player looked at an undamaged adira, 3 functional primi, and a shat load of fighters and surrendered.
Bying down really hurt in this match. I only bought down for two of ten war points, where he bought down with seven. If he had based the fleet around ws gunships instead of white stars, he probably would have got more bang for his buck.
Some thoughts on the game
White star nerf:
Instead of comming in to 10 inches and firing all its guns tyler (ISA player) kept his white stars at range and fired just the beam with two dice. these ships did not change for me, however i dont think they are overpowerd, just scary (if the dice gods are with you). Swarming them with crappy fighters works just fine and its fun to see your opponent break down in sobs when you cause a 6 6 crit with a razik.
Centauri Hunting packs
Barf. Okay personally i hated the rule from the beginning. Forget about all the fance realocating hits crap that you can do, 6 ships in a squadron is broken...BROKEN. I only made one such squadron, 4 darkners and a Dargan, because that is the ONLY battle level ship that can keep up with the little guies, and i was popping white stars and white star carriers every turn.
this is disgusting, get rid of it. I say give the cenaturi ships of the line that gravitic engine rule presented erlier. Id probably never use it but it would be cool.
Track that targe:
unfortunatly never got to use this because the only boresight gun in either fleet was the super lightning cannon on the victory, and if you have to ttt on that, you are doing something wrong.
however i was under the impression that boresight was an INTENTIONAL weakness built into the game design, and the chance (even if it is a slim chance) of successfully negating that intentional weakness makes a balanced ship unbalanced. Just my opinion, not sure if i am right or not.
Move to intercept:
never came up in our game, however i do think that g'quan's should be able to do this special action with a bonus to their roll.
Ramming:
Both me and my opponent made sure to KILL each others crippled ships because we were so grossed out by this new rule, so unfortunatly the opportunity never surfaced.
Priority breakdown:
I was not a fan of this update when it came out because it ment less vorchans. However with the remaining models we orderd form mongoose before they clossed out i was able to flesh out my battle and war choices. However my opponent, who took primarily white stars was severly undergunned. I think this is working towards reducing swarm fleets even though i dont feel the need to do this anyways.
There was a comment in another post that mentioned how another forum member might deal with 40 saggitarious missile frigates in a ten point war game, and the answer was entertaining. It involved hindering that persons physical wellness, and therafter enjoying some refreshment down at a local establishment with decent fork. I wholehartedly agree with this sentiment.
There will always be cheesy lists, no matter how much you change the rules (heck in a 1700 pt 40k tournament list you can fit 3 monoliths, three full sized warrior squads, a lord and 10 immortals, and its legal) and there will always be abilities and rules that are more powerful than others (temporal barrier comes to mind). The point is to choose forces that are fun to play AND fun to play against, thats just being sportsmanlike and it is how we promote our fine hobby. And if there are some morons out there who feel the need to take lists like 10 demos in a tournament, then these people need to be told by you and me that they are not being nice people, if we all just refuse to play with them they will either go away or change their list. This is how you get rid of swarm fleets, not by striving for impossible balance points.
well thats my piece. Keep the playtest rules comming, i love trying them
may darkness consume your everliving souls...always
mario
My name is mario and I represent the Death and Glory Boys gaming club here in Vancouver. We have been playing B5 for just under a year.
Yesterday we got to a very large game (10 war) and we decided to use all the new playtest rules including the new fleet allocation breakdown chart. I was playing Centauri
Adira
Octurion
Octuron
Primus, Balvarin, Maximus x2
Primus, Balvarin, Maximus x2
Primus, Centurion, Vorchan x2
Primus, Centurion, Vorchan x2
Dargan, Vorchan x3
Darkner x4, Corvan Scout
My friend was playing the white star fleet
Victory
White Star Carrier
3x White Star II
3x White Star II
3x White Star II
3x White Star II
3x White Star II
3x White Star
2x White Star, 2 Nolotar frigates
We played a space superiority scenario (with hyperspace people)
1st turn no shooting. Second turn half my fleet jumps in behind the victory, victory, carrier and one squadron of 4 white stars kill 2 octurions before they can fire a shot. Nolotars and about 5 white stars die. Victory takes a no front firing critical. Third turn the 12 whiet stars jump in behind my carriers, but it is too little too late. White star carrier goes down, victory is critted to uselessness, and 4 more white stars die, and i lose a primus and some vorchans. By the end of turn 4 the ISA player looked at an undamaged adira, 3 functional primi, and a shat load of fighters and surrendered.
Bying down really hurt in this match. I only bought down for two of ten war points, where he bought down with seven. If he had based the fleet around ws gunships instead of white stars, he probably would have got more bang for his buck.
Some thoughts on the game
White star nerf:
Instead of comming in to 10 inches and firing all its guns tyler (ISA player) kept his white stars at range and fired just the beam with two dice. these ships did not change for me, however i dont think they are overpowerd, just scary (if the dice gods are with you). Swarming them with crappy fighters works just fine and its fun to see your opponent break down in sobs when you cause a 6 6 crit with a razik.
Centauri Hunting packs
Barf. Okay personally i hated the rule from the beginning. Forget about all the fance realocating hits crap that you can do, 6 ships in a squadron is broken...BROKEN. I only made one such squadron, 4 darkners and a Dargan, because that is the ONLY battle level ship that can keep up with the little guies, and i was popping white stars and white star carriers every turn.
this is disgusting, get rid of it. I say give the cenaturi ships of the line that gravitic engine rule presented erlier. Id probably never use it but it would be cool.
Track that targe:
unfortunatly never got to use this because the only boresight gun in either fleet was the super lightning cannon on the victory, and if you have to ttt on that, you are doing something wrong.
however i was under the impression that boresight was an INTENTIONAL weakness built into the game design, and the chance (even if it is a slim chance) of successfully negating that intentional weakness makes a balanced ship unbalanced. Just my opinion, not sure if i am right or not.
Move to intercept:
never came up in our game, however i do think that g'quan's should be able to do this special action with a bonus to their roll.
Ramming:
Both me and my opponent made sure to KILL each others crippled ships because we were so grossed out by this new rule, so unfortunatly the opportunity never surfaced.
Priority breakdown:
I was not a fan of this update when it came out because it ment less vorchans. However with the remaining models we orderd form mongoose before they clossed out i was able to flesh out my battle and war choices. However my opponent, who took primarily white stars was severly undergunned. I think this is working towards reducing swarm fleets even though i dont feel the need to do this anyways.
There was a comment in another post that mentioned how another forum member might deal with 40 saggitarious missile frigates in a ten point war game, and the answer was entertaining. It involved hindering that persons physical wellness, and therafter enjoying some refreshment down at a local establishment with decent fork. I wholehartedly agree with this sentiment.
There will always be cheesy lists, no matter how much you change the rules (heck in a 1700 pt 40k tournament list you can fit 3 monoliths, three full sized warrior squads, a lord and 10 immortals, and its legal) and there will always be abilities and rules that are more powerful than others (temporal barrier comes to mind). The point is to choose forces that are fun to play AND fun to play against, thats just being sportsmanlike and it is how we promote our fine hobby. And if there are some morons out there who feel the need to take lists like 10 demos in a tournament, then these people need to be told by you and me that they are not being nice people, if we all just refuse to play with them they will either go away or change their list. This is how you get rid of swarm fleets, not by striving for impossible balance points.
well thats my piece. Keep the playtest rules comming, i love trying them
may darkness consume your everliving souls...always
mario