Okay, this is something I have been mulling over and I could use some thoughts from you chaps!
Fairly early on, we made a decision with the new Traveller that we would not have multiple new careers in supplements. So, no string of new careers handling each branch of the Scouts, for example. It is just not needed.
However, we did pen in the idea of 'advanced' careers: careers you could take on in later terms, provided you met specific criteria. One idea we had for this was 'high command' for the Navy.
The trouble is... we are having some issues deciding exactly what an advanced career should be and do. Or, to use the High Command example, what could the advanced career give that was not already adequately handled by Ranks 5 and 6 of the existing Navy career?
The idea of advanced careers is funky enough, but it needs purpose.
What would you guys like to see?
Fairly early on, we made a decision with the new Traveller that we would not have multiple new careers in supplements. So, no string of new careers handling each branch of the Scouts, for example. It is just not needed.
However, we did pen in the idea of 'advanced' careers: careers you could take on in later terms, provided you met specific criteria. One idea we had for this was 'high command' for the Navy.
The trouble is... we are having some issues deciding exactly what an advanced career should be and do. Or, to use the High Command example, what could the advanced career give that was not already adequately handled by Ranks 5 and 6 of the existing Navy career?
The idea of advanced careers is funky enough, but it needs purpose.
What would you guys like to see?