hiro said:
Hey Kaelic
With reference to this thread and your smuggling thread, I wonder it might be me (amongst others) you're referring to.
Hope not!
I'm interested in debate, I'm sorry if the post didn't read as it was intended.
With regard to the smuggling, you're asking for rules that apply rigidity where I would prefer flexibility.
Actually rules are always optional. There is no rigidity by giving the referee a good basis to work from.
The hows and whys of how PCs might be caught for smuggling could vary hugely. Are they selling boxes of cigarettes on the street corner or are they making regular shipments of cargo holds full of high tech weaponry? The first I see a copper swinging his truncheon the second I see multiple SWAT teams in a carefully coordinated raid.
The trade system says to give the player the rules and let them handle it all. If you do this, you need fixed rules. If you don't do this, you have two types of players:
- Players who try to smuggle occasionally and you can build a narrative around it
- Players who see the $$$ from trading and will try to do it over and over if the referee isn't harsh
Many rules should be purposefully vague to allow interpretation for individual situations, make a rule too focused and it's harder to apply.
The entire trade section is extremely rule driven. This would bring it in line with that.
If players want systematic trading, there needs to be systematic smuggling/legality rules to match it. If your players want narrative, give them narrative.
Right now, only one situation is covered. What is SO bad about asking for the VERY SPECIFIC trade rules to also be more specific about smuggling? If you have players that want to do trading non-narrative, right now they can just smuggle every time because there are no good rule consequences. If you suddenly punish them, its out of touch with the fact the trading is being played hands-off.
I don't know how many different ways I can explain the same thing.
I wish people would stop putting down additions THEY DO NOT HAVE TO USE because they don't need them. It's like saying nobody should eat, because you're not hungry.