Please use this thread to record your thoughts on the Early War German infantry force.
Not only 38(t) - this was the Marder III series, but also captured French vehicles (Marder I) and PzII (Marder II). Unfortunately, the production started in mid-1942, not in 1940. 1940 has seen the introduction of Panzerjäger I - much less capable vehicle, based on the PzI chassisGraywinter said:Also - how about including the Marder series? They were based on the chassis of the 38(t), and were used as early as 1940. The M model was in use all the way to the end of the war.
Pietia said:Not only 38(t) - this was the Marder III series, but also captured French vehicles (Marder I) and PzII (Marder II). Unfortunately, the production started in mid-1942, not in 1940. 1940 has seen the introduction of Panzerjäger I - much less capable vehicle, based on the PzI chassisGraywinter said:Also - how about including the Marder series? They were based on the chassis of the 38(t), and were used as early as 1940. The M model was in use all the way to the end of the war.
hithero said:The Pz1V's 75L24 is far to powerful and is more like the 50L42 for penetration, not sure why the sudden leap from D6+3 to D10+1 Piercing/2 - almost the same as the 75L48! and alway's thought the Pz1V was there as infantry support to take on infantry than as an anti-tank gun.
http://www.panzerworld.net/armourpenetration
hithero said:Maybe the ally armies should only have an 'up to 1' entry for tanks to represent their dispersed tank tactics,
tneva82 said:hithero said:Maybe the ally armies should only have an 'up to 1' entry for tanks to represent their dispersed tank tactics,
Up to one in what? Entire army? In platoon? If for entire army then no no no! I hate such rigid limitations as it doesn't scale too well for larger battles! 1 tank max in 4000 point game for example. Or in 6000 point game.
Might work for 1500 point skirmishes with one platoon max but make sure limit goes up as point size goes up. So if you want to have restriction have it atleast 1 per platoon(or one per X points).
tneva82 said:hithero said:Maybe the ally armies should only have an 'up to 1' entry for tanks to represent their dispersed tank tactics,
Up to one in what? Entire army? In platoon? If for entire army then no no no! I hate such rigid limitations as it doesn't scale too well for larger battles! 1 tank max in 4000 point game for example. Or in 6000 point game.
Might work for 1500 point skirmishes with one platoon max but make sure limit goes up as point size goes up. So if you want to have restriction have it atleast 1 per platoon(or one per X points).
hithero said:Ideally you need to see the stats given to allied armour to see how effective a German army or tank guns can be against them. Maybe the ally armies should only have an 'up to 1' entry for tanks to represent their dispersed tank tactics, and with a puny gun the germans could then outnumber the allies in armour and use tactics against them rather than artificially powering up the 75L24.
Laffe said:hithero said:Ideally you need to see the stats given to allied armour to see how effective a German army or tank guns can be against them. Maybe the ally armies should only have an 'up to 1' entry for tanks to represent their dispersed tank tactics, and with a puny gun the germans could then outnumber the allies in armour and use tactics against them rather than artificially powering up the 75L24.
Well, it's not artificially powering it up, because it *did* pack a powerful punch. But it was designed as an infantry support tank, so it wasn't as accurate. Limit the availability maybe? I don't know if they were fielded together in platoons or dispersed like the sIG33 and the like.
Laffe said:Well, it's not artificially powering it up, because it *did* pack a powerful punch. But it was designed as an infantry support tank, so it wasn't as accurate. Limit the availability maybe? I don't know if they were fielded together in platoons or dispersed like the sIG33 and the like.
hithero said:The penetration table I found does not support this though, the new stats make it almost as good as the 75L48 that had twice the penetration up to 500m. Maybe give it the D10+1 but not the penetration 2.
By making them have Ready weapons will mean that they are always penalised even if they start the game dismounted. Don't give the riders the Ready trait and just say they have to dismount to shoot.Rifles: The squad must dismount before able to fire their rifles effectively. The Kar-98k rifles carried by this unit are therefore counted as being Ready weapons.