Playtest Comments - Early War German Infantry

The machinegun mounted in the turret of the Panzer 38(t) was not co-axial.

Also - how about including the Marder series? They were based on the chassis of the 38(t), and were used as early as 1940. The M model was in use all the way to the end of the war.
 
Graywinter said:
Also - how about including the Marder series? They were based on the chassis of the 38(t), and were used as early as 1940. The M model was in use all the way to the end of the war.
Not only 38(t) - this was the Marder III series, but also captured French vehicles (Marder I) and PzII (Marder II). Unfortunately, the production started in mid-1942, not in 1940. 1940 has seen the introduction of Panzerjäger I - much less capable vehicle, based on the PzI chassis
 
Pietia said:
Graywinter said:
Also - how about including the Marder series? They were based on the chassis of the 38(t), and were used as early as 1940. The M model was in use all the way to the end of the war.
Not only 38(t) - this was the Marder III series, but also captured French vehicles (Marder I) and PzII (Marder II). Unfortunately, the production started in mid-1942, not in 1940. 1940 has seen the introduction of Panzerjäger I - much less capable vehicle, based on the PzI chassis

Panzerjäger I would be interesting though... there is a nice Fujimi model of it, and I bet it's available in resin for other scales too.
 
hithero said:
The Pz1V's 75L24 is far to powerful and is more like the 50L42 for penetration, not sure why the sudden leap from D6+3 to D10+1 Piercing/2 - almost the same as the 75L48! and alway's thought the Pz1V was there as infantry support to take on infantry than as an anti-tank gun.
http://www.panzerworld.net/armourpenetration

That's a tough nut to crack really. The germans found out that the 37mm on the PzIII wasn't good enough to knock out armour; at the same time they realized that the 75mm shell packed enough punch be effective as an AT weapons, but the short gun lacked the long range accuracy needed.

So how to represent it? It should be effective against armour as well as infantry, maybe decrease range? On the other hand the jerries then doesn't have a tank gun with 48 range (except for the 2cm L55). I don't know how effective it was, but I think that the 37mm L46 gun should have 48" range.

Also, the text for the 50mm L48 gun uses the words "Replacement" and "replaced" almost next to eachother... Suggestion: substitute "Replacement" with "successor".
 
Probably a typo: The Panzer III has the same Target/Save/Kill stats from the rear as from the front.

I would suggest that the Panzer IV stats are changed too, same problem as in original WaW: book -- same stat line for side and rear. It might not be a typo but it looks like one. Maybe lower the Kill on the rear by one, I feel you should get *some* reward for managing to get around the rear.
 
Ideally you need to see the stats given to allied armour to see how effective a German army or tank guns can be against them. Maybe the ally armies should only have an 'up to 1' entry for tanks to represent their dispersed tank tactics, and with a puny gun the germans could then outnumber the allies in armour and use tactics against them rather than artificially powering up the 75L24.
 
hithero said:
Maybe the ally armies should only have an 'up to 1' entry for tanks to represent their dispersed tank tactics,

Up to one in what? Entire army? In platoon? If for entire army then no no no! I hate such rigid limitations as it doesn't scale too well for larger battles! 1 tank max in 4000 point game for example. Or in 6000 point game.

Might work for 1500 point skirmishes with one platoon max but make sure limit goes up as point size goes up. So if you want to have restriction have it atleast 1 per platoon(or one per X points).
 
tneva82 said:
hithero said:
Maybe the ally armies should only have an 'up to 1' entry for tanks to represent their dispersed tank tactics,

Up to one in what? Entire army? In platoon? If for entire army then no no no! I hate such rigid limitations as it doesn't scale too well for larger battles! 1 tank max in 4000 point game for example. Or in 6000 point game.

Might work for 1500 point skirmishes with one platoon max but make sure limit goes up as point size goes up. So if you want to have restriction have it atleast 1 per platoon(or one per X points).

Instead of the normal 0-3 tanks listed have 0-1.
 
tneva82 said:
hithero said:
Maybe the ally armies should only have an 'up to 1' entry for tanks to represent their dispersed tank tactics,

Up to one in what? Entire army? In platoon? If for entire army then no no no! I hate such rigid limitations as it doesn't scale too well for larger battles! 1 tank max in 4000 point game for example. Or in 6000 point game.

Might work for 1500 point skirmishes with one platoon max but make sure limit goes up as point size goes up. So if you want to have restriction have it atleast 1 per platoon(or one per X points).

Um... restrictions are always per platoon. And you can have one platoon per (started) 1500 points.


[Edit: damn typos]
 
hithero said:
Ideally you need to see the stats given to allied armour to see how effective a German army or tank guns can be against them. Maybe the ally armies should only have an 'up to 1' entry for tanks to represent their dispersed tank tactics, and with a puny gun the germans could then outnumber the allies in armour and use tactics against them rather than artificially powering up the 75L24.

Well, it's not artificially powering it up, because it *did* pack a powerful punch. But it was designed as an infantry support tank, so it wasn't as accurate. Limit the availability maybe? I don't know if they were fielded together in platoons or dispersed like the sIG33 and the like.
 
Laffe said:
hithero said:
Ideally you need to see the stats given to allied armour to see how effective a German army or tank guns can be against them. Maybe the ally armies should only have an 'up to 1' entry for tanks to represent their dispersed tank tactics, and with a puny gun the germans could then outnumber the allies in armour and use tactics against them rather than artificially powering up the 75L24.

Well, it's not artificially powering it up, because it *did* pack a powerful punch. But it was designed as an infantry support tank, so it wasn't as accurate. Limit the availability maybe? I don't know if they were fielded together in platoons or dispersed like the sIG33 and the like.

The penetration table I found does not support this though, the new stats make it almost as good as the 75L48 that had twice the penetration up to 500m. Maybe give it the D10+1 but not the penetration 2.
 
Laffe said:
Well, it's not artificially powering it up, because it *did* pack a powerful punch. But it was designed as an infantry support tank, so it wasn't as accurate. Limit the availability maybe? I don't know if they were fielded together in platoons or dispersed like the sIG33 and the like.

Pack a punch but less penetration due to shorter barrel. Which is why panther's 75mm gun was better tank buster gun than tiger's 88mm gun.

One idea could be trait short which would weaken it against tanks. Maybe slight boost to armour save? I'll be planning to try that myself.
 
hithero said:
The penetration table I found does not support this though, the new stats make it almost as good as the 75L48 that had twice the penetration up to 500m. Maybe give it the D10+1 but not the penetration 2.

Ahh... didn't see the Piercing/2 trait. Agreed, that's over the top. I was thinking mainly of the D10+1, which I think is ok. I would suggest dropping the piercing trait altogether, that should be reserved for high velocity long barreled guns.
 
Hi, just having a run through the army list and was wondering where the BMW sidecars with the MG34s are? From what I've read, the motor rifle squads should have one or two of these machines per squad. (some of the stuff I've read gave them AA sights as well!) :shock: so perhaps arming them with 'Pintle MGs' would seem appropriate?
I was also under the impression that the bikes carried two men in the squad role? It was more efficient for fuel/spares and halved the number of bikes required to carry a squad into combat.

just some first thoughts.. :D
 
Rifles: The squad must dismount before able to fire their rifles effectively. The Kar-98k rifles carried by this unit are therefore counted as being Ready weapons.
By making them have Ready weapons will mean that they are always penalised even if they start the game dismounted. Don't give the riders the Ready trait and just say they have to dismount to shoot.
 
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