When you play SST, how do you approach it?
Are you playing a game to win, with strict rules to be followed whatever common sense may say, and two equal forces lined up against one another with the aim being to prove you are better than the other player?
Or are you simulating a battle situation out of the interest in doing so, with the rulebook as a set of guidelines rather than etched in stone, with the aim being to enjoy the simulation (and possibly win as well!) and setting up an interesting battlefield situation rather than two equal points value forces?
Why do you do this, and how do you feel about the other approach? Or if you're somewhere inbetween please explain...
Are you playing a game to win, with strict rules to be followed whatever common sense may say, and two equal forces lined up against one another with the aim being to prove you are better than the other player?
Or are you simulating a battle situation out of the interest in doing so, with the rulebook as a set of guidelines rather than etched in stone, with the aim being to enjoy the simulation (and possibly win as well!) and setting up an interesting battlefield situation rather than two equal points value forces?
Why do you do this, and how do you feel about the other approach? Or if you're somewhere inbetween please explain...