Players Guide to Hyboria question

MadDog

Mongoose
I just picked this up.

There seem to be no prices for the mundane (non-weapon/armor) items on page 48-49.

For example. how much does a Hyrkanian silk undershirt cost ?

thanks,

Mad Dog
 
It depends on if you have something the Hyrkanian wants enough to give up his shirt, and how badly he wants it.

There is no price because the Hyrkanians do not sell them; if you are a Hyrkanian, you have one or can get one easily.

That is the case with most of the mundane items.
 
... am I to assume that all other items with no prices reflect their high local value (such as "thick furs", or musical instruments), as opposed to the specialized weapons and armor that do have prices ?

Or should I take it that once again, the company that did the proofing, Scribendi, continued to do a piss-poor job of proofing and left a table out (being the cynical person I am) ?

Mad Dog
 
Hi,

I don't always like having a price list for everything, correction, I don't like the players having a price list. Prices can go up or down at the whim of the G.M. regardless of what it says in the book and it can be fun to make the players haggle....

Trev
 
MadDog said:
... am I to assume that all other items with no prices reflect their high local value (such as "thick furs", or musical instruments), as opposed to the specialized weapons and armor that do have prices ?

Yes. In real life I teach a lot of economics classes, and price lists irritate me to no end. Further, most of those things don't have a price because they don't appear in legitimate markets - and illegitimate markets rarely follow suggested price guidelines.
 
Hyborian Economics 101:

The Three Laws of Hyborian Economics:

1) A guy has something you want.
2) Kill guy.
3) Take what he has.

Extra Law:

4) Stay alive as long as possible and keep what you have.

8)
 
Basically right, Yogah!

I don't run shopping games. My players don't go to stores. If they want a piece of equipment, I either just okay it or they go on an adventure for it or they just take it from an NPC they've killed.

If my players want Hyrkanian shirts, they would not go to the local bazaar - they would go find a Hyrkanian, kill him, and take his shirt.

Then if the Hyrkanian's family takes offense, they would kill the family and take their shirts just to prove how awesome they are. They might make a cape out of the shirts, and wear a necklace with little bits of Hyrkanian shirt on them to show off their skills at hunting. :)

Seriously, I don't worry about prices in games, so I don't think about it when writing the sourcebooks. I certainly don't believe in static prices - gas prices here vary by tens of cents depending which side of town one gets the gas. Hyborian age prices are likely to be just as variable, and most of the items discussed on those pages are not made in quantities suitable for selling the surplus.

I figure if one of those music instruments is needed to call up a badass elemental or demon, the scholar had better go adventure and steal the instrument from some god-forsaken temple or horrific shaman than just go down to the local bazaar and buy it. They are in the book to spur the imagination, not to create a shopping list.

I put in prices for the weapons because I am under instructions to do so for weapons. If it were up to me, there would not even be that. I have a whole economic system I use in my games to determine pricing if such pricing is needed, but mostly I haven't ever had to worry about it.
 
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