Players and their armor.

Sword Worlders apparently have that doctrine, considering their likely opponents.

Add smart bullets, especially for drones and Ewoks.
 
In a couple of adventures I ran recently, the player characters had to surrender weapons to customs. They didn't have battle dress - they had cloth armour - but that was OK with customs. However, it looks like they're going somewhere largely without customs so I wonder how that will work out :)
 
As a comparison, if you rolled a 3 effect to hit, and were shooting a rifle that rolled a total of 30 damage, but your target was a tank with 120 armour, the rifle still does 0 damage.
Effect adds to damage, so in your example, if the armour level was 30, you would do 3 damage.
 
I wasnt getting into the details of how to determine damage. Strictly in my head it rolled 27+3 for effect is 30, but either way, the point of the example gets across.
 
And there is always the 'crunch gun solution'... a 20mm long-barrelled LAG with HEAP ammo specifically designed to make battle dress troops start to use cover again. It won't always penetrate, but it will penetrate enough times to matter.
PROTIP: Hunting battle dressed troops is like hunting armored vehicles. Use an HK team of 4... two guns and two spotters. Random mines in their zone is also useful.
And a lot of flankers...
Because, given my experience in ground combat.....once you start hitting them, they WILL come for you.
 
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