Egil Skallagrimsson
Mongoose
pasuuli said:So, for those of you who have generated and played several characters:
What is their skill level spread, and the characters' ages? How many level-1, level-2, level-3, and so on? Do you roll for skills completely randomly, or do you select skills?
We tend to go with character having 4 or 5 terms of service, and largely follow the chargen system as written in the CRB, rolling randomly for the termly skill gain, but have sometimes allowed choice when an extra level is gained through promotion. What this leads to is some pretty interesting characters, with typically 10-12 skill levels, once careers, life events, promotions, connections and finally group skill packages are taken into account. Most characters tend to end up with one or two skills at 2 or even 3, and also a number of level 0 skills, which are very useful as well.
I don't think the "maximum level of a skill is 4" is written down anywhere in MgT, though it might have been in earlier version. Personally, we have yet to have a PC have a skill above 4, but would be fine with it if it happened. In practice such high levels don't happen very often, and will tend to disadvantage a character who then ends up with low skills in other areas. I would guess that skill levels above 4 are only likely if characters spend 8 terms or so in careers, or if players want to spend a long time applying the rules for training characters, or perhaps if characters are regularly rewarded with extra skill levels, none of which applies to our little group.
Egil