Stjarnvik
Mongoose
Hello everyone,
I started making some plans for my first Traveller campaign. I opted to locate it in the classic Spinward Marches sector and see where we get from there.
As a referee with limited preparation time, I plan on linking pre-written scenarios with occasional custom adventures whenever prompted by the Travellers' actions.
Thus my starting plan is
1. Flatlined: but relocated to Gunn, right by the Sword Worlds. A close friend of the Travellers (let's call him Jack) tells them of an incredible opportunity to get their own starship for free from the Scouts Services. Being low on cash, they book low berth passage to the Flammarion system. Here the scenario kicks in with the skill-jacking ring drugging them, etc... but Jack is missing...
I think Gunn could make a good replacement for Neon as it is Amber zone, probably due to the presence of the Creepers. After a night of horror, they should be able to reach the following day a mining camp but with low resources there is no choice but to work for a very meager salary with hope of eventually leaving this place.
2. Follow up with Death Station as per the recommendation at the start of the new version. The Calendula is in orbit around Gunn and Dalglee Hahsh offers a small and a free meal to investigate a communication problem. Scenario is as described but additionally, in a cryo-pod in one of the ship's laboratory, they can find the body of their friend Jack. Once the problem is solved and they get back planet side, Hahsh pays their passage out of the system hoping to buy their silence.
3. Getting to Flammarion we can conclude with High & Dry. If they have survived this far, the Travellers now have their own startship and a galaxy to explore. Who knows where that will lead them but I'd like to plug Daggers at Efate at some point.
What do you think? Does this makes sense? Any comments or tips?
Thanks a lot for any feedback.
I started making some plans for my first Traveller campaign. I opted to locate it in the classic Spinward Marches sector and see where we get from there.
As a referee with limited preparation time, I plan on linking pre-written scenarios with occasional custom adventures whenever prompted by the Travellers' actions.
Thus my starting plan is
1. Flatlined: but relocated to Gunn, right by the Sword Worlds. A close friend of the Travellers (let's call him Jack) tells them of an incredible opportunity to get their own starship for free from the Scouts Services. Being low on cash, they book low berth passage to the Flammarion system. Here the scenario kicks in with the skill-jacking ring drugging them, etc... but Jack is missing...
I think Gunn could make a good replacement for Neon as it is Amber zone, probably due to the presence of the Creepers. After a night of horror, they should be able to reach the following day a mining camp but with low resources there is no choice but to work for a very meager salary with hope of eventually leaving this place.
2. Follow up with Death Station as per the recommendation at the start of the new version. The Calendula is in orbit around Gunn and Dalglee Hahsh offers a small and a free meal to investigate a communication problem. Scenario is as described but additionally, in a cryo-pod in one of the ship's laboratory, they can find the body of their friend Jack. Once the problem is solved and they get back planet side, Hahsh pays their passage out of the system hoping to buy their silence.
3. Getting to Flammarion we can conclude with High & Dry. If they have survived this far, the Travellers now have their own startship and a galaxy to explore. Who knows where that will lead them but I'd like to plug Daggers at Efate at some point.
What do you think? Does this makes sense? Any comments or tips?
Thanks a lot for any feedback.