High Orbit Drifter said:
So how does a ship with 1g of thrust take off from a planet with a 1.5 gravity pull?
There's no mention of mass in the ship designs, it's hand waved and the ship does what it's crew wants and the GM aids and abets.
The different versions of Traveller rules have often been vague about this and how contra grav actually works. I'm pretty sure MgT doesn't specify it at all, it leaves it for you to decide or you can go read some of the previous versions of Traveller to see how they described it.
The question therefore gets bounced back at you, how do you want it to work? How do you want a 1G ship to land and take off from a planet with higher G?
A couple of possibilities:
Your GM insists the ship does it's business at the high port and if you want to go planet side you find alternative means to get there and back. Hailing a cab in space works fine just mind the vacuum.
Work out escape velocity from G, Earth's escape velocity is 11.2km/s, 1.5G would give a local escape velocity of 16.8km/s. If your ship can fly/generate lift cos it has aerofins from the ship design sequence, you can then calculate how long it takes to get to 16.8km/s in a 1G ship: 1G is 9.8m/s^2. I'll leave you to do the math :mrgreen:
As I mentioned at the start of the post, it's all hand waved anyway cos there's no mass figured into the ship specs.
If the ship is only streamlined, no aerofins, you're back to hailing that cab.