Planet Mongoose Previews: The Klingons!

MongooseMatt

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Staff member
The first Klingons have made their debut - you can check them out on Planet Mongoose, along with a full analysis of their strengths in A Call to Arms.

http://blog.mongoosepublishing.co.uk/
 
The models look really good, and I'm happy to see that the descriptions of their abilities seem to allow for SFB/FC Klingon "sabre-dancing" tactics.

Looking forward to the Romulan article, hope you post some photos of the engraved eagle markings on the undersides.
 
There will be some changes that will require adjustment. The most prominent I noticed was that the "sweet spot" for Klingons is now dead ahead (like the Fed) rather than the oblique to either side.

Since the FA has the special shield rule, this makes sense. It's just something to note about their play style.
 
Star Trekking across the universe, I see :D

With Klingon previews in now and Romulan previews coming soon to an internet near you and pre-orders starting next week I can see where a good portion of my 'mad money' for this month will be going.

Hopefully I won't get in *too* much trouble for quoting that chorus here....

edit: When do we find out what each empire's fleet box contains??
 
Is there a variety of ranges for disruptors based upon UIM/DERFACS etc etc on Klingon and other ships.
 
I like how the D6 looks similar to the original TV ship, but the D7 looks more "modern". Some of us did not like the Klingon ships with greeblies, some do. Something to satisfy everyone there.

I look forward to seeing stats for the more modern ships, like the D5.
 
Myrm - Seeing as it looks like most everything is based on the less rule intensive Fed Com. I feel fairly safe betting there will not be a UIM or DERFRACs rule. All cruisers and up will probably be a range of 24 and all frigates/destroyers and smaller will be around 15.

I am sure on of the play tester can confirm that some time soon.
 
I can understand Disruptors firing in standard mode not being Devastating, how about when they're in Overload Mode?
 
In Overload (Special Action required) the Disruptor will double its Multi Hit trait with in 6". Photon's are very nasty Overloaded :shock:
 
Only 6"? I thought Overload was half max range (i.e. 7.5" for photons)?

Still, even without Devastating the disruptors are pretty good. Unlike photons, there is no opportunity cost to firing them. They're like phasers, if you have a target in arc and range, go ahead and fire.
 
At half range you do not get a penalty. With in a certain range you get Kill Zone which Doubles the Multi Hit of Phasers to Multi Hit 2 for Phaser 1 - 3's and Multi Hit 4 for Phaser 4's.

So a Overloaded Disruptor will be Multi Hit 4 and a Overloaded Photon will be Multi Hit 8.
 
Clanger said:
At half range you do not get a penalty. With in a certain range you get Kill Zone which Doubles the Multi Hit of Phasers to Multi Hit 2 for Phaser 1 - 3's and Multi Hit 4 for Phaser 4's.

So a Overloaded Disruptor will be Multi Hit 4 and a Overloaded Photon will be Multi Hit 8.

All very nasty if you roll a six and the hit goes straight through your shields!! :shock:

Must admit not a fan of multi-hit traits - prefer rolling lots of dice
 
Clanger, I'm aware of that, I was under the impression that when an overload weapons special order is used that the weapon's range is reduced to half of normal, reflecting that in the SFU overloaded weapons have much shorter range. So my question still is: when an overload weapons special order is used, does it reduce the range of the overloaded weapons to 6", or half the weapon's normal range, or what? Anyone know?
 
I think its more that if you fire at a target within the specified "Overload" range you get the benefits of overloading, if the target is outside this range the weapon merely works as normal.

Could be wrong but I don't think the weapons maximum range would change
 
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