Pilot skill check

DEX - engagement with fidelity of task
EDU - to chose from a variety of controls
END - to steady one's nerve over a long timeframe
STR - where brute force is more apt
INT - to instinctively know sooner rather than later
SOC - to detach oneself from reality and ignore any uprising distractions that might be brewing

(thanks to everybody's comments for helping produce this list.)
 
Dex is definitely appropriate for craft in an atmosphere, but that's where quick reactions to things that are suddenly happening in front of you takes place.

Space piloting... not so much. Outside of a dogfight, it's more leisurely course plotting and button pushing.

So yeah. I'm... actually now tending to it mostly being just a naked skill roll without any characteristic mod. Even landing - mostly the pilot is supervising the autopilot. At a space station they might even REQUIRE you to hand over docking control to them.

(Cue Blue Danube Waltz...)

If the computer is out and you need to land the bird using manual controls, yeah that would be Pilot, Dex.

Opposed Pilot rolls (such as dogfighting) should involve a characteristic though.
 
Aesthetically, steampunk analogue controls.


vintage-control-panel-retro-technology-steampunk-style-gauges-stock-photo-generative-ai-intricate-elements-evoking-detailed-368860254.jpg
 
One of the notes I took away from that Spacedock episode is that the USN is moving away from touch screen controls and back to switches and buttons due to issues they have had with touch screens.
 
Yes. Touch screens are much harder to use when you aren't able to look at controls than physical buttons and switches. Also, physical controls can be more resilient to damage and easier to fix than touch screen controls.
 
No, that's not actually particularly relevant to the issue at hand. Being flung away from the controls is bad whether you have touchscreen or manual controls.

Besides, we all know that one of the defining characteristics of combat situations is how all your equipment works exactly as intended throughout.
 
btw. Are there rules for crewing the ship through neural implants? The crew crews their stations but instead of working buttons or screens, it is controlled via neural implants?
 
btw. Are there rules for crewing the ship through neural implants? The crew crews their stations but instead of working buttons or screens, it is controlled via neural implants?
There is supposed to be something for that in the Singularity campaign. There is a ship just like this in the stretch goals.

The Peregrine: This vessel takes interstellar travel to the next level, automating key systems and directly linking the Travellers’ minds to its advanced computers.
 
You can mirror computer screens.

You could fly the spacecraft from anywhere there is a touch screen.
Yes and that's cool and why people tried it. But "I need to fly the ship from the toilet" is less relevant than "I need to fly the ship from the bridge when I'm doing several things at once and need to be able to do them while looking at instruments rather than the controls."
 
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