Tinfish said:
How many of you have actually played a game with escorts. Not just a couple of ships a side, but at least a 1000pt game and using a scenario. .
Phaser G escorts no. I used HDEs in a 1000 point Gorn fleet for battles against the Kzinti back during the Drone debate.
I will try and get a game over the weekend with Phaser Gs if I can find a victim, erm, someone to play against
Tinfish said:
And repeat after me This isn't Star Fleet Battles. I can carry my models & rules in one hand and play a fleet game in an evening - at the point I need a forklift truck to carry the rules I'll find something else to play.
I keep saying that and people are still saying that everything must work in exactly the same way despite the very different game mechanics.
Talonz said:
Captain Jonah said:
With all due respect to those guys the problem is NOT escorts. It is Phaser Gs.
With all due respect, the only current ships with Gatling’s are escorts. So the problem really is (allegedly) fed escorts with Gatling’s, especially the ones with 4.
More importantly, escorts with Gatling’s don’t have any distracting heavy weapons to power up or pay for in ship cst. Hydran’s do. So the fed escort really only has 2 modes; defensive, or high speed offensive missile, and nothing in-between. This won’t change as much as you think by replacing them with Phaser 1s as you mention.
Limiting escorts won’t hurt other escorts as much as you think...it will match their historical deployments, ensure other ships are in use, and ensure that they actually fulfil their role of
escorting other ships.
You can still have escorts. What is so wrong with limiting them?
Edit: just saw the SVC quote. Awesome.
Don’t even start with the four+ Phaser G ships. They are a nightmare that is waiting to happen. Along with the entire Hydran fleet and the LDR. A dirt cheap Lancer destroyer brings three fusions, two Phaser 2s, a turret Phaser 1 and six Phaser Gs (four fighter mounted). A Hydran fleet is going to bring 10-15 or more Phaser Gs to a fight mounted on fighters in addition to the ship mounted ones. Either we have entirely separate rules for every type of fighter or we keep the rules simple and say that fighter weapons are the same as ship weapons so a Phaser 3 on a fighter is the same as a Phaser 3 on a ship.
I would much rather Phaser Gs (and Phaser 3s) were looked at and balanced now with regard to both current and future uses than have the rules change every time a new ship or fleet is released.
Again I am going to ask this, have you read the rules. Heavy weapons are not powered up. There is no energy allocation. The reload special action allows a ship to reload all heavy weapons with a single limit, this is almost always the fire only Phasers. Any ship reloading can restrict itself to only firing its Phasers, there is no penalty to speed or shields, there is no energy allocation. Reloading heavy weapons does not use up limited energy that would otherwise go to drives or shields. A Hydran Fusion ship can move at full speed, fire all of its Phasers and do anything it wants while reloading.
Please find someone with a copy of the rules and have a read.
What do I want:
A situation where it is MY choice to use a type of ship or not.
The ability to take a pair of BDEs so that I can deploy my 1000 point fleet as two battle groups rather than having to keep my entire fleet within 8” of the escort or get picked off if fighting a Drone heavy enemy.
The ability to pick my own fleet using my own ships so that I can use the tactics that I want in my game. I am the customer, my money paid for the game.
A general balance between the fleets so that I can play games that are fun. If someone wants to take 6 escorts then they are trading long range firepower for close range force. As long as that is balanced so that long range fleets can fight back I am happy.
What do I not want:
Unbalanced weapons that make some fleets unbeatable. The Drone problem
Unbalanced fleets that are unbeatable by some enemies. We had this with the Kzinti till Drones were looked at.
Rules that set limits on which of MY ships I am allowed to use in MY games.
Personally I don’t think my wants are excessive.
SFB and FC are the end result of a sci fi version of naval warfare from the cold war based around a sci fi series. They have fleet lists and limits on ships based on the Star Fleet history. Escorts are limited because they were reserved for use with carrier battle groups in the US navy and in the SF recreation of make believe history.
I have no problem with this. It’s a bit like Traveller, the fact that it is based on 30-40 year out of date ideas is part of the charm.
However I am not playing SFB or FC.
I am playing ACTA.