SneakyPete
Mongoose
Playing with the new escorts I have found that the new Phaser-G weapons Killzone trait to be somewhat overmodelled. A small 110 point CLE unit can provide great escort defense or zoom in with APE to point blank range (and no APE energy drain to worry about) and unleash 8 Killzone Phaser G shots plus 2 Phaser 1 (also Killzone) gives it the hitting power of a Battle Cruiser or Dreadnought's phaser banks. Then they follow that up with 4(!) drones.
This becomes especially troubling to Plasma races as they are especially vulnerable now when reloading because the Phaser G armed escort knows they have no worry to save them for defense that turn. You might say that the Plasma race should then alternate their ships Plasma shots so there is always be a threat, but Plasma always works best with the 1-2 barrage, the first ships burns up the defenses and the second ships plasma lays down the hammer on the now defenseless ship. Except now it is even harder to get that burn through with escort defenses and once you do shoot, the next turn the escort ships (God forbid there is more than one) will make you pay.
While I like the new escort ships, I really question whether they deserve to have a Killzone. If you take a normal Phaser 3 and convert it to Phaser G you would think it would lose some of its power as it is shooting 4 times as many shots.
Removing the Killzone attribute would leave the great escort trait intact, but eliminate the abuse of them as assault ships. I think an argument could be made for them to lose Accurate +1 and Precise as well since they are a defensive weapon and cost so little in points.
Just Imagine playing against Orion LR's outfitted with all phasers including a Phaser-G in the front position for 95 points each swarming enemy ships with 9 kill zone phasers each turn and being able to get a free Phaser only energy drain SA every turn. I have never lost agame playing as an Orion before this rule, but now they are truly scary.
This becomes especially troubling to Plasma races as they are especially vulnerable now when reloading because the Phaser G armed escort knows they have no worry to save them for defense that turn. You might say that the Plasma race should then alternate their ships Plasma shots so there is always be a threat, but Plasma always works best with the 1-2 barrage, the first ships burns up the defenses and the second ships plasma lays down the hammer on the now defenseless ship. Except now it is even harder to get that burn through with escort defenses and once you do shoot, the next turn the escort ships (God forbid there is more than one) will make you pay.
While I like the new escort ships, I really question whether they deserve to have a Killzone. If you take a normal Phaser 3 and convert it to Phaser G you would think it would lose some of its power as it is shooting 4 times as many shots.
Removing the Killzone attribute would leave the great escort trait intact, but eliminate the abuse of them as assault ships. I think an argument could be made for them to lose Accurate +1 and Precise as well since they are a defensive weapon and cost so little in points.
Just Imagine playing against Orion LR's outfitted with all phasers including a Phaser-G in the front position for 95 points each swarming enemy ships with 9 kill zone phasers each turn and being able to get a free Phaser only energy drain SA every turn. I have never lost agame playing as an Orion before this rule, but now they are truly scary.