Confession time: I'm running some Mongoose flavoured Traveller at the moment (with flavour added from the Steve Jackson/Loren Wiseman Traveller, which is the best flavour text imho) and it's all going pretty darned smooth but for one thing.
Death. PC death to be more precise. And lots of it.
All my fault: my scenarios are obviously a bit too... "cinematic" for the vanilla rules... I throw the PC's at a couple of Zhodani commandos or a few pirates... and it's back to character rolling.
That's fair enough but it doesn't fit my style - I prefer to have re-occurring bad guys (no fun if none of the re-rolls have met the bad guy) and detailed back stories for characters (waste of effort if they end up a grease spot due to a Zhodani plasma weapon), and long running plots.
In short, I'd like my PC's to be a bit less disposable. Spycraft and Conan and Dark Heresy and Witch Hunter which we also play all have mechanisms for making PC's a cut above (in survivability terms at least) Joe Public.
I can solve this by fudging dice, but in my experience this just makes players reckless and removes dramatic tension - the GM's gonna pull our chestnuts out of the fire if we mess up kind of mentality.
So I was curious to see if anyone had a house rule they used for this that didn't wreck the Traveller "feel" or any other novel solution.
My own best idea so far is to introduce a "cortical stack" technology like in the Richard Morgan novels featuring Takeshi Kovacs - this would give players the ability to be "backed up" and re-sleeved (new body, clone or specialist, or... "spare") in the event of mishap... (quality of new body dependant on cash, or what your employer has in mind).
This also gives me lots plot hooks as per the novels - dual sleeving, re-sleeved by an employer who then has you over a barrel, specialist combat sleeves, mistaken ID because you're wearing someone else's sleeve, stack infection with virus, retrieving a comrades stack (messy job)... lots of possibilities etc.
However I'm hesitant as this is a game changing bit of tech - to remove would mean a re-boot I'm sure.
So any suggestions around "tuning" PC mortality would be gratefully received.
Death. PC death to be more precise. And lots of it.
All my fault: my scenarios are obviously a bit too... "cinematic" for the vanilla rules... I throw the PC's at a couple of Zhodani commandos or a few pirates... and it's back to character rolling.
That's fair enough but it doesn't fit my style - I prefer to have re-occurring bad guys (no fun if none of the re-rolls have met the bad guy) and detailed back stories for characters (waste of effort if they end up a grease spot due to a Zhodani plasma weapon), and long running plots.
In short, I'd like my PC's to be a bit less disposable. Spycraft and Conan and Dark Heresy and Witch Hunter which we also play all have mechanisms for making PC's a cut above (in survivability terms at least) Joe Public.
I can solve this by fudging dice, but in my experience this just makes players reckless and removes dramatic tension - the GM's gonna pull our chestnuts out of the fire if we mess up kind of mentality.
So I was curious to see if anyone had a house rule they used for this that didn't wreck the Traveller "feel" or any other novel solution.
My own best idea so far is to introduce a "cortical stack" technology like in the Richard Morgan novels featuring Takeshi Kovacs - this would give players the ability to be "backed up" and re-sleeved (new body, clone or specialist, or... "spare") in the event of mishap... (quality of new body dependant on cash, or what your employer has in mind).
This also gives me lots plot hooks as per the novels - dual sleeving, re-sleeved by an employer who then has you over a barrel, specialist combat sleeves, mistaken ID because you're wearing someone else's sleeve, stack infection with virus, retrieving a comrades stack (messy job)... lots of possibilities etc.
However I'm hesitant as this is a game changing bit of tech - to remove would mean a re-boot I'm sure.
So any suggestions around "tuning" PC mortality would be gratefully received.