PBG Generation Rules

AKAramis said:
I prefer ((1d3-1)*3)+1d3.

Yes, because that's really nice and simple isn't it... :roll:

I mean, WTF man - you honestly prefer to roll a dice, divide by three, subtract one, multiply by three, store subtotal, roll another dice, divide by three, add to subtotal... all just to get a number between 1 and 9? Are you taking the piss here? Perhaps you're confusing MGT with I dunno... Hybrid or FATAL?!

Just roll a freaking 2d-2 and be done with it (roll two dice, add total, subtract two, replace 0 or 10 with 5). Or d10-1 (roll one dice, subtract one, reroll 0).
 
EDG said:
AKAramis said:
I prefer ((1d3-1)*3)+1d3.

Yes, because that's really nice and simple isn't it... :roll:

I mean, WTF man - you honestly prefer to roll a dice, divide by three, subtract one, multiply by three, store subtotal, roll another dice, divide by three, add to subtotal... all just to get a number between 1 and 9? Are you taking the piss here? Perhaps you're confusing MGT with I dunno... Hybrid or FATAL?!

Just roll a freaking 2d-2 and be done with it (roll two dice, add total, subtract two, replace 0 or 10 with 5). Or d10-1 (roll one dice, subtract one, reroll 0).

You're not doing your credibility any good here. 1d3 is divide by 2, not 3.
 
AKAramis said:
You're not doing your credibility any good here. 1d3 is divide by 2, not 3.

My credibility is fine, thank you very much (big whoop, it was late at night and I wrote the wrong number, too many damn threes in there anyway). Either way, you're just being asinine to divert from the preposterous over-complexity of your suggestion.
 
Actually, from the MGT playtest, it doesn't look like they will be using the Population multiplier anyway, so all of the BICKERING is probably pointless, no matter how much fun it might be for the two of you.
 
They don't need to use it, but given that it requires very little extra effort to include it I think it'd be strange to not bother. Otherwise every planet basically has the 10^pop digit and no more or less.

I would prefer to see it there for pop 1+ planets just to flesh them out a bit and make them all different, but I think it is a very bad idea to say that pop 0 worlds should have a pop multiplier - they should be Barren and uninhabited, with a pop multiplier of 0. If that isn't the case, then you get a hell of a lot more worlds that are Lo Ni (even if you just say that a modified roll of exactly 0 on the pop roll is a pop 0/mult 1+ world. If you say that any modified roll of 0 or less is a pop 0/mult 1+ world then (a) every single world has one or more people on it, which is just stupid and (b) the number of Lo Ni worlds really skyrockets). I've seen that happen in the stats, and even with the "modified pop roll of exactly 0" option it just doesn't produce acceptable results - there's more than enough Ni Worlds as it is.

The worlds with 1-9 people on them are hard enough to explain, and also incredibly fragile as well - a slight disease outbreak or small environmental disaster can basically wipe out the entire population all at once. Plus nobody would make any effort to go trade with them anyway. It's just too small a population to be viable, or to even show up on anyone's radar (I mean, if a PC's spaceship is stranded on a planet then are the crew suddenly counted as its population?!)
 
EDG said:
They don't need to use it, but given that it requires very little extra effort to include it I think it'd be strange to not bother. Otherwise every planet basically has the 10^pop digit and no more or less.

I would prefer to see it there for pop 1+ planets just to flesh them out a bit and make them all different, but I think it is a very bad idea to say that pop 0 worlds should have a pop multiplier - they should be Barren and uninhabited, with a pop multiplier of 0. If that isn't the case, then you get a hell of a lot more worlds that are Lo Ni (even if you just say that a modified roll of exactly 0 on the pop roll is a pop 0/mult 1+ world. If you say that any modified roll of 0 or less is a pop 0/mult 1+ world then (a) every single world has one or more people on it, which is just stupid and (b) the number of Lo Ni worlds really skyrockets). I've seen that happen in the stats, and even with the "modified pop roll of exactly 0" option it just doesn't produce acceptable results - there's more than enough Ni Worlds as it is.

The worlds with 1-9 people on them are hard enough to explain, and also incredibly fragile as well - a slight disease outbreak or small environmental disaster can basically wipe out the entire population all at once. Plus nobody would make any effort to go trade with them anyway. It's just too small a population to be viable, or to even show up on anyone's radar (I mean, if a PC's spaceship is stranded on a planet then are the crew suddenly counted as its population?!)

Okay, so you want it. Cool. have you written this to Gar ? That point is easy to miss in the discussion of how to generate it.
 
Well, the Scouts surveyed the world 50 years ago and there was this family of 3 1/2 (the mother was pregnant at the time you see...).

Now the PC show up and the whole situation has changed.

The POP is now 1 (13 people) with a balkanized government after the second son (the child that the mother was pregnant with above) had a fight with dad about what color of Air Raft he wanted for his 16th birthday. He moved out, got married and had kids of his own.

Now there are 2 "nations" on the planet, at opposite ends of the same valley, and a whole empty world out there.

Did I mention that the second son wants to buy some Gauss Autorifles for "protection"?
 
captainjack23 said:
Okay, so you want it. Cool. have you written this to Gar ? That point is easy to miss in the discussion of how to generate it.
Yup, I've emailed Chris and Gar requesting they include PBG in the core rules book.
 
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