Actually, once you use it, it isn't too bad.
You remember that the first die gives you the "multiplier" and the second die gives you the "spread"
1 or 2 on the first die means you are going to be in the range of 1-3
3 or 4 means a range of 4-6
5 or 6 means a range of 7-9
There is on 0 because unless the POP number is actually 0 (0-9 people) a multiplier of 0 makes NO SENSE.
If you want a POP=0 world to be uninhabited, then do it.
Personally, I LIKE the idea of a few unihabited worlds around. Nothing of interest or value, moving on.
Even worlds with breathable atmospheres might be uninhabited after thousands of years of settlement...
Imagine a world where all of the life has amino acids coiled clockwise instead of counter-clockwise. EVERYTHING living on that planet is totally inedible to most life in the universe (which is CCW spun). While the air is good, the planet might as well be lifeless, worse in fact since the native life will be competing against your imported food crops and have the entire ecosystem working with it (such as bacteria, bugs etc).
While not common, it could be used occasionally. OR, it could explain all those perfectly habitable looking worlds with very low populations...