Turn 1: The Troubleshooters shoot and kill each other.
Turn 2: The Computer dispatches their new clones.
Turn 3: The Troubleshooters shoot and kill each other.
I know there has always been some interest in a PARANOIA miniatures game, and in fact Mongoose has produced several sets of miniatures. To me, the accuracy and clarity of a miniatures skirmish layout undermines the desired atmosphere of fear and ignorance. Players can look at the skirmish layout, choose from a selection of reasonable options, and generally feel in control of their position. All of this is undesirable. In combat, as in all other situations, PARANOIA players should feel beset, unsure, and desperate.