Paranoia Canon

Ok, but it's really mundane. As they try to walk off to explore this new world, it slowly starts to fade around them. Then they wake up, unexpectedly in an R&D lab, wearing headgear with all kinds of wires running to and from a control panel manned by some R&D dudes in lab coats. Right after they wake up, the R&D guys gather around them with notebooks, and start asking them questions (I got that list somewhere), but before they get to far, IntSec shows up and shoots the R&D guys, and hustles the woozy Troubleshooters to Debriefing. Now they had to explain everything they "thought" they saw. Mind you, I really didn't explain the city in great detail, I left that up to the players imagination. It was quite interesting for me, as I had never been to San Francisco! Two of the players had. Anyway, I forgot exactly what they all said, but I just had to terminate the two know-it-alls. Hardy Har Har.
 
xombie said:
Clangador said:
dunderm said:
It's a vicious circle that only a Tacnuke can figure out.

From a cone gun?

I prefer the mini-TacNuke fired from a weapon with a maximum range that doesn't exceed the blast radius. Makes for fun when you toss a few rounds of that in with a box of random ammo.

In fact, I just love boxes of random ammo.

Oh and for another grand Alpha Complex idea, isn't it quite obvious that the "high programmers" are just gamers like us, everything coming down to the toss of a die. The computer is the GM, and well... *Sounds of a door being kicked in!* Hey what the hell!! *Laser blast!* Ooowww!! That hurts you know jeeez at least spend some perversity if you're gonna silence my treasoness thoughts!!

I had smart Cone Rifles which loaded a shell apropriate to the situation before firing. They did not screw up and keep firing gass shells and Tac Nukes! Such reports are treasonous!
 
The loop, simulation theory- I suppose it would be a bit of a spoiler to mention the People's Glorious Revolutionary Adventure at this point? (maniacal declassified cackle.)
 
Slightly Norse John said:
The loop, simulation theory- I suppose it would be a bit of a spoiler to mention the People's Glorious Revolutionary Adventure at this point? (maniacal declassified cackle.)

I do not have the adventure. What's it about?
 
That's the one where you 'wake up' and find out that you've spent your entire existence in a delusion, a capitalist complex simulated by the benevolent equalitarian socialist state to try to work out why their message is being rejected by the fearful paranoid lunatics of the west. (This explanation is, of course, complete misinformation.)
 
Slightly Norse John said:
That's the one where you 'wake up' and find out that you've spent your entire existence in a delusion, a capitalist complex simulated by the benevolent equalitarian socialist state to try to work out why their message is being rejected by the fearful paranoid lunatics of the west. (This explanation is, of course, complete misinformation.)

What! :shock:
 
Take the colander off your head, disconnect the leads, and give poor Clangador the straight answer (and the rest of us poor paranoid schizophrenic hanger-ons).
 
The People's Glorious Revolutionary Adventure by Edward S. Bolme was published by PARANOIA's original publisher, West End Games, in 1989. The premise is that all the player characters are Commies in a Soviet-style version of Alpha Complex.

The enigmatic comments by Slightly Norse John, above, have a tangential relationship to the story's outcome, but the main point of the adventure is to let everyone wear cardboard cut-out moustaches, call each other "Comrade," and end most nouns with "-ski."

It's a very campy adventure, and the last of the halfway-decent West End products. After PGRA it was all downhill, steeply downhill, to the end of the West End line in 1993.
 
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