Panto Genie Ring

You know, only someone like me could have a dream about something like the Genie of the Ring from the pantomime Aladdin, and - in my dream, mind you - stat the thing up for Legend.

Djinn Ring - Binding Enchantment for species Djinn.

Appearance: Plain silver ring with large cabochon (oval cut) amethyst (actually, it's my ring!)

Conditions - requires attunement (dedicate 1 Magic Point: MP is recovered after three activations (each activation being a release of the djinn from the ring to perform one task), attuned Enchantment is treated as being under a temporary User Condition, namely the one who attuned the ring). On completion of the third task, the attunement is dissolved by the djinn, releasing the dedicated MP back to the former owner - the ring then teleports back to where it was found, to be discovered by the next poor fool to stumble across it.

Djinn

INT 23
POW 25
CHA 22

MP 25

Appearance: Humanoid, small child of indeterminate gender wearing a purple silk turban and a large cabochon amethyst in the centre, purple silk pantaloons, cloth of gold cummerbund and (for some reason) ruby slippers with curly toes.

Abilities: Transmuter, Teleporter, Quick (movement 40), Levitating, Intangible, Flight (at Movement)

Minimum Sorcery (Grimoire) 95%, Manipulation 95%

I never got as far as statting up skills, but I pictured the Advanced Skills of Courtesy and Commerce coming in there.

Statting up pantomime creatures. Oh, no I didn't.
Oh, yes I did ...
 
Lol, great dreams you have Alex!

How about statting up some of the other popular D&D genies now, especially the main elemental corresponding types?
 
Lord High Munchkin said:
And Dick Whittington's Cat?

1D20 Hit Location AP/HP
STR 5 1–2 Right Hind Leg –/3
CON 11 3–4 Left Hind Leg –/3
SIZ 4 5–7 Hindquarters –/4
INT 18 8–10 Forequarters –/5
POW 14 11–13 Right Front Leg –/2
DEX 13 14–16 Left Front Leg –/2
CHA 12 17–20 Head –/3
Combat Actions 2 Typical Armour: None.
Damage Modifier –1D6
Magic Points 14 Traits: Night Sight, Speech
Movement 12m
Strike Rank +12
Skills: Athletics 80%, Culture (Own) 80%, Courtesy 65%, Evade 50%, Persistence 57%, Perception 95%, Resilience 63%, Stealth 95%, Survival 70%, Track 85%
Combat Styles
Bite 45%
Claw 45%
Weapons
Type Size Reach Damage AP/HP Range
Bite S T 1D6–1D6 As for Head —
Claw S T 1D6–1D6 As for Arms —

Note: Insatiable hunger for rodents. DM ignored when fighting mice and rats.
 
Pantomime Horse

Can best be described as a creature with only two traits - both hit locations.

Front End, also known as "Harry from Props" - 7 Hit Points
Back End, also known as "Bloody Hell, Harry, stop eating those bloody curries!" - 5 hit points.

At close inspection, the Panto Horse sometimes bears an uncanny resemblance to two blokes wearing a large cloth costume in the rough shape of a horse. Fortunately, the illusion is usually complete and impenetrable if the viewer has an INT of 9 or less, or one is five years old.
 
alex_greene said:
At close inspection, the Panto Horse sometimes bears an uncanny resemblance to two blokes wearing a large cloth costume in the rough shape of a horse. Fortunately, the illusion is usually complete and impenetrable if the viewer has an INT of 9 or less, or one is five years old.

Or is a guard.
 
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