Morgoth
Mongoose
I had a game last night, only a three point raid game. I thought I would give the new guys a whirl whilst my mate played the Centauri. We picked some ships quickly and started. It was a annihilation scenario, nice and simple just for a quick game. He had the following ships: Magnus, Elutarain and 2 darkners - hoping I guess to blast me from range with lasers etc. I took 2 x Urik'hal, 1 x Ikorta merchant,1 x Sunhawk and a wing of Porfatis.
No surprising he won iniative each turn of the game, first turn saw losts of concerntarted firepower. The Ikorta and Sunhawk both attratced attention. Those interceptors thouugh really helped the ikorta and shot down some of those evil ballistic torpedoes. Lasers also ripped into the ikorta and sunhawk. By the end of the first turn the sunhawk was down to 2 damage!! However the concerntarted firepower of those plasma torps had down their job. I was able to do 18 damage with one torp, others hit their march and overall a good turn for the Pak. Second turn saw ships close on each other, when it came to firing thesunhawk went bang without getting a change to do anything. More damage to the ikorta and light damage to one of the Urik'Hals. Return fire did light damage to all of the Centauri ships, however the Eluturian was starting to look a bit battered and one of the darkners was positively a flaming disatser zone. The fighters stil hadn't been able to close to get Centauri within range. Next turn saw the ikorta and Eluturian limp forward as they both were suffering from engine crits. Firing this turn saw the porfatis fighters ( bombers) get stuck in. One opened fire on the badly damaged Darkner - which resulted in a huge fireball after a critical, one fighter did 16 damage!! unfrotunately the explosion claimed the fighter. Other fighter fire damaged the Magnus and remaining Darkner. Centauri fire saw two other flights of Porfatis be shot to bits, more damage to both Urik'Hal's. The Ikorta took some more damage. Pak'ma'ra fire saw the more damage to each the centauri ship, the Eluturain now criippled along with the remaining Darkner. However the Magnus was still pretty healthly. The forth turn saw ships close very closely. Sentri flights did damage to the Urik'Hals before being shot down by anti fighter weapons. The last Porfatis opened fire on the last darkner and did jsut enough to reduce it to a driftting hulk.Centauri fire saw more damage to the Urik Hal's and a little more to the Ikorta, the last POrfatis went down in flames. Pak'ma'ra fire saw the Eluturian take destroyed and an engine crit that knocked out the engines of the Magnus. At this point my mate called it a night.
Our thoughts were that the Darkner's were good only when concerntrating firepower and were protected by the bigger ships. The Magnus was a solid ship and hard to hurt, good all round firepower a definite bonus. The Eluturian was a bit hit and miss,but still quite tough.
However when we came to the Pakma'ra being the new guys:
Sunhawk - definitely a ship to be feared at a low priority!! those torpedoes are evil!!however that wafer thin armour means if its hit by a beam its toast!!
The Ikorta is actually a surprsingly good ship - those interceptors really help, ( I usually play Narn and so interceptors are a nice bonus!!) good weaponary that was more than capable of hurting bigger ships. The one I took ended the game with 8 dmaage left despite being shot at quite a lot.
The Urik''Hals - the torpedoes are excellent when concentrated firepowered. However its frontal wepaon is a bit hit and miss, only 4 dice makes hutting hull 6 ships quite difficult, however the port and starboard guns are reasonable and capable. The two Urik's I took ended up with 13 and 17 damage.
The thing which kept my ships in the game quite considerably was the redundant systems - I was able to roll a 6 quite a few times, I must of saved a good 10 or 11 damage.
The Pak'ma'ar are pretty good but find it hard to hurt hull 6 ships due to only AP weaponary.
The thing that impressed us the most though were the Porfatis flights, these little bombers were excellent and can really dish out the damage!! Being hull 6 gives them reasonable survability and have to be engaged by non AF half decent secondary weapons really. Mine were taken out by massed twin-links. The dodge 6 is a bit hopeless but you have to realy on that tough hull instead. I Would really consider taking quite a few flights of these in future if I play Pak'ma'ra again.
I would be interested to here other peoples experiences using the Pak'ma'ra and how they have found them.
No surprising he won iniative each turn of the game, first turn saw losts of concerntarted firepower. The Ikorta and Sunhawk both attratced attention. Those interceptors thouugh really helped the ikorta and shot down some of those evil ballistic torpedoes. Lasers also ripped into the ikorta and sunhawk. By the end of the first turn the sunhawk was down to 2 damage!! However the concerntarted firepower of those plasma torps had down their job. I was able to do 18 damage with one torp, others hit their march and overall a good turn for the Pak. Second turn saw ships close on each other, when it came to firing thesunhawk went bang without getting a change to do anything. More damage to the ikorta and light damage to one of the Urik'Hals. Return fire did light damage to all of the Centauri ships, however the Eluturian was starting to look a bit battered and one of the darkners was positively a flaming disatser zone. The fighters stil hadn't been able to close to get Centauri within range. Next turn saw the ikorta and Eluturian limp forward as they both were suffering from engine crits. Firing this turn saw the porfatis fighters ( bombers) get stuck in. One opened fire on the badly damaged Darkner - which resulted in a huge fireball after a critical, one fighter did 16 damage!! unfrotunately the explosion claimed the fighter. Other fighter fire damaged the Magnus and remaining Darkner. Centauri fire saw two other flights of Porfatis be shot to bits, more damage to both Urik'Hal's. The Ikorta took some more damage. Pak'ma'ra fire saw the more damage to each the centauri ship, the Eluturain now criippled along with the remaining Darkner. However the Magnus was still pretty healthly. The forth turn saw ships close very closely. Sentri flights did damage to the Urik'Hals before being shot down by anti fighter weapons. The last Porfatis opened fire on the last darkner and did jsut enough to reduce it to a driftting hulk.Centauri fire saw more damage to the Urik Hal's and a little more to the Ikorta, the last POrfatis went down in flames. Pak'ma'ra fire saw the Eluturian take destroyed and an engine crit that knocked out the engines of the Magnus. At this point my mate called it a night.
Our thoughts were that the Darkner's were good only when concerntrating firepower and were protected by the bigger ships. The Magnus was a solid ship and hard to hurt, good all round firepower a definite bonus. The Eluturian was a bit hit and miss,but still quite tough.
However when we came to the Pakma'ra being the new guys:
Sunhawk - definitely a ship to be feared at a low priority!! those torpedoes are evil!!however that wafer thin armour means if its hit by a beam its toast!!
The Ikorta is actually a surprsingly good ship - those interceptors really help, ( I usually play Narn and so interceptors are a nice bonus!!) good weaponary that was more than capable of hurting bigger ships. The one I took ended the game with 8 dmaage left despite being shot at quite a lot.
The Urik''Hals - the torpedoes are excellent when concentrated firepowered. However its frontal wepaon is a bit hit and miss, only 4 dice makes hutting hull 6 ships quite difficult, however the port and starboard guns are reasonable and capable. The two Urik's I took ended up with 13 and 17 damage.
The thing which kept my ships in the game quite considerably was the redundant systems - I was able to roll a 6 quite a few times, I must of saved a good 10 or 11 damage.
The Pak'ma'ar are pretty good but find it hard to hurt hull 6 ships due to only AP weaponary.
The thing that impressed us the most though were the Porfatis flights, these little bombers were excellent and can really dish out the damage!! Being hull 6 gives them reasonable survability and have to be engaged by non AF half decent secondary weapons really. Mine were taken out by massed twin-links. The dodge 6 is a bit hopeless but you have to realy on that tough hull instead. I Would really consider taking quite a few flights of these in future if I play Pak'ma'ra again.
I would be interested to here other peoples experiences using the Pak'ma'ra and how they have found them.