Overlapping Bases

I have read that you cannot overlap bases when moving but we have played several games where a player cannot move at all and not overlap another ships base.

1) What if a ships minimum movement or even maximum movement would make it so it would end up overlapping another ships base (ex. there are so many in a small clustered area)? Do you move until you hit the base and then stop even it the ship hasn’t moved is mandatory 1/2 movement?

2) Does it matter if the other ship has not moved yet? Meaning: I move my ship and it would end up on one of my other ships base but that “other” ship has not moved yet…can I simply let them overlap until I move the other ship?

3) What about flight bases: I can not end up on top of those as well? That was a big issue for us as we had them spread out and one of the players could not move his ship in any direction since it would end up on top of one of the flights. What do you do then? What prevents a player from swarming a ship with fighter bases so I can hardly move?

My gut tells me that you have to issue an all stop order to stop from being in one of the situations above. If that’s the case what happens in the above situations when you cant do Special Actions?

Thanks!

Curtis
 
i think its the armaggedon rule book the says that if this happens then its called stacking.
and you place youre(moved) ship as close as possible to the end of movement point on the same line as possible
 
Ok, so does that mean you stop before you hit the base or do you actually sit ontop of the base (stacking)?

We are a little concerned that a player could swarm a ship with fighters and regular intervals thus not allowing it to move for a turn or so?

Thanks!
 
Good news; there has been at least one clarification. Auxiliary craft cannot stack on auxiliary craft (there is one obscure exception) and ships cannot stack on ships, but ships can stack with individual auxiliary craft. So, the fighter swarm won't work.

I believe the current ruling is that ships that have no legal place to put their base will continue to move in a straight line until such time as they have a legal place to stop.
 
The ships move to the nearest spot they can get to, continuing in a straight kine. An overshoot is allowed, taking you past the model in the way, but stoping infront of the blocking model if your own ship has not completed its compulsory movement distance is not allowed.

Blocking the movement of ships with your own is a perfectly viable tactic,
as ships have a compulsory movement rate of half their speed, it can situaton can occur where ships end their movement on top of each other, to get around this ships carry on with effectly a free extra movement allowance taing them past the blocking ship in a straight line.
 
So, to get a few more inches out of your nova you can place another ship so the Dreadnought clips the back of it's base, 'forcing' you to overshoot, correct?

Cheers
Mark
 
What if you align all your ships close to each other in a straigt line?
Can you move the last ship beyond the first ship, no matter of the distance? :twisted:
 
As far as I knew the rule was that ships could not stack on auxilary craft or ships bases but that aux craft bases could stack on ships (with a possible limit of four friendly stands to a ship base due to the writing of the escorting rule).

I did not think we had gotten an official ruling allowing ships to 'nudge' fighters our of the way or allowing fighter bases to be picked up and moved onto the base of a ship that wanted to overlap them. Both of those answers have been proposed or stated to be house rules...but nothing official.

That said manipulation of a ships movement in this way is in the beardy tactics drawer, use at your own risk. Not that it hasn't been tried (and by me, to prove to some skeptics that it could matter), but don't be surprised if folks have a long memory.

Ripple
 
Wow...thats interesting (the keep moving in a straight line solution). I agree, that could be easily abused to get extra movement for slower ships. Not sure if I like that solution... :?:

Our group is inclined to put a house rule that allows you to overlap fighter bases at the very lest and possible even ship bases (we will have to play a few more games before we decide on that).

Thanks!

Curtis
 
I'd allow fighters to overlap ship bases if neccessary but not ships under any circumstances. I wouldn't allow a ship to move further than it legally could normally but stop it when it's base came into contact with another's, even if this allowed it to move less than half that turn. Ideally, I'd require a ship to have to use an SA to All Stop or Full Power To Engines to avoid the situation but this isn't always possible due to damage or board placement/terrain etc.
 
CZuschlag said:
but ships can stack with individual auxiliary craft. So, the fighter swarm won't work.

I remember the ruling being that aux craft could only stack on bases of ships that they were attacking or escorting though.

LBH
 
Think so, but that still leaves a problem if the only place you can move to is carpeted with fighters. Suppose you could always house rule it that you could either displace the fighters the minimum required or mark the flights that end up on bases(flip them on their back) so that you know they're not escorts/attackers and require them to move out of the way on their turn if they don't intend to attack or escort the ship. Only really a problem with a handful of races either way.
 
lastbesthope said:
CZuschlag said:
but ships can stack with individual auxiliary craft. So, the fighter swarm won't work.

I remember the ruling being that aux craft could only stack on bases of ships that they were attacking or escorting though.

LBH

So lets say the enemy ship your attacking with fighters has no rear arc weapons, can u stack all your fighters on top of each other in that arc?
 
There is a VERY obscure way that exactly one fighter is allowed to stack on another fighter. I won't give it away, because it's complete cheese and I don't want to propogate it; and I hope the trick goes away in 2nd Edition so I won't have to worry about it.
 
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