Overall Base Hull Values

Nerhesi

Cosmic Mongoose
Hi Matt, I know we said we will look at this as one of the final points of discussion because it is the easiest to streamline, but I want to make sure we dont lose track of it.

Size
Smallcraft are up to 100 tons.
The toughest vehicles (heavy ground/heavy grav) can be up to 200 spaces, which is 100 tons.
Great = perfectly aligned.


Hulls:
Spacecraft are currently 20 Hull per 100 tons, or 2 hull per 10 tons, or 0.2 per ton.
Vehicles, which should be at best equivalent, not tougher, and they are currently 4 per "space". 2 spaces = 0.5 tons. So they are at 8 hull per ton. This is however ground-scale not spacecraft scale, so they are 0.8 hull per ton.


Issue:
Spacecraft are 0.2 hull points per ton.
Vehicles are 0.8 hull points per ton.

So a 40 ton grav tank can take 4-times more damage than a 40 ton space fighter.


Solution Options:
Option a) Bring spacecraft hull values up to 0.8 hull per ton. This would make a 200 ton free trader have 160 hull though. While I think more hull is good - this much hull is excessive I believe.

Option b) Bring tough Vehicles down to 0.2 hull per ton (or 1 vehicle scale hull per spaces). Too low - as some vehicles would have less hull/"hit points" than a man.

Option c) Middle ground.

Spacecraft hull values brought up to 0.5 hull per ton (so a Free trader has a 100 hull for example)
Tough vehicle values brought down to the same or slightly lower, so 2 or 2.5 hull per space.

---------
Things will now be a bit more realistic at both Vehicle and Space Scale. Examples:

10 ton light fighter (space scale), now has 5 hull. A good solid hit from any space weapon will destroy it.
20 space grav tank (10 tons), has 40-50 hull (ground scale). Which is identical or slightly below space scale.
Meanwhile, gravtank vs gravtank using Fusion Cannons can still easily annihilate one another if need be. Their Hull values are not low nor are they excessive.

The two craft are now aligned as they are supposed to be.

When it comes to space combat, a Free-trader has 100 hull, which means it can now last more than 1 or 2 rounds in space combat. Previously, a good 2 solid missile hits and it would have exploded. This now allows for more cinematic combat.

Criticals can still happen every 10% of the hull value, or 5% or at some other value - no major change required (I personally prefer more crits, because it means more stuff for the eingeers to do, but that is a seperate item).
 
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