over throwing luners in RQ2

Toomuch

Mongoose
yeah in my game we've managed to reclaim pavis and now i dont know what to do, hit corflu or just hold pavis any ideas the party consist of a half elf whos the hero of pavis and a Basmoli hsunchen-noble we have all of pavis and a good sized well armed militia at our disposal any ideas
 
What year is your campaign set in?

The EWF are unlikely to allow Pavis to fall. Its founder was strongly allied with the EWF, and I can see Hunting and Waltzing bands descending on the city to reclaim it. This would include some hefty EWF mystics, such as Lorenkarten the Mile (see 'Dara Happa Stirs') or Isgangdrang the Diamond Storm.

The Lunars will not arise for several centuries, and if your campaign uses the default year of 908, then I can also see the God Learners sending-in their own forces to take advantage of the regime change. Pavis is mythically important: far too important for any of the major powers to let fall. Consider also that Pavis and the surrounding countryside will be a magnet for crusading Yelmalians from Dara Happa.

As your campaign seems to be operating at quite a high, heroic level (must be, if the party has taken complete control of such a large and important city), then introducing some high-level EWF, God Learner and Orlanthi personalities might be the way to go. Alakoring Dragonbreaker is active at this time, and he would want to ensure that the EWF don't (re) secure Pavis for their own ends.
 
it set after the EWF and Godlerners and durring the expansion of the luner empire i done remember the exact dates but i know its around 1624 in new pavis, this is RQ2 stuff non mongoose but we blend in some of the newer stuff just to change it up a bit
 
Toomuch said:
it set after the EWF and Godlerners and durring the expansion of the luner empire i done remember the exact dates but i know its around 1624 in new pavis, this is RQ2 stuff non mongoose but we blend in some of the newer stuff just to change it up a bit

Thanks for clarifying. In which case, I'd be worried about the Lunar Coders (see 'Strangers in Prax') paying a visit, and the Prax barbarians mounting an attack. I don't see the Lunars taking Pavis's loss lightly, so I'd expect reinforcements from the Red Emperor showing up.
 
the funny thing about that is the messange they sent to tell the empire about the fall of pavis got hit with a dwarf cannon on an 01 crit and there were no survivors f really word wont get out unless we wait around or if we mount another attack, and the prax barbarians are more likey to be swayed to our cause, barbarians hate luners more that they hate pavisians, r wand none of use have a copy of strangers in prax were using base 2rules, bordelands and beyond, snakepipehallow, and a few of the new supplements, its hard to come by old RQ books in texas
 
Here's some Lunar Coder background:

http://www.glorantha.com/library/eurmal/personalities-julan.html

For what its worth, I think that a dwarf cannon blasting down the messenger would be a delay at best. Pavis is an important outpost for the Lunars; word will reach them somehow, most likely magically.

Consider also the denizens of the Big Rubble. There are elements in there that might take advantage of a weakened New Pavis and mount their own attack. The region has always been hotly contested, so I don't see people just sitting back and accepting regime change.
 
Loz said:
Here's some Lunar Coder background:

http://www.glorantha.com/library/eurmal/personalities-julan.html

For what its worth, I think that a dwarf cannon blasting down the messenger would be a delay at best. Pavis is an important outpost for the Lunars; word will reach them somehow, most likely magically.

Consider also the denizens of the Big Rubble. There are elements in there that might take advantage of a weakened New Pavis and mount their own attack. The region has always been hotly contested, so I don't see people just sitting back and accepting regime change.

Although if this is set in 1624, the Lunars have far bigger fish to fry than the garrison at New Pavis. Between a full-fledged Orlanthi uprising in Dragon Pass and the New Reaching Moon Temple in Sartar, the Lunars have a lot on their hands. Don't forget the Dragonrise the following year!

Additionally, the nomads might unite to sack and destroy New Pavis now that it is without the protection of the Empire. The Sable Riders will be pissed that their gifts and payments FROM the Empire have stopped. The other tribes just hate Pavis.

That being said, Sor-Eel is a cunning and wily opponent and is aided by one of the best spymasters in the Lunar Provinces - Gim Gim the Grim. Did the players THINK they killed Gim Gim? Well that was just a patsy (nobody knows what Gim Gim looks like - including his Lunar masters), the real Gim Gim is actually a trusted ally of the players, now looking for his chance at betrayal.

Jeff
 
Orlanthi worshipers will have our back which means a majority of the barbarians, plus the 3 things that barbarians hate are chaos luners and citys usual in that order, now that they can openly worship orlanth without fear of being jailed by the luners or worse, so i think ive coverd our basis on that, my only fear is the luner army mounting a full scale invasion on prax, they do that and my party is screwed
 
Toomuch said:
Orlanthi worshipers will have our back which means a majority of the barbarians, plus the 3 things that barbarians hate are chaos luners and citys usual in that order, now that they can openly worship orlanth without fear of being jailed by the luners or worse, so i think ive coverd our basis on that, my only fear is the luner army mounting a full scale invasion on prax, they do that and my party is screwed

Keep in mind that the Praxians greatly outnumber the Sartarites of Pavis County and really don't give a damn about whether the Sartarites are allowed to openly worship Orlanth or not. If they aren't leading one of the tribes - or have great respect amongst Praxian leaders - they will likely need to either impress the Praxians ASAP, pay tribute, or fight them. Or they will have to become followers of the White Bull.

Additionally, there are Lunar agents amongst the tribes, the Sun County Yelmalions are not exactly supportive of the Orlanthi, the trolls might try to reassert themselves, the cult of Pavis might reveal its dangerous goals, and the players might find themselves hunted by Black Fang.

Jeff
 
I'm being rather obscure here, but there is also the possibility of Blue Gloom Empire spreading from the evil River Hags grotto!

Unlikely, but YGWV.

Keith
 
what would yall say is the pop of new pavis is minus the luner forces posted there around 40,000 or what this is me taking a rough guess
 
Toomuch said:
what would yall say is the pop of new pavis is minus the luner forces posted there around 40,000 or what this is me taking a rough guess

New Pavis has about 4500 people (including the Lunar garrison). Pavis County has some 20,000 in total - basically it is the size of a single large Orlanthi tribe.

Jeff
 
A lot of the political stuff is in other books which you would miss if you don't have them.

King of Sartar has a bit on Prax and the Lunars, the other RQ3 material has some of the background, but not a lot. Strangers in Prax has some tasty NPCs, Shadows on the Borderlands has some good scenarios to get into, Sun County is a good scenario pack based around the Yelmalians of Sun County, Pavis and Big Rubble has a lot of stuff about Pavis, the Big Rubble and surrounding areas as well as some very tasty NPCs. The P&BR Companion series has a lot of intersting stuff about Pavis, but that is probably going to be seriously Gregged (or Riched or Jeffed or Nicked or someoned) by the new HeroQuest material, but it is still worth getting if you can.

There's a lot of stuff going on between 1621 and 1625+ in the whole area - the Hero Wars kicks off at this time and the Lunars get a good kicking in Pavis/Prax/Sartar. Then they send a few demons against their enemies and come back, then there's a couple of wars, a couple of HeroQuests, a couple more wars, then Sheng Seleris comes back and kills the Red Emperor, then Argrath and Yara Aranis kill Sheng Seleris and Argrath/His Trickster kills all the Gods, so things get a bit messy.

But, I'd give Corflu a good kicking, then sort those Wolf Pirates out, as they're a bad bunch. After that you can unite the Praxian Tribes using the White Bull, awaken Jaldon Goldentooth and lead them in a glorious attack against the Lunars in a second True Golden Horde ...
 
You've only got militia. Nah... stay where u are and start negotiating with your neighbours. March down to Corflu and u either divide your forces or leave pavis defenceless. Either way I reckon you'll get minced. You would in my game anyway. Start training the militia into an army, spend mana on Orlanth (whats that hill nearby called?).

Send agitators and commandos to Corflu, promise them independence and support if they throw off the lunars, find a way to control the watchdog. Send agitators west as well to Ironspike, undermine as much as possible the sables. Arrange a parley with all the Sable leaders and then stab them when they sit down for drinks.

Offer the Sun County the earth for help. Isn't one of the count's advisors an illuminate?. Blackmail him to support you. If that doesn't work get him to harrass Lunar traffic with his militia.

Just some ideas.
 
Oooh, oooh, oooh....
If u have kicked out the lunars, do u have their records?. If so blackmail everyone. You know what they did!
 
Blackmail....good touch. Personally I wouldn't march out of Pavis in force or you are likely to have a bunch of Uz waving at you from the walls when you try to get back in.
 
what side of newpavis connects to the rubble i have a map of new pavis but its unclear what is where out side the walls any one know
 
If I was the Lunars I would send in the Bat followed by some heavy units like those in teh Cradle scenario.

Besides, what happened to the Garden and the Troll areas?

FNG
 
After 1619 I figure that Pavis becomes even more of a backwater as far as the Lunars are concerned. They take Karse which is a much more valuable port than Corflu. Pavis was simply the most expedient route to the sea back in 1610 when the Holy Country was intact and powerful. This would help to create the circumstances whereby Pavis could be retaken in a military uprising. However, before 1625 I don't think it would work in the long (or perhaps even the short) term.

I think this also explains why a bunch of mere adventurers and heroes (albeit a somewhat important one) manage to succeed in liberating the cradle in 1621?

Whilst my instinct is to search for reasons why the Lunars wouldn't use the Crimson Bat on Pavis if it was lost to them, it seems to be the perfect target. However, I think that the likely outcome of your insurrection would be that your characters will be killed by Pavic interests out of fear of Lunar retribution (embodied in the Bat) and nomad/troll incursions. At this time the Lunar Empire are IMHO the best allies the Pavis temple have. The Pavis temple is interested in Pavis - not 'freedom at any cost'. The anti-Lunar sentiment in Pavis is generally a product of Sartarite expatriots. The Sun Towners are pro-Lunar, The Riversiders want the status quo, etc.

Prior to the Dragonrise, the Lunar Empire is simply too powerful in the region. Having said that I don't know the events in your campaign. I could envisage a Champion of Pavis leading a successful popular uprising. I don't think Sartarite expats would be popular enough with the other factions - they have too much to lose.

what side of newpavis connects to the rubble i have a map of new pavis but its unclear what is where out side the walls any one know

Find the ziggurat against the wall. That's the Pavis Temple. It is up against the Rubble Wall.

If I were your characters, and I don't know their motivations, but I'd consider grabbing as much wealth as I could carry and doing a runner. You'll need to get a thief cult to cast a Divination Block, however, because I think your party may be marked for some unpleasantness...

Just some lazy sunday musings over tea and toast...
 
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