OTU with Warp Drive

Tom Kalbfus

Mongoose
What if at that critical moment in the 21st century a warp drive was invented instead of the Jump Drive? How would OTU history be different?
 
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If the main influences still apply, there should be little difference overall. Trade and strategic military activities would shift a bit.
 
Tom Kalbfus said:
What if at that critical moment in the 21st century a warp drive was invented instead of the Jump Drive? How would OTU history be different?


You mean only Earth develops it and the rest just have Jump?
 
F33D said:
Tom Kalbfus said:
What if at that critical moment in the 21st century a warp drive was invented instead of the Jump Drive? How would OTU history be different?


You mean only Earth develops it and the rest just have Jump?
That would explain the Rule of Man very well. The advantage of warp, is that things can arrive in less than a week, giving the Terrans a strategic advantage over the Vilani!
 
Tom Kalbfus said:
F33D said:
Tom Kalbfus said:
What if at that critical moment in the 21st century a warp drive was invented instead of the Jump Drive? How would OTU history be different?


You mean only Earth develops it and the rest just have Jump?
That would explain the Rule of Man very well. The advantage of warp, is that things can arrive in less than a week, giving the Terrans a strategic advantage over the Vilani!

Warp drive blows away Jump on a military & commerce level. The Rule of Man would have been complete and permanent. There would have no Long Night either. Also with warp you can travel much further & much faster than with jump.
 
True, in a way, as you don't need to refuel after every jump. A warp scout with the same 20 tons of jump fuel, can travel 5 weeks burning 4 dtons of fuel per week for a total 10 parsecs rather than 2 parsecs. A warp capable Mercenary cruiser using the original jump fuel quantity (168 tons) can travel 3.5 weeks burning 48 tons per week for a total of 10.5 parsecs.
 
F33D said:
Warp drive blows away Jump on a military & commerce level. The Rule of Man would have been complete and permanent. There would have no Long Night either. Also with warp you can travel much further & much faster than with jump.

No argument there in general, but it depends on the drive rating. I'm not entirely sure that warp rating 1 would be an advantage over Jump 2 for example, though it's a significant upgrade over jump 1.

Simon Hibbs
 
simonh said:
No argument there in general, but it depends on the drive rating.

If it is Warp drive as in Star trek ANY rating other than a Warp 1 ship is probably better.
 
F33D said:
simonh said:
No argument there in general, but it depends on the drive rating.

If it is Warp drive as in Star trek ANY rating other than a Warp 1 ship is probably better.

I'm assuming the Warp drives in the main rule book, but they don't really give enough detail to know much about the specifics about how it works. Particularly things like, can you communicate or use sensors while in Warp.
 
simonh said:
F33D said:
simonh said:
No argument there in general, but it depends on the drive rating.

If it is Warp drive as in Star trek ANY rating other than a Warp 1 ship is probably better.

I'm assuming the Warp drives in the main rule book, but they don't really give enough detail to know much about the specifics about how it works. Particularly things like, can you communicate or use sensors while in Warp.

True, I don't remember that being covered either. Given the Doppler effect I'm not sure what would happen to incoming and outgoing sensors. Given that space is "warped" it might not work at all.
 
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