I have some GURPS characters you could practice on for conversion, they are encounters I've worked on for a ringworld setting I did 8 years ago. Remember they are listed by GURPS tech levels, which aren't quite the same as Traveller Tech Levels.
Stats are ST for Strength. DX for Dexterity, IQ for Intelligence, HT for Health, HP for Hit Point, Will for Will, Per for Personality I suppose, its been a while since I used GURPS. Basically for equipment, use the Traveller equipment of the same name or the nearest equivalent. Stats are from 3 to 18, so the average is 10.
I have added a number of generic NPC encounters here, I start from TL0 to keep the whole list in place. At the bottom of this list I discuss the currency system of the ringworld, its precious metals based. Ringworld doesn't have a universal banking system and credit cards aren't accepted everywhere, so people have no choice, if they want to bring their wealth with them, they carry coins.
TL0 Warrior Male: Player NPC; Point Total 50; Ht 5'10", WT 175 lbs.; Size Mod 0; Appearance Average; Status +0, Other +0;
ST 12[20], DX 10[0], IQ 10[0], HT 10 [0], HP 12[0], Will 10 [0], Per 10[0], FP 10 [0]; Basic Lift 29 lbs.; Damage Thr 1d-1, Sw 1d+2;m Basic Speed 5 [0], Basic Move 5 [0]; Encumbrance 0=29 lbs., 1=58 lbs. , 2=87 lbs. , 3=174 lbs., 4=290 lbs.; Move at 0 encumb. = 5, Dodge at 0 encumb. = 8; DR Hd 0, Bdy 0, Arm 0, Leg 0, Hnd 0, Ft 0; TL 0; Parry 8 (Brawling), Block 0;
Skills: Armoury/TL0 (Melee Weapons) 9 IQ-1 [1], Brawling 10 DX+0 [1], Camouflage 10 IQ+0 [1], Climbing 9 DX-1 [1], Fishing 10 Per+0 [1], Running 9 HT-1 [1], Spear 9 DX-1 [1], Thrown Weapon (Spear) 14 DX+4 [12], Tracking 10 Per+0 [2], Two-Handed Axe/Mace 12 DX+2 [8], Weather Sense 9 IQ-1 [1]
Equipment:
Hand Weapons
1 Maul Dmg 1s+6cr, reach 1,2*yrds, parry OU, cost $80, Weight 12 lbs.
1 Spear: one-handed thrust 1d+1 imp, reach 1*yrds, parry 0, notes [1], cost $40, weight 4 lbs.; two-handed thrust 1d+2 imp, reach 1,2*, parry 0.
Ranged Weapons
1 Spear Dmg 1d+2 imp Acc 2, range 12/18yrds, RoF 1, Shots T(1), ST 9, Bulk -3, Rcl LC 4.
Armor & Possessions: Purse contains 3d6 x $5. ($1=copper penny)
TL1 Warrior Male: Player NPC; Point Total 50; Ht 5'10", Wt 175 lbs. Size Mod 0, Appearance Average; ST 12[20], DX 10[0], IQ 10[0], HT 10[0], HP 12[0], Will 10[0], Per 10[0], FP 10[0]; Basic Lift 29; Damage Thr 1d-1, Sw 1d+2; Basic Speed 5[0], Basic Move 5[0]; Encumbrance 0=29 lbs., 1=58 lbs., 2=87 lbs., 3=174 lbs., 4=290 lbs.; Move at 0 encumb.= 5, Dodge at 0 encumb. = 8; DR Hd 0, Bdy 2, Arm 0, Leg 0, Hnd 0, Ft 0; TL 1[-10]; Parry 8 (two-Handed Axe/Mace), Block 0;
Skills: Bow 13 DX+3[12], Brawling 12 DX+2[4], Climbing 10 SX+0[2], Fishing 11 Per+1[2], Gmbling 11 IQ+1 [4], Hiking 10 HT+0[2], Knife 10 DX+0[1], Running 11 HT+1[4], Spear 10, DX+0[2], Swimming 10 HT+0[1], Thrown Weapon (Spear) 11 DX+1 [2], Two-Handed Axe/Mace 11 DX+1[4].
Equipment
Hand Weapons
2 Daggers: Dmg 1d-2 imp, reach C, Notes [1], Cost $40, Weight 0.5 lbs.
1 Great Axe: Dmg 1d+5 cut, reach 1,2*yrds, Parry OU, Cost $100, Weight 8 lbs.
Ranged Weapons
1 Composite Bow: Dmg 1d-1 imp, Acc 3, range 240/300yrds, RoF 1, Shots 1(2), ST 10, Bulk -7, Rcl LC 4, Notes [3], Cost $900, Weight 4 lbs.
2 Daggers: Dmg 1d-2 imp, Acc 0, Range 6/12yrds, RoF 1, ST 5, Bulk -1, Rcl LC 4.
Armor & Possessions: 20 Arrows Cost $40, Weight 2 lbs; 1 Leather Armor (torso, groin) Cost $100, Weight 10 lbs. Purse contains 3d6 x $10. ($1=copper penny)
TL2 Warrior Male: Player NPC; Point Total 50; Ht 5"10", Wt 175 lbs., Size Mod 0, Apperance Average; ST 12[20], DX 10[0], IQ 10[0], HT 10[0], HP 12[0], Will 10[0], Per 10[0], FP 10[0]; Basic Lift 29 lbs., Damage Thr 1d-1, Sw 1d+2, Basic Speed 5[0], Basic Move 5[0]; Encumbrance: 0=29 lbs., 1=58 lbs., 2=87 lbs., 3=174 lbs., 4=290 lbs.; Move at 2 encumb. = 3; Dodge at 2 encumb. = 6; DR Hd 0, Bdy 5, Arm 4, Leg 4, Hnd 0, Ft 2; TL 2, Parry 9 (Broadsword), Block 0; Status +0, Other +0.
Skills: Brawling 10 DX+0[1], Broadsword 13 DX+3[12], Crossbow 13 DX+3[8], Knife 11 DX+1[2], Swimming 11 HT+1[2], Thrown Weapon (Knife) 11 SX+1[2], Tracking 9 Per-1[1], Traps/TL2 9 IQ-1[1], Weather sense 9 IQ-1[1];
Equipment
Hand Weapons
1 Dagger: Dmg 1d-2 imp, reach C, notes [1], cost $20, weight .25 lbs.
1 Thrusting Broadsword: Swing Dmg 1d+3 cut, reach 1 yrd, parry 0; thrust 1d+1 imp, reach 1, parry 0: price $600, weight 3 lbs.
Ranged Weapons
1 Crossbow (ST 12): Dmg 1d+3 imp, Acc 4, Range 240/300, RoF 1, Shots 1(4), ST 7, Bulk -6, Rcl LC 4, notes [3], Cost $150, Weight 6 lbs.
1 Dagger: Dmg 1d-2 imp, Acc 0, Range 6/12, RoF 1, ST 5, Bulk -1, Rcl LC 4, Cost $20, Weight 0.25 lbs.
Armor & Possessions: 1 pair of Boots, cost $80, weight 3 lbs.; 20 crossbow bolts, cost $40, Weight 1.2 lbs.; Torso Armor - Lorica Segmenta, cost $680, Weight 26 lbs.; 1 set Scale Leggings, cost $250, Weight 21 lbs.; 1 set Scale Sleeves, cost $210, weight 14 lbs.; Purse contains 3d6 x $15 ($1=copper penny)
TL3 Warrior Male: Player NPC; Point Total 50; Ht 5'10" Wt 175 lbs.; Size Mod 0, Appearance Average; ST 12[20], DX 10[0], IQ 10[0], HT 10[0], HP 12[0], Will 10[0], Per 10[0], FP 10[0]; Basic Lift 29 lbs.; Damage Thr 1d-1, Sw 1d+2; Basic Speed 5[0]; Basic Move 5[0]; Encumbrance 0 = 29 lbs., 1 = 58 lbs., 2 = 87 lbs., 3 = 174 lbs., 4 = 290 lbs.; Move at encumb. of 3 = 2; Dodge at Encumb. of 3 = 5; DR: Hd 7, Bdy 6, Arm 7, Leg 7, Hnd 5, Ft 4; TL 3 [0]; Parry 9 (two-handed sword); Reaction Modifiers: Status: +0, Other: +0;
Skills: Animal Handling (Equines) 10 IQ+0[2], Brawling 11 DX+1[2], Climbing 10 DX+0[2], Crossbow 12 DX+2[4], Falconry 9 IQ-1[1], Gambling 9 IQ-1[1], Knife 10 DX+0[1], Polearm 11 DX+1[4], Riding (Horse) 9 DX-1[1], Two-Handed Sword 13 DX+3[12];
Equipment
Hand Weapons
2 Daggers: Dmg 1d-2 imp, reach C, notes [1], Cost $40, weight 0.5 lbs.
1 Thrusting Greatsword: swing dmg 1d+5 cut, reach 1, 2 yrds, parry 0, thrust dmg 1d+2 imp reach 2 yrds, parry 0, cost $900, weight 7 lbs.
Ranged Weapons
2 Daggers: dmg 1d-2 imp, acc 0, range 6/12 yrds, RoF 1, ST 5, Bulk -1, Rcl LC 4.
1 Prodd (ST 12): dmg 1d+3 pi, acc 2, range 240/300 yrds, RoF 1, shots 1(4), ST 7, Bulk -6, Rcl LC 4, notes [3], cost $150, weight 6 lbs.
Armor & Possessions
1 greathelm: loc skull, face, neck, cost $340, weight 10 lbs.
1 pair heavy gauntlets: loc hands, cost $250, weight 2.5 lbs.
1 pair heavy plate arms: loc arms, cost $1500, weight 20 lbs.
1 pair heavy plate legs: loc legs, cost $1600, weight 25 lbs.
1 pair sollerets: loc feet, cost $150, weight 7 lbs.
1 steel corselet: loc torso, groin, cost $1300, weight 35 lbs.
20 prodd lead pellets: cost $2, weight 1.2 lbs.
Purse contains 3d6 x $20 ($20=Silver Shilling)
TL4 Warrior Male: player NPC, point total 50, Ht 5'10", Wt 175 lbs, Size Modifier 0. Appearance Average; ST 10[0], DX 10[0], IQ 10[0], HT 10[0], HP 10[0], Will 10[0], Per 10[0], FP 10[0]; Basic Lift 20 lbs.; Damage Thr 1d-2, Sw 1d; Basic Speed 5[0], Basic Move 5[0]; Encumbrance: 0=20 lbs., 1=40 lbs., 2=60 lbs., 3=120 lbs., 4=200 lbs.; Move at encumb 1 = 4, Dodge at encumb. 1 = 7; DR Hd 0, Bdy 2*, Arm 0, Leg 0, Hnd 0, Ft 0; TL 4; Parry 9 (Rapier), Reaction Mods Status +0, Other +0;
Skills: Boating/TL4 (Sailboat)10 DX+0 [2], Boating /TL4 (Unpowered) 11 DX+1 [4], Brawling 11 DX+1 [2], Climbing 11 DX+1 [4], First Aid/TL4 12 IQ+2 [4], Fishing 11 Per+1 [2], Gambling 10 IQ+0 [2], Guns/TL4 (Musket) 13 DX+3 [8], Knife 12 DX+2 [4], Navigation/TL4 (Sea) 10 IQ+0 [2], Rapier 12 DX+2 [8], Thrown Weapon (Knife) 10 DX+0 [1], Weather Sense 10 IQ+0 [2].
Equipment
Hand Weapons
2 Daggers: dmg 1d-3 imp reach C, notes[1], Cost $40, Weight 0.5 lbs.
1 Rapier: dmg 1d-1 imp, reach 1,2 yrds, parry OF, Cost $500, Weight 2.75 lbs.
Ranged Weapons
2 Daggers: dmg 1d-3 imp, acc 0, range 5/10 yrds, RoF 1, ST 5, bulk -1, Rcl LC 4.
1 Flintlock Musket, .75: 4d pi++, acc 2, range 100/ 1500 yrds, RoF 1, Shots 1(15), ST 10, Bulk -6, Rcl 4 LC 4, Cost $200, Weight 13 lbs.
Armor & Possessions
1 Buff Leather Coat, Loc Body, limbs, cost $210, weight 16 lbs.
20 Flintlock Musket, .75 (Ammunition), cost $20, weight 1 lbs.
Purse contains 3d x $25 ($20=silver shilling)
TL5 Warrior Male: player NPC; point total 50; Ht 5'10"; Wt 175 lbs; Size Mod 0; Appearance Average; ST 10[0], DX 12[40], IQ 10[0], HT 10[0], HP 10[0], Will 10[0], Per 10[0], FP 10[0]; Basic Lift 20 lbs. Damage Thr 1d-2, Sw 1d; Basic Speed 5.5[0]; Basic Move 5[0]; Encumbrance 0 = 20 lbs, 1 = 40 lbs., 2 = 60 lbs., 3 = 120 lbs., 4 = 200 lbs.; Move at encumb 2 = 4, Dodge at encumb 2 = 7; DR Hd 0, Bdy 0, Arm 0, Leg 0, Hnd 0, Ft 0; TL 5; Parry 9 (Brawling), Block 0; Reaction Mods Status +0, Other +0;
Skills
Brawling 12 DX+0 [1], First Aid/TL5 10 IQ+0 [1], Fishing 10 Per+0 [1], Guns/TL5 (Pistol) 12 DX+0 [1], Guns/TL5 (Rifle) 12 DX+0 [1], Riding (horse) 11 DX-1 [1], Throwing 11 DX-1 [1], Tracking 9 Per-1 [1], Traps/TL5 9 IQ-1 [1], Weather Sense 9 IQ-1 [1]
Equipment
Ranged Weapons
1 Lever-Action Carbine, .30: dmg 5d pi+, acc 4, range 450/3000 yrds, RoF 1, Shots 6+1(3i), ST 10, Bulk -4, Rcl 2, LC 3, Cost $300, weight 7 lbs.
1 Revolver, .36: dmg 2d-1 pi+, acc 1, range 120/1300 yrds, RoF 1, shots 6(3i), ST 10, bulk -2, Rcl 2, L/C 3, cost $150, weight 2.5 lbs.
Armor & Possessions
4 Black Powder Grenades: cost $20, Weight 4 lbs.
20 Lever-Action Carbine, .30 (Ammunition): cost $120, Weight 6 lbs.
20 Revolver, .36 (Ammunition): Cost $96, weight 4.8 lbs.
Purse contains 3d x $30 ($20 = silver shilling, $400 = gold sovereign)
There are three types of coins used in the Ringworld setting, each one weights 1 ounce:
1 copper penny = $1
1 silver shilling = $20
1 gold sovereign = $400 (read $1 = Cr 1)
16 of each coin type weighs a pound and because the coins are heavy, characters try to use the highest possible denominations. Basically all that matters about the coins is their precious metal content. Since the Ringworld is so big, their is no unified commonly accepted currency, but copper, silver, and gold hold their values throughout.
TL6 Warrior Male: player NPC; point total 50; Ht 5' 10"; Wt 175 lbs; Size Mod 0; Appearance Average; ST 10[0], DX 12[40], IQ 10[0], HT 10[0], HP 10[0], Will 10[0], Per 10[0], FP 10[0]; Basic Lift 20 lbs.; Damage Thr 1d-2, Sw 1d; Basic Speed 5.5 [0]; Basic Move 5 [0]; Encumbrance: 0 = 20 lbs., 1 = 40 lbs., 2 = 60 lbs., 3 = 120 lbs., 4 = 200 lbs.; Move at encumb 1 = 4; Dodge at encumb 1 = 7; DR Hd 4, Bdy 0, Arm 0, Leg 0, Hnd 0, Ft 0; TL 6; Parry 8 (knife); Block 0; Reaction Mods Status +0, Other +0;
Skills: Brawling 12 DX+0 [1], Camouflage 10 IQ+0 [1], Climbing 11 DX-1 [1], Driving/TL6 (Automobile) 11 DX-1 [1], Gunner/TL6 (Machine Gun) 12 DX+0 [1], Guns/TL6 (Light Machine Gun) 12 DX+0 [1], Guns/TL6 (Rifle) 12 DX+0 [1], Knife 12 DX+0 [1], Liquid Projector/TL6 (Flamethrower) 12 DX+0 [1], Throwing 11 DX-1 [1]
Equipment
Hand Weapons
1 Dagger: dmg 1d-3 imp, reach C, notes [1], Cost $20, Weight 0.25 lbs.
Ranged Weapons
1 Dagger: dmg 1d-3 imp, acc 0, range 5/10 yrds, RoF 1, ST 5, Bulk -1, LC 4
1 Self-Loading Rifle: dmg 7d pi, acc 5, ramge 1000/4200 yrds, RoF 3, shots 8(3), ST 10, Bulk -5, Rcl 3, LC 3, Cost $600, Weight 10 lbs.
Armor & Possessions
1 Backpack, Small: cost $60, weight 3 lbs.
1 Binoculars: Cost $400, weight 2 lbs.
5 Fragmentation Grenades: Cost $200, weight 5 lbs.
1 steel pot: Loc Skull, cost $60, weight 3 lbs.
10 Self-Loading Rifle, 7.62mm (Ammunition): cost $100, 5 lbs.
Purse contains 3d x $35 ($20 = silver shilling, $400 = gold sovereign)
TL6 Warrior Male w. light machine gun: player NPC; point total 50, Ht 6'5"; Wt 260 lbs.; Size Mod 0; Appearance Average; ST 14[40], DX 10[0], IQ 10[0], HT 10[0], HP 14[0], Will 10[0], Per 10[0], FP 10[0]; Basic Lift 39 lbs.; Damage Thr 1d, Sw 2d; Basic Speed 5 [0]; Basic Move 5 [0]; Encumbrance: 0 = 39 lbs., 1 = 78 lbs., 2 = 117 lbs., 3 = 234 lbs., 4 = 390 lbs.; Move at encumb 1 = 4, Dodge at encumb 1 = 7; DR: Hd 4, Bdy 0, Arm 0, Leg 0, Hnd 0, Ft 0; TL 6 [0]; Parry 7 (knife); Block 0; Reaction Mods Status: +0, Other +0;
Skills: Brawling 10 DX+0 [1], Camouflage 10 IQ+0 [1], Climbing 9 DX-1 [1], Driving/TL6 (Automobile) 9 DX-1 [1], Gunner/TL6 (Machine Gun) 10 DX+0 [1], Guns/TL6 (Light Machine Gun) 10 DX+0 [1], Guns/TL6 (Rifle) 10 DX+0 [1], Knife 10 DX+0 [1], Liquid Projector/TL6 (Flamethrower) 10 DX+0 [1], Throwing 9 DX-1 [1].
Equipment
Hand Weapons
1 Dagger: dmg 1d-1 imp, reach C, notes [1], cost $20, weight 0.25 lbs.
Ranged Weapons
1 Dagger: dmg 1d-1 imp, acc 0, range 7/14 yrds, RoF 1, ST 5, Bulk -1, LC 4.
1 Light Machine Gun, 7.62mm: dmg 7d pi, acc 5, range 1000/42000 yrds RoF 15!, Shots 100(5), ST 13, Bulk -6, Rcl 2, LC 1, cost $6600, weight 30 lbs.
Armor & Possessions
3 LMG, 7.62mm (Ammunition): cost $360, weight 18 lbs.
1 steel pot: Loc skull, cost $60, weight 3 lbs.
Purse contains 3d x $35 ($20 = silver shilling, $400 = gold sovereign).
TL6 Warrior Male w. Flamethrower: player NPC; point total 50; Ht 5' 10"; Wt 175 lbs; Size Mod 0; Appearance Average; ST 10[0], DX 12[40], IQ 10[0], HT 10[0], HP 10[0], Will 10[0], Per 10[0], FP 10[0]; Basic Lift 20 lbs.; Damage Thr 1d-2, Sw 1d; Basic Speed 5.5 [0]; Basic Move 5 [0]; Encumbrance: 0 = 20 lbs., 1 = 40 lbs., 2 = 60 lbs., 3 = 120 lbs., 4 = 200 lbs.; Move at encumb 3 = 2; Dodge at encumb 3 = 5; DR Hd 4, Bdy 0, Arm 0, Leg 0, Hnd 0, Ft 0; TL 6; Parry 8 (knife); Block 0; Reaction Mods Status +0, Other +0;
Skills: Brawling 12 DX+0 [1], Camouflage 10 IQ+0 [1], Climbing 11 DX-1 [1], Driving/TL6 (Automobile) 11 DX-1 [1], Gunner/TL6 (Machine Gun) 12 DX+0 [1], Guns/TL6 (Light Machine Gun) 12 DX+0 [1], Guns/TL6 (Rifle) 12 DX+0 [1], Knife 12 DX+0 [1], Liquid Projector/TL6 (Flamethrower) 12 DX+0 [1], Throwing 11 DX-1 [1]
Equipment
Hand Weapons
1 Dagger: dmg 1d-3 imp, reach C, notes [1], Cost $20, Weight 0.25 lbs.
Ranged Weapons
1 Dagger: dmg 1d-3imp, acc 0, range 5/10 yrds, RoF 1, ST 5, Bulk -1, LC 4
1 Flamethrower: dmg 3d burn acc --, range 50 yrds, RoF Jet, Shots 10, ST 10, Bulk -8, Rcl --, LC 1, Cost $1800, weight 70 lbs.
Armor & Possessions
1 steel pot: Loc skull, Cost $60, Weight 3 lbs.
Purse contains 3d x $35 ($20 = silver shilling, $400 = gold sovereign)
TL7 Warrior Male: player NPC: point total 60, Ht 5'10", Wt 175 lbs, Size Mod 0, Appearance Average; ST 11[10], DX 12[40], IQ 10[0], HT 11[0], HP 10[0], Will 10[0], Per 10[0], FP 10[0]; Basic Lift 24 lbs.; Damage Thr 1d-1, Sw 1d+1; Basic Speed 5.5 yrds [0]; Basic Move 5[0]; Encumbrance: 0 = 24 lbs., 1 = 48 lbs., 2 = 72 lbs., 3 = 144 lbs, 4 = 240 lbs.; Move at encumb 0 = 5 yrds; Dodge at encumb 0 = 8; DR: Hd 5, Bdy 0, Arm 0, Leg 0, Hnd 0, Ft 0; TL 7 [0]; Parry 9 (Brawling); Block 0; Reaction Modifiers: Appearance +0, Status +0, Other +0;
Skills: Brawling 12 DX+0 [1], Camouflage 10, IQ+0 [1], Driving/TL7 (Automobile) 11 DX-1 [1]; Driving/TL7 (Heavy Wheeled) 11 DX-1 [1]; Guns/TL7 (Grenade Launcher) 12 DX+0 [1]; Guns/TL (Pistol) 12 DX+0 [1], Guns/TL7 (Rifle) 12 DX+0 [1], Knife 12 DX+0 [1], Survival (Woodlands) 9 Per-1 [1], Swimming 10 HT+0 [1];
Equipment
Hand Weapons
1 Dagger dmg 1d-2 imp, reach C, notes [1], cost $20, weight 0.25 lbs.
Ranged Weapons
1 Battle Rifle, 7.62mm: 7d pi, acc 5, range 1000/4200 yrds, RoF 11, Shots 20+1(3), ST 11, bulk -5, Rcl 3, LC 2, Notes [1], cost $900, weight 11 lbs.
1 dagger: 1d-2 imp, acc 0, Range 5/11 yrds, RoF 1, ST 5, Bulk -1, LC 4.
Armor & Possessions
5 Battle Rifle, 7.62mm (Ammunition): Cost $170, weight 8.5 lbs.
1 Frag Helmet: loc Skull, Cost $125, Weight 3 lbs.
1 Frag Helmet Visor, eyes, face, cost $25, WWeight 1.5 lbs.
TL8 Warrior Male: player NPC; point total 60; Ht 5'10", Wt 175 lbs., Size Mod 0; Appearance Average; ST 11[10], DX 12[40], IQ 10[0], HT 10[0], HP 11[0], Will 10[0], Per 10[0], FP 10[0]; Basic Lift 24 lbs.; Damage Thr 1d-1, Sw 1d+1; Basic Speed 5.5 yrds; Basic Move 5 yrds[0]; Encumbrance: 0 = 24 lbs., 1 = 48 lbs., 2 = 72 lbs, 3 = 144 lbs., 4 = 240 lbs.; Move at encumb 1 = 4 yrds; Dodge at encumb 1 = 7; DR Hd skull 12, eyes, face 10, Bdy 8/2*, Arm 0, Leg 0, Hnd 0, Ft 0; TL 8 [0]; Parry 9 (Brawling); Block 0, Reaction Mods, Status: 0, Other: 0;
Skills: Brawling 12 DX+0 [1], Driving/TL8 (Automobile) 11 DX-1 [1], Guns/TL8 (Light Anti-Armor Weapon) 12 DX+0 [1], Guns/TL8 (Pistol) 12 DX+0 [1], Guns/TL8 (Rifle) 12 DX+0 [1], Knife 12 DX+0 [1], Survival (Woodlands) 9 Per-1 [1], Swimming 10 HT+0 [1], Thrown Weapon (Knife) 12 DX+0 [1], Traps/TL8 9 IQ-1 [1];
Equipment
Hand Weapons
1 Dagger: Dmg 1d-2 imp, reach C, notes [1], cost $20, weight 0.25 lbs.
Ranged Weapons
1 Assault Carbine, 5.56mm: dmg 4d+2 pi, acc 4, range 400/3000 yrds, RoF 15, Shots 30+1(3), ST 9, bulk -3, Rcl 2, LC 2, notes [1], cost $900, weight 7.3 lbs.
1 Dagger: dmg 1s-2 imp, acc 0, range 5.5/11, RoF 1, ST 5, Bulk -1, LC 4.
1 LAW, 84mm: dmg 6dx6 (10) acc 3, Range 330/2300 yrds, RoF 1, shots 1(-), ST 10, Bulk -5, Rcl 1, LC 1, Notes [2,7], Cost $750, weight 14.7 lbs.
Armor & Possessions
1 Ballistic Helmet (TL 8): Loc Skull, cost $250, weight 3 lbs.
1 Ballistic Helmet Visor (TL8) eyes, face, cost $100, weight 3 lbs.
1 Ballistic Vest (TL 8): loc torso, cost $400, weight 2 lbs.
1 Jeep: cost $10,000
Purse contains 3d x $45 ($20 = silver shilling, $400 = gold sovereign)
TL9 Warrior Male: player NPC; point total 60; Ht 5'10"; Weight 175 lbs; Size Mod 0; Appearance Average; ST 11[10], DX 12[40], IQ 10[0], HT 10[0], HP 11[0], Will 10[0], Per 10[0], FP 10[0]; Basic Lift 24 lbs., Damage Thr 1d-1, Sw 1d+1; Basic Speed 5.5 yrds; Basic Move 5 yrds[0]; Encumbrance 0 = 24 lbs., 1 = 48 lbs., 2 = 72 lbs., 3 = 144 lbs., 4 = 240 lbs.; Move at encumb 1 = 4; Dodge at encumb 1 = 7; DR Hd 12/10, Bdy 12, Arm 4, Leg 4, Hnd 8/2, Ft 12/6; TL 9 [0]; Parry 8 (Knife); Block 9; Reaction Mods: Status +0, Other +0;
Skills: Brawling 12 DX+0 [1], Camouflage 10 IQ+0 [1], Climbing 11 DX-1 [1], Driving/TL9 (Automobile) 11 DX-1 [1], Guns/TL9 (Grenade Launcher) 12 DX+0 [1], Guns/TL9 (Pistol) 12 DX+0 [1], Guns/TL9 (Rifle) 12 DX+0 [1], Knife 12 DX+0 [1], Survival (Woodlands) 9 Per-1 [1], Swimming 10 HT+0 [1];
Equipment
Hand Weapons
1 Dagger dmg 1d-2 imp, reach C, notes [1], cost $20, weight 0.25 lbs.
Ranged Weapons
1 Dagger: dmg 1d-2 imp, acc 0, range 5.5 yrds, RoF 1, ST 5, Bulk -1, LC 4.
1 ICW, 6.88mm: dmg 6d pi, acc 4+2, range 700/4000 yrds, RoF 15, shots 25+1(3), ST 10, Bult -5, Rcl 2, LC 1, notes [3,4], cost $7000, weight 12 lbs.
1 Integral Grenade Launcher, 25mm: 7d cr ex, acc 4+2, range 2200 yrds, RoF 1, shots 3(3), ST 10, Bult -, Rcl 3, notes [8].
Armor & Possessions
1 Assault Boots (TL9) loc feet, cost $150, weight 3 lbs.
1 Ballistic gloves (TL9): loc hands, cost $30, weight 0 lbs.
1 Ballistic helmet (TL9): loc skull, cost $250, weight 3 lbs.
1 Ballistic suit (TL9): loc body, limbs, cost $1000, weight 6 lbs.
5 ICW 6.88mm (Ammunition): cost $150, weight 7.5 lbs.
1 Jeep: cost $10,000.
Purse contains 3d x $50 ($20 = silver shilling, $400 = gold sovereign)