Other games into Traveller stats.

Reynard

Emperor Mongoose
And before I start anything, is their any issue with posting elements of other RPGs or video games as Traveller statistics here? The monsters from ALIEN were brought up recently and what I want to do is put the robots and creatures from the Fallout games in this thread to show what they would look like. Traveller is actually a universal sci fi system and people have over the decades adapted favorite movies, books and tv shows to it.
 
Go for it.

Traveller is perfect for adaptation; but in that trav is also "gritty" or that it is normal people without "kewl powerz" in a future situation.
 
I have some GURPS characters you could practice on for conversion, they are encounters I've worked on for a ringworld setting I did 8 years ago. Remember they are listed by GURPS tech levels, which aren't quite the same as Traveller Tech Levels.
Stats are ST for Strength. DX for Dexterity, IQ for Intelligence, HT for Health, HP for Hit Point, Will for Will, Per for Personality I suppose, its been a while since I used GURPS. Basically for equipment, use the Traveller equipment of the same name or the nearest equivalent. Stats are from 3 to 18, so the average is 10.

I have added a number of generic NPC encounters here, I start from TL0 to keep the whole list in place. At the bottom of this list I discuss the currency system of the ringworld, its precious metals based. Ringworld doesn't have a universal banking system and credit cards aren't accepted everywhere, so people have no choice, if they want to bring their wealth with them, they carry coins.

TL0 Warrior Male: Player NPC; Point Total 50; Ht 5'10", WT 175 lbs.; Size Mod 0; Appearance Average; Status +0, Other +0;
ST 12[20], DX 10[0], IQ 10[0], HT 10 [0], HP 12[0], Will 10 [0], Per 10[0], FP 10 [0]; Basic Lift 29 lbs.; Damage Thr 1d-1, Sw 1d+2;m Basic Speed 5 [0], Basic Move 5 [0]; Encumbrance 0=29 lbs., 1=58 lbs. , 2=87 lbs. , 3=174 lbs., 4=290 lbs.; Move at 0 encumb. = 5, Dodge at 0 encumb. = 8; DR Hd 0, Bdy 0, Arm 0, Leg 0, Hnd 0, Ft 0; TL 0; Parry 8 (Brawling), Block 0;
Skills: Armoury/TL0 (Melee Weapons) 9 IQ-1 [1], Brawling 10 DX+0 [1], Camouflage 10 IQ+0 [1], Climbing 9 DX-1 [1], Fishing 10 Per+0 [1], Running 9 HT-1 [1], Spear 9 DX-1 [1], Thrown Weapon (Spear) 14 DX+4 [12], Tracking 10 Per+0 [2], Two-Handed Axe/Mace 12 DX+2 [8], Weather Sense 9 IQ-1 [1]
Equipment:
Hand Weapons
1 Maul Dmg 1s+6cr, reach 1,2*yrds, parry OU, cost $80, Weight 12 lbs.
1 Spear: one-handed thrust 1d+1 imp, reach 1*yrds, parry 0, notes [1], cost $40, weight 4 lbs.; two-handed thrust 1d+2 imp, reach 1,2*, parry 0.
Ranged Weapons
1 Spear Dmg 1d+2 imp Acc 2, range 12/18yrds, RoF 1, Shots T(1), ST 9, Bulk -3, Rcl LC 4.
Armor & Possessions: Purse contains 3d6 x $5. ($1=copper penny)

TL1 Warrior Male: Player NPC; Point Total 50; Ht 5'10", Wt 175 lbs. Size Mod 0, Appearance Average; ST 12[20], DX 10[0], IQ 10[0], HT 10[0], HP 12[0], Will 10[0], Per 10[0], FP 10[0]; Basic Lift 29; Damage Thr 1d-1, Sw 1d+2; Basic Speed 5[0], Basic Move 5[0]; Encumbrance 0=29 lbs., 1=58 lbs., 2=87 lbs., 3=174 lbs., 4=290 lbs.; Move at 0 encumb.= 5, Dodge at 0 encumb. = 8; DR Hd 0, Bdy 2, Arm 0, Leg 0, Hnd 0, Ft 0; TL 1[-10]; Parry 8 (two-Handed Axe/Mace), Block 0;
Skills: Bow 13 DX+3[12], Brawling 12 DX+2[4], Climbing 10 SX+0[2], Fishing 11 Per+1[2], Gmbling 11 IQ+1 [4], Hiking 10 HT+0[2], Knife 10 DX+0[1], Running 11 HT+1[4], Spear 10, DX+0[2], Swimming 10 HT+0[1], Thrown Weapon (Spear) 11 DX+1 [2], Two-Handed Axe/Mace 11 DX+1[4].
Equipment
Hand Weapons
2 Daggers: Dmg 1d-2 imp, reach C, Notes [1], Cost $40, Weight 0.5 lbs.
1 Great Axe: Dmg 1d+5 cut, reach 1,2*yrds, Parry OU, Cost $100, Weight 8 lbs.
Ranged Weapons
1 Composite Bow: Dmg 1d-1 imp, Acc 3, range 240/300yrds, RoF 1, Shots 1(2), ST 10, Bulk -7, Rcl LC 4, Notes [3], Cost $900, Weight 4 lbs.
2 Daggers: Dmg 1d-2 imp, Acc 0, Range 6/12yrds, RoF 1, ST 5, Bulk -1, Rcl LC 4.
Armor & Possessions: 20 Arrows Cost $40, Weight 2 lbs; 1 Leather Armor (torso, groin) Cost $100, Weight 10 lbs. Purse contains 3d6 x $10. ($1=copper penny)

TL2 Warrior Male: Player NPC; Point Total 50; Ht 5"10", Wt 175 lbs., Size Mod 0, Apperance Average; ST 12[20], DX 10[0], IQ 10[0], HT 10[0], HP 12[0], Will 10[0], Per 10[0], FP 10[0]; Basic Lift 29 lbs., Damage Thr 1d-1, Sw 1d+2, Basic Speed 5[0], Basic Move 5[0]; Encumbrance: 0=29 lbs., 1=58 lbs., 2=87 lbs., 3=174 lbs., 4=290 lbs.; Move at 2 encumb. = 3; Dodge at 2 encumb. = 6; DR Hd 0, Bdy 5, Arm 4, Leg 4, Hnd 0, Ft 2; TL 2, Parry 9 (Broadsword), Block 0; Status +0, Other +0.
Skills: Brawling 10 DX+0[1], Broadsword 13 DX+3[12], Crossbow 13 DX+3[8], Knife 11 DX+1[2], Swimming 11 HT+1[2], Thrown Weapon (Knife) 11 SX+1[2], Tracking 9 Per-1[1], Traps/TL2 9 IQ-1[1], Weather sense 9 IQ-1[1];
Equipment
Hand Weapons
1 Dagger: Dmg 1d-2 imp, reach C, notes [1], cost $20, weight .25 lbs.
1 Thrusting Broadsword: Swing Dmg 1d+3 cut, reach 1 yrd, parry 0; thrust 1d+1 imp, reach 1, parry 0: price $600, weight 3 lbs.
Ranged Weapons
1 Crossbow (ST 12): Dmg 1d+3 imp, Acc 4, Range 240/300, RoF 1, Shots 1(4), ST 7, Bulk -6, Rcl LC 4, notes [3], Cost $150, Weight 6 lbs.
1 Dagger: Dmg 1d-2 imp, Acc 0, Range 6/12, RoF 1, ST 5, Bulk -1, Rcl LC 4, Cost $20, Weight 0.25 lbs.
Armor & Possessions: 1 pair of Boots, cost $80, weight 3 lbs.; 20 crossbow bolts, cost $40, Weight 1.2 lbs.; Torso Armor - Lorica Segmenta, cost $680, Weight 26 lbs.; 1 set Scale Leggings, cost $250, Weight 21 lbs.; 1 set Scale Sleeves, cost $210, weight 14 lbs.; Purse contains 3d6 x $15 ($1=copper penny)

TL3 Warrior Male: Player NPC; Point Total 50; Ht 5'10" Wt 175 lbs.; Size Mod 0, Appearance Average; ST 12[20], DX 10[0], IQ 10[0], HT 10[0], HP 12[0], Will 10[0], Per 10[0], FP 10[0]; Basic Lift 29 lbs.; Damage Thr 1d-1, Sw 1d+2; Basic Speed 5[0]; Basic Move 5[0]; Encumbrance 0 = 29 lbs., 1 = 58 lbs., 2 = 87 lbs., 3 = 174 lbs., 4 = 290 lbs.; Move at encumb. of 3 = 2; Dodge at Encumb. of 3 = 5; DR: Hd 7, Bdy 6, Arm 7, Leg 7, Hnd 5, Ft 4; TL 3 [0]; Parry 9 (two-handed sword); Reaction Modifiers: Status: +0, Other: +0;
Skills: Animal Handling (Equines) 10 IQ+0[2], Brawling 11 DX+1[2], Climbing 10 DX+0[2], Crossbow 12 DX+2[4], Falconry 9 IQ-1[1], Gambling 9 IQ-1[1], Knife 10 DX+0[1], Polearm 11 DX+1[4], Riding (Horse) 9 DX-1[1], Two-Handed Sword 13 DX+3[12];
Equipment
Hand Weapons
2 Daggers: Dmg 1d-2 imp, reach C, notes [1], Cost $40, weight 0.5 lbs.
1 Thrusting Greatsword: swing dmg 1d+5 cut, reach 1, 2 yrds, parry 0, thrust dmg 1d+2 imp reach 2 yrds, parry 0, cost $900, weight 7 lbs.
Ranged Weapons
2 Daggers: dmg 1d-2 imp, acc 0, range 6/12 yrds, RoF 1, ST 5, Bulk -1, Rcl LC 4.
1 Prodd (ST 12): dmg 1d+3 pi, acc 2, range 240/300 yrds, RoF 1, shots 1(4), ST 7, Bulk -6, Rcl LC 4, notes [3], cost $150, weight 6 lbs.
Armor & Possessions
1 greathelm: loc skull, face, neck, cost $340, weight 10 lbs.
1 pair heavy gauntlets: loc hands, cost $250, weight 2.5 lbs.
1 pair heavy plate arms: loc arms, cost $1500, weight 20 lbs.
1 pair heavy plate legs: loc legs, cost $1600, weight 25 lbs.
1 pair sollerets: loc feet, cost $150, weight 7 lbs.
1 steel corselet: loc torso, groin, cost $1300, weight 35 lbs.
20 prodd lead pellets: cost $2, weight 1.2 lbs.
Purse contains 3d6 x $20 ($20=Silver Shilling)

TL4 Warrior Male: player NPC, point total 50, Ht 5'10", Wt 175 lbs, Size Modifier 0. Appearance Average; ST 10[0], DX 10[0], IQ 10[0], HT 10[0], HP 10[0], Will 10[0], Per 10[0], FP 10[0]; Basic Lift 20 lbs.; Damage Thr 1d-2, Sw 1d; Basic Speed 5[0], Basic Move 5[0]; Encumbrance: 0=20 lbs., 1=40 lbs., 2=60 lbs., 3=120 lbs., 4=200 lbs.; Move at encumb 1 = 4, Dodge at encumb. 1 = 7; DR Hd 0, Bdy 2*, Arm 0, Leg 0, Hnd 0, Ft 0; TL 4; Parry 9 (Rapier), Reaction Mods Status +0, Other +0;
Skills: Boating/TL4 (Sailboat)10 DX+0 [2], Boating /TL4 (Unpowered) 11 DX+1 [4], Brawling 11 DX+1 [2], Climbing 11 DX+1 [4], First Aid/TL4 12 IQ+2 [4], Fishing 11 Per+1 [2], Gambling 10 IQ+0 [2], Guns/TL4 (Musket) 13 DX+3 [8], Knife 12 DX+2 [4], Navigation/TL4 (Sea) 10 IQ+0 [2], Rapier 12 DX+2 [8], Thrown Weapon (Knife) 10 DX+0 [1], Weather Sense 10 IQ+0 [2].
Equipment
Hand Weapons
2 Daggers: dmg 1d-3 imp reach C, notes[1], Cost $40, Weight 0.5 lbs.
1 Rapier: dmg 1d-1 imp, reach 1,2 yrds, parry OF, Cost $500, Weight 2.75 lbs.
Ranged Weapons
2 Daggers: dmg 1d-3 imp, acc 0, range 5/10 yrds, RoF 1, ST 5, bulk -1, Rcl LC 4.
1 Flintlock Musket, .75: 4d pi++, acc 2, range 100/ 1500 yrds, RoF 1, Shots 1(15), ST 10, Bulk -6, Rcl 4 LC 4, Cost $200, Weight 13 lbs.
Armor & Possessions
1 Buff Leather Coat, Loc Body, limbs, cost $210, weight 16 lbs.
20 Flintlock Musket, .75 (Ammunition), cost $20, weight 1 lbs.
Purse contains 3d x $25 ($20=silver shilling)

TL5 Warrior Male: player NPC; point total 50; Ht 5'10"; Wt 175 lbs; Size Mod 0; Appearance Average; ST 10[0], DX 12[40], IQ 10[0], HT 10[0], HP 10[0], Will 10[0], Per 10[0], FP 10[0]; Basic Lift 20 lbs. Damage Thr 1d-2, Sw 1d; Basic Speed 5.5[0]; Basic Move 5[0]; Encumbrance 0 = 20 lbs, 1 = 40 lbs., 2 = 60 lbs., 3 = 120 lbs., 4 = 200 lbs.; Move at encumb 2 = 4, Dodge at encumb 2 = 7; DR Hd 0, Bdy 0, Arm 0, Leg 0, Hnd 0, Ft 0; TL 5; Parry 9 (Brawling), Block 0; Reaction Mods Status +0, Other +0;
Skills
Brawling 12 DX+0 [1], First Aid/TL5 10 IQ+0 [1], Fishing 10 Per+0 [1], Guns/TL5 (Pistol) 12 DX+0 [1], Guns/TL5 (Rifle) 12 DX+0 [1], Riding (horse) 11 DX-1 [1], Throwing 11 DX-1 [1], Tracking 9 Per-1 [1], Traps/TL5 9 IQ-1 [1], Weather Sense 9 IQ-1 [1]
Equipment
Ranged Weapons
1 Lever-Action Carbine, .30: dmg 5d pi+, acc 4, range 450/3000 yrds, RoF 1, Shots 6+1(3i), ST 10, Bulk -4, Rcl 2, LC 3, Cost $300, weight 7 lbs.
1 Revolver, .36: dmg 2d-1 pi+, acc 1, range 120/1300 yrds, RoF 1, shots 6(3i), ST 10, bulk -2, Rcl 2, L/C 3, cost $150, weight 2.5 lbs.
Armor & Possessions
4 Black Powder Grenades: cost $20, Weight 4 lbs.
20 Lever-Action Carbine, .30 (Ammunition): cost $120, Weight 6 lbs.
20 Revolver, .36 (Ammunition): Cost $96, weight 4.8 lbs.
Purse contains 3d x $30 ($20 = silver shilling, $400 = gold sovereign)

There are three types of coins used in the Ringworld setting, each one weights 1 ounce:

1 copper penny = $1
1 silver shilling = $20
1 gold sovereign = $400 (read $1 = Cr 1)

16 of each coin type weighs a pound and because the coins are heavy, characters try to use the highest possible denominations. Basically all that matters about the coins is their precious metal content. Since the Ringworld is so big, their is no unified commonly accepted currency, but copper, silver, and gold hold their values throughout.

TL6 Warrior Male: player NPC; point total 50; Ht 5' 10"; Wt 175 lbs; Size Mod 0; Appearance Average; ST 10[0], DX 12[40], IQ 10[0], HT 10[0], HP 10[0], Will 10[0], Per 10[0], FP 10[0]; Basic Lift 20 lbs.; Damage Thr 1d-2, Sw 1d; Basic Speed 5.5 [0]; Basic Move 5 [0]; Encumbrance: 0 = 20 lbs., 1 = 40 lbs., 2 = 60 lbs., 3 = 120 lbs., 4 = 200 lbs.; Move at encumb 1 = 4; Dodge at encumb 1 = 7; DR Hd 4, Bdy 0, Arm 0, Leg 0, Hnd 0, Ft 0; TL 6; Parry 8 (knife); Block 0; Reaction Mods Status +0, Other +0;
Skills: Brawling 12 DX+0 [1], Camouflage 10 IQ+0 [1], Climbing 11 DX-1 [1], Driving/TL6 (Automobile) 11 DX-1 [1], Gunner/TL6 (Machine Gun) 12 DX+0 [1], Guns/TL6 (Light Machine Gun) 12 DX+0 [1], Guns/TL6 (Rifle) 12 DX+0 [1], Knife 12 DX+0 [1], Liquid Projector/TL6 (Flamethrower) 12 DX+0 [1], Throwing 11 DX-1 [1]
Equipment
Hand Weapons
1 Dagger: dmg 1d-3 imp, reach C, notes [1], Cost $20, Weight 0.25 lbs.
Ranged Weapons
1 Dagger: dmg 1d-3 imp, acc 0, range 5/10 yrds, RoF 1, ST 5, Bulk -1, LC 4
1 Self-Loading Rifle: dmg 7d pi, acc 5, ramge 1000/4200 yrds, RoF 3, shots 8(3), ST 10, Bulk -5, Rcl 3, LC 3, Cost $600, Weight 10 lbs.
Armor & Possessions
1 Backpack, Small: cost $60, weight 3 lbs.
1 Binoculars: Cost $400, weight 2 lbs.
5 Fragmentation Grenades: Cost $200, weight 5 lbs.
1 steel pot: Loc Skull, cost $60, weight 3 lbs.
10 Self-Loading Rifle, 7.62mm (Ammunition): cost $100, 5 lbs.
Purse contains 3d x $35 ($20 = silver shilling, $400 = gold sovereign)

TL6 Warrior Male w. light machine gun: player NPC; point total 50, Ht 6'5"; Wt 260 lbs.; Size Mod 0; Appearance Average; ST 14[40], DX 10[0], IQ 10[0], HT 10[0], HP 14[0], Will 10[0], Per 10[0], FP 10[0]; Basic Lift 39 lbs.; Damage Thr 1d, Sw 2d; Basic Speed 5 [0]; Basic Move 5 [0]; Encumbrance: 0 = 39 lbs., 1 = 78 lbs., 2 = 117 lbs., 3 = 234 lbs., 4 = 390 lbs.; Move at encumb 1 = 4, Dodge at encumb 1 = 7; DR: Hd 4, Bdy 0, Arm 0, Leg 0, Hnd 0, Ft 0; TL 6 [0]; Parry 7 (knife); Block 0; Reaction Mods Status: +0, Other +0;
Skills: Brawling 10 DX+0 [1], Camouflage 10 IQ+0 [1], Climbing 9 DX-1 [1], Driving/TL6 (Automobile) 9 DX-1 [1], Gunner/TL6 (Machine Gun) 10 DX+0 [1], Guns/TL6 (Light Machine Gun) 10 DX+0 [1], Guns/TL6 (Rifle) 10 DX+0 [1], Knife 10 DX+0 [1], Liquid Projector/TL6 (Flamethrower) 10 DX+0 [1], Throwing 9 DX-1 [1].
Equipment
Hand Weapons
1 Dagger: dmg 1d-1 imp, reach C, notes [1], cost $20, weight 0.25 lbs.
Ranged Weapons
1 Dagger: dmg 1d-1 imp, acc 0, range 7/14 yrds, RoF 1, ST 5, Bulk -1, LC 4.
1 Light Machine Gun, 7.62mm: dmg 7d pi, acc 5, range 1000/42000 yrds RoF 15!, Shots 100(5), ST 13, Bulk -6, Rcl 2, LC 1, cost $6600, weight 30 lbs.
Armor & Possessions
3 LMG, 7.62mm (Ammunition): cost $360, weight 18 lbs.
1 steel pot: Loc skull, cost $60, weight 3 lbs.
Purse contains 3d x $35 ($20 = silver shilling, $400 = gold sovereign).

TL6 Warrior Male w. Flamethrower: player NPC; point total 50; Ht 5' 10"; Wt 175 lbs; Size Mod 0; Appearance Average; ST 10[0], DX 12[40], IQ 10[0], HT 10[0], HP 10[0], Will 10[0], Per 10[0], FP 10[0]; Basic Lift 20 lbs.; Damage Thr 1d-2, Sw 1d; Basic Speed 5.5 [0]; Basic Move 5 [0]; Encumbrance: 0 = 20 lbs., 1 = 40 lbs., 2 = 60 lbs., 3 = 120 lbs., 4 = 200 lbs.; Move at encumb 3 = 2; Dodge at encumb 3 = 5; DR Hd 4, Bdy 0, Arm 0, Leg 0, Hnd 0, Ft 0; TL 6; Parry 8 (knife); Block 0; Reaction Mods Status +0, Other +0;
Skills: Brawling 12 DX+0 [1], Camouflage 10 IQ+0 [1], Climbing 11 DX-1 [1], Driving/TL6 (Automobile) 11 DX-1 [1], Gunner/TL6 (Machine Gun) 12 DX+0 [1], Guns/TL6 (Light Machine Gun) 12 DX+0 [1], Guns/TL6 (Rifle) 12 DX+0 [1], Knife 12 DX+0 [1], Liquid Projector/TL6 (Flamethrower) 12 DX+0 [1], Throwing 11 DX-1 [1]
Equipment
Hand Weapons
1 Dagger: dmg 1d-3 imp, reach C, notes [1], Cost $20, Weight 0.25 lbs.
Ranged Weapons
1 Dagger: dmg 1d-3imp, acc 0, range 5/10 yrds, RoF 1, ST 5, Bulk -1, LC 4
1 Flamethrower: dmg 3d burn acc --, range 50 yrds, RoF Jet, Shots 10, ST 10, Bulk -8, Rcl --, LC 1, Cost $1800, weight 70 lbs.
Armor & Possessions
1 steel pot: Loc skull, Cost $60, Weight 3 lbs.
Purse contains 3d x $35 ($20 = silver shilling, $400 = gold sovereign)

TL7 Warrior Male: player NPC: point total 60, Ht 5'10", Wt 175 lbs, Size Mod 0, Appearance Average; ST 11[10], DX 12[40], IQ 10[0], HT 11[0], HP 10[0], Will 10[0], Per 10[0], FP 10[0]; Basic Lift 24 lbs.; Damage Thr 1d-1, Sw 1d+1; Basic Speed 5.5 yrds [0]; Basic Move 5[0]; Encumbrance: 0 = 24 lbs., 1 = 48 lbs., 2 = 72 lbs., 3 = 144 lbs, 4 = 240 lbs.; Move at encumb 0 = 5 yrds; Dodge at encumb 0 = 8; DR: Hd 5, Bdy 0, Arm 0, Leg 0, Hnd 0, Ft 0; TL 7 [0]; Parry 9 (Brawling); Block 0; Reaction Modifiers: Appearance +0, Status +0, Other +0;
Skills: Brawling 12 DX+0 [1], Camouflage 10, IQ+0 [1], Driving/TL7 (Automobile) 11 DX-1 [1]; Driving/TL7 (Heavy Wheeled) 11 DX-1 [1]; Guns/TL7 (Grenade Launcher) 12 DX+0 [1]; Guns/TL (Pistol) 12 DX+0 [1], Guns/TL7 (Rifle) 12 DX+0 [1], Knife 12 DX+0 [1], Survival (Woodlands) 9 Per-1 [1], Swimming 10 HT+0 [1];
Equipment
Hand Weapons
1 Dagger dmg 1d-2 imp, reach C, notes [1], cost $20, weight 0.25 lbs.
Ranged Weapons
1 Battle Rifle, 7.62mm: 7d pi, acc 5, range 1000/4200 yrds, RoF 11, Shots 20+1(3), ST 11, bulk -5, Rcl 3, LC 2, Notes [1], cost $900, weight 11 lbs.
1 dagger: 1d-2 imp, acc 0, Range 5/11 yrds, RoF 1, ST 5, Bulk -1, LC 4.
Armor & Possessions
5 Battle Rifle, 7.62mm (Ammunition): Cost $170, weight 8.5 lbs.
1 Frag Helmet: loc Skull, Cost $125, Weight 3 lbs.
1 Frag Helmet Visor, eyes, face, cost $25, WWeight 1.5 lbs.

TL8 Warrior Male: player NPC; point total 60; Ht 5'10", Wt 175 lbs., Size Mod 0; Appearance Average; ST 11[10], DX 12[40], IQ 10[0], HT 10[0], HP 11[0], Will 10[0], Per 10[0], FP 10[0]; Basic Lift 24 lbs.; Damage Thr 1d-1, Sw 1d+1; Basic Speed 5.5 yrds; Basic Move 5 yrds[0]; Encumbrance: 0 = 24 lbs., 1 = 48 lbs., 2 = 72 lbs, 3 = 144 lbs., 4 = 240 lbs.; Move at encumb 1 = 4 yrds; Dodge at encumb 1 = 7; DR Hd skull 12, eyes, face 10, Bdy 8/2*, Arm 0, Leg 0, Hnd 0, Ft 0; TL 8 [0]; Parry 9 (Brawling); Block 0, Reaction Mods, Status: 0, Other: 0;
Skills: Brawling 12 DX+0 [1], Driving/TL8 (Automobile) 11 DX-1 [1], Guns/TL8 (Light Anti-Armor Weapon) 12 DX+0 [1], Guns/TL8 (Pistol) 12 DX+0 [1], Guns/TL8 (Rifle) 12 DX+0 [1], Knife 12 DX+0 [1], Survival (Woodlands) 9 Per-1 [1], Swimming 10 HT+0 [1], Thrown Weapon (Knife) 12 DX+0 [1], Traps/TL8 9 IQ-1 [1];
Equipment
Hand Weapons
1 Dagger: Dmg 1d-2 imp, reach C, notes [1], cost $20, weight 0.25 lbs.
Ranged Weapons
1 Assault Carbine, 5.56mm: dmg 4d+2 pi, acc 4, range 400/3000 yrds, RoF 15, Shots 30+1(3), ST 9, bulk -3, Rcl 2, LC 2, notes [1], cost $900, weight 7.3 lbs.
1 Dagger: dmg 1s-2 imp, acc 0, range 5.5/11, RoF 1, ST 5, Bulk -1, LC 4.
1 LAW, 84mm: dmg 6dx6 (10) acc 3, Range 330/2300 yrds, RoF 1, shots 1(-), ST 10, Bulk -5, Rcl 1, LC 1, Notes [2,7], Cost $750, weight 14.7 lbs.
Armor & Possessions
1 Ballistic Helmet (TL 8): Loc Skull, cost $250, weight 3 lbs.
1 Ballistic Helmet Visor (TL8) eyes, face, cost $100, weight 3 lbs.
1 Ballistic Vest (TL 8): loc torso, cost $400, weight 2 lbs.
1 Jeep: cost $10,000
Purse contains 3d x $45 ($20 = silver shilling, $400 = gold sovereign)

TL9 Warrior Male: player NPC; point total 60; Ht 5'10"; Weight 175 lbs; Size Mod 0; Appearance Average; ST 11[10], DX 12[40], IQ 10[0], HT 10[0], HP 11[0], Will 10[0], Per 10[0], FP 10[0]; Basic Lift 24 lbs., Damage Thr 1d-1, Sw 1d+1; Basic Speed 5.5 yrds; Basic Move 5 yrds[0]; Encumbrance 0 = 24 lbs., 1 = 48 lbs., 2 = 72 lbs., 3 = 144 lbs., 4 = 240 lbs.; Move at encumb 1 = 4; Dodge at encumb 1 = 7; DR Hd 12/10, Bdy 12, Arm 4, Leg 4, Hnd 8/2, Ft 12/6; TL 9 [0]; Parry 8 (Knife); Block 9; Reaction Mods: Status +0, Other +0;
Skills: Brawling 12 DX+0 [1], Camouflage 10 IQ+0 [1], Climbing 11 DX-1 [1], Driving/TL9 (Automobile) 11 DX-1 [1], Guns/TL9 (Grenade Launcher) 12 DX+0 [1], Guns/TL9 (Pistol) 12 DX+0 [1], Guns/TL9 (Rifle) 12 DX+0 [1], Knife 12 DX+0 [1], Survival (Woodlands) 9 Per-1 [1], Swimming 10 HT+0 [1];
Equipment
Hand Weapons
1 Dagger dmg 1d-2 imp, reach C, notes [1], cost $20, weight 0.25 lbs.
Ranged Weapons
1 Dagger: dmg 1d-2 imp, acc 0, range 5.5 yrds, RoF 1, ST 5, Bulk -1, LC 4.
1 ICW, 6.88mm: dmg 6d pi, acc 4+2, range 700/4000 yrds, RoF 15, shots 25+1(3), ST 10, Bult -5, Rcl 2, LC 1, notes [3,4], cost $7000, weight 12 lbs.
1 Integral Grenade Launcher, 25mm: 7d cr ex, acc 4+2, range 2200 yrds, RoF 1, shots 3(3), ST 10, Bult -, Rcl 3, notes [8].
Armor & Possessions
1 Assault Boots (TL9) loc feet, cost $150, weight 3 lbs.
1 Ballistic gloves (TL9): loc hands, cost $30, weight 0 lbs.
1 Ballistic helmet (TL9): loc skull, cost $250, weight 3 lbs.
1 Ballistic suit (TL9): loc body, limbs, cost $1000, weight 6 lbs.
5 ICW 6.88mm (Ammunition): cost $150, weight 7.5 lbs.
1 Jeep: cost $10,000.
Purse contains 3d x $50 ($20 = silver shilling, $400 = gold sovereign)
 
Reynard said:
And before I start anything, is their any issue with posting elements of other RPGs or video games as Traveller statistics here? The monsters from ALIEN were brought up recently and what I want to do is put the robots and creatures from the Fallout games in this thread to show what they would look like. Traveller is actually a universal sci fi system and people have over the decades adapted favorite movies, books and tv shows to it.

Shouldn't be a problem. The old GDW supplement "Citizens of the Imperium" back in the early 80s, listed a bunch of SF book and movie characters in Traveller stats.

They did NOT name the characters of course (copyright issues), but "Farm Boy" who could shoot, fly a spaceship and had undeveloped psionic powers was pretty obvious.

Regarding monsters etc. you should be fine too.
 
Rikki Tikki Traveller said:
They did NOT name the characters of course (copyright issues), but "Farm Boy" who could shoot, fly a spaceship and had undeveloped psionic powers was pretty obvious.

Better check "THE ANSWERS":

Supplement 4: Citizens of the Imperium said:
1. Luke Skywalker, from Star Wars, by Gene Lucas."
 
You could convert a very old D&D 3.5 Red Dragon into Traveller game stats. It won't have spells of course, it won't be able to change its form, but it s a very large creature that can breathe fire, it is a gargantuan creature with 31 hit dice, according to my T20 book, that would make it a 50,000 kg+ creature Size categories are Medium 2 meters, Large 4 meters, Huge 8 meters, Gargantuan 16 meters long, probably closer to 24 meters long, Its breath weapon is a cone of fire 60 feet long and 60 feet wide, it has a bite attack, 2 claws, a wing buffet, and a tail slap. As for back story, it was imagined into existence from a simulation of a fantasy world, it found a portal to the Ringworld and stepped through, it can talk, is quite intelligent and to can fly, its magic based powers are ineffective here, and its stuck in its reptilian form, and has been causing forest fires and all sorts of trouble for the inhabitants of nearby communities.
You can convert these stats:
Very Old Red Dragon: CR 21; Gargantuan dragon (fire); HD 31d12+248, hp 449; Init +4, spd 12 m, fly 60 meters (clumsy); AC 36, touch 6, flat-footed 36; Base Atk +31 Grp +56; Atk +40 melee (4d6+13, bite); Full Atk +40 melee (4d6+13, bite), +35 melee (2d8+6, 2 claws), +35 melee (2d6+6, 2 wings), +35 melee (2d8+19 tail slap); Space/Reach 6 m/9 m (bite 6 m); SA Breath weapon, crush, tail sweep damage reduction 15/magic, infrared vision 40 meters, low-light vision, vulnerability to cold; SV Fort +25, Ref +19, Will +25; Str 37, Dex 10, Con 27, Int 22, Wis 23, Cha 22.
Skills and Feats: Appraise +31, Bluff +37, Concentration +28, Craft(trapmaking) +18, Hide +2, Intimidate +39, Jump +48, Knowledge (local), Listen +37, Search +37, Sense Motive +37, Spot +37, Awesome Blow, Flyby attack, Cleave, Great Cleave, Improved Bull Rush, improved Initiative, Iron Will, Lightning reflexes, Power Attack, Snatch, Wingover

Breath weapon: 18-ft cone of fire 18d10 fire Reflex DC 33 half

Crush Area 6 m by 6 m, Medium or smaller creatures take 4d6+19 points of bludgeoning damage, and must succeed on a DC 33 Reflex or be pinned; grapple bonus +56

Snatch: Grapple bonus +56 claw against creature of medium or smaller for 2d8+6/round, bite against large or smaller for 4d6+13/round, or 8d6+26 if the dragon does not move. snatched creature can be flung 26 meters for 9d6 points of damage

Tail Sweep: half-circle 9 m in diameter, small or smaller creatures take 2d6+19 points of bludgeoning damage, Reflex DC 33 for half damage.

Probably most is not relevant for Traveller, but it will give you some idea of what sort of creature this is.
 
If you still want it to have powers and spells, start looking at psionics... in particular, look at Book 4. I wouldn't bother with the Strontium Dog rules for this purpose, unless you're looking to take you game off in the direction of Tiamat and Venger...
 
Galadrion said:
If you still want it to have powers and spells, start looking at psionics... in particular, look at Book 4. I wouldn't bother with the Strontium Dog rules for this purpose, unless you're looking to take you game off in the direction of Tiamat and Venger...
Dragons live for a very long time, they are intelligent creatures, not simply beasts, so I think in Traveller terms they would count as intelligent aliens, as indicated by their stats, they are very smart, it would probably take them time to adapt, but they could pick up psionic powers given their extremely long lives. Dragons are also loners, they tend not to be very social creatures. On a ringworld, it would probably gather its own treasure horde using protection rackets to force nearby communities to pay him tribute, or else he would burn them down. A Dragon in Traveller would probably be hard to kill without high tech weapons, as individual humanoid characters don't accumulate hit points with levels in Traveller as they do in D&D. A Dragon in Traveller would be tough mainly because of its large size and its scales, probably something equivalent to battledress in terms of armor I'd think, and dragons have a built in flamethrower, a bit of a short range weapon, but effective in caves and places like that.
 
Tom Kalbfus said:
A Dragon in Traveller would be tough mainly because of its large size and its scales, probably something equivalent to battledress in terms of armor I'd think, and dragons have a built in flamethrower, a bit of a short range weapon, but effective in caves and places like that.

I say we take off and nuke the entire site from orbit. It's the only way to be sure. - Ripley (Alien, the film).
 
IanBruntlett said:
Tom Kalbfus said:
A Dragon in Traveller would be tough mainly because of its large size and its scales, probably something equivalent to battledress in terms of armor I'd think, and dragons have a built in flamethrower, a bit of a short range weapon, but effective in caves and places like that.

I say we take off and nuke the entire site from orbit. It's the only way to be sure. - Ripley (Alien, the film).
Traveller is all about what you got at the specific moment of the encounter, the best chance a dragon has against PCs is if it can get in close before the PCs are aware of him, that means usually the PCs don't encounter the dragon while they are in their starship, besides there is a little problem. If the PCs shoot down the dragon with their starship, they may never find out where the dragon's treasure horde is, as dead dragons tell no tales, and the dragon certainly doesn't fly with its treasure.
 
Here is a conversion that would be useful and simple. I have a list here of mundane animals for D20, if someone could convert these to Mongoose Traveller stats, that would be helpful.

http://dmreference.com/SRD/Monsters/Monsters/Animals.htm

I am working on a Ringworld setting, much of the ecology is based on Earth, so I don't want to role up random Traveller alien animals. You know generic blocks of statistics with attack values but no precise physical description. The creatures on the ringworld are mostly Earth derived, you have birds, fish, mammals, reptiles etc, not creatures that are sort of like bird, sort of like mammals, sort of reptiles but not quite. Don't get me wrong, there is plenty of room for unique and unusual animals, but for mundane stuff, we don't have to reinvent fish, birds, deer etc, because it isn't really alien. For a truly alien planet, you need creatures that fill the role of mundane animals, but their is some pressure to make the animals different to give that feel of being on a alien planet with an alien ecology. Much that would be on the ringworld would be familiar, much taken out of literature and fantasy too, but all coming from ideas that originated on Earth, nothing truly alien.
 
AndrewW said:
Rikki Tikki Traveller said:
They did NOT name the characters of course (copyright issues), but "Farm Boy" who could shoot, fly a spaceship and had undeveloped psionic powers was pretty obvious.

Better check "THE ANSWERS":

Supplement 4: Citizens of the Imperium said:
1. Luke Skywalker, from Star Wars, by Gene Lucas."

You are correct sir! I forgot that they stuck that in the back...
 
Sorry I have yet to post the robots and other critters from Fallout. I was hoping for better results but I learn again the Robot supplement isn't too friendly. The conversions are very size bloated IF I can build them at all. If it's not too much diverging from Traveller rules I may have to.... home rule the robot design. The manipulators and transportation units should be external and not taking up the majority of a frame's slots and memory sticks should be small enough to be part of the brain. Might have to work on the Size <=> Weight conundrum too. I should try building rad roaches and deathclaws first and get back to bots later.
 
As a suggestion, try the robot book by 13mann, it is a lot better than the official mongoose book and might give you the results you are looking for.
 
I am currently in the playtest phase of Species & Societies, a sequel of sorts to Character Webs. It's going to have a multi-system species generator that is currently compatible with Pathfinder, Traveller and Dungeon World. I'm working on 13th Age and Legend right now.
 
I think I will take the 13Mann route now to deal with the complexity of the translation though I have created Traveller specific bots with Mongoose Robots. May that book get a second edition with remake someday. I already tried fitting square pegs in round holes and hope I can use that information to cross to 13Mann Robots. Give me a day or so.

The Fallout theme seems so made for Traveller including the OTU. It's a world that had achieved TL 12 though there's an odd mix of lower almost retro technologies resembling something like TL 5-6. Very balkanized and aggressive until something triggered a horrific NBC war lasting less than a day but decimated the world. The planet had been investigated and Red Zoned as too dangerous. Pretty much written off as a lost cause for the next century or two and nearly forgotten.

The world boils with the mix of NBC wastes often exotic and strange causing bizzare mutation of what was once transplanted Earth life forms. Scouts never looked to hard from orbit and so missed the scattered groups of humanity crawling out to the wastelands. For the next couple hundred years they primarily scraped meager existence though some places rose to some level of relative 'normalcy' ranging from stone age to high tech and often a blend.

There are rumors at startowns about this forgotten planet. Many think it's a story while others think it may really exist as many such worlds faded into obscurity of time and distance especially after the OTU Long Night. Some people take the tales serious enough and, whether due to greed or curiousity, would love to find it not realizing what it is today. Some group of Travellers might accidentally stumble on it and wish they never did!
 
Reynard said:
Sorry I have yet to post the robots and other critters from Fallout. I was hoping for better results but I learn again the Robot supplement isn't too friendly. The conversions are very size bloated IF I can build them at all. If it's not too much diverging from Traveller rules I may have to.... home rule the robot design. The manipulators and transportation units should be external and not taking up the majority of a frame's slots and memory sticks should be small enough to be part of the brain. Might have to work on the Size <=> Weight conundrum too. I should try building rad roaches and deathclaws first and get back to bots later.

Yah I beat my head on robots a lot too...


So for the Fallout conversion which document/game are you working from?
 
Fallout Three and New Vegas. Both have a complete inventory of the Fallout inventory from radroaches to Alien Blasters for inspiration. The vast layout of the lands give a lot to draw from to understand how to create a large campaign world in a relative small, defined area. The side quests especially teach you not every mission as to be long and complex. An old sewer or subway system with an important goal lined with traps, hazards and critters can be done well. Remember to observe the imagery so you can understand how to describe your adventure rather than "The ten foot wide tunnel goes fifty feet with two doors on either side and here come a mole rat.".
 
Ah, I have been slowly working from the Fallout Bible and the two different RPGs as well as the web site The Vault, unfortunately most of the work I have done was for Savage Worlds and not 2d6 Traveller.

Mostly I morphed into the 2d6 rules because of the vehicles book. Robots was an attraction but the expression of that book is woefully incomplete (read needs a Editor badly).

Writing this I now want to fire up Fallout2 and go play with some supermutants....
 
Someone gave me a copy of a Savage Worlds Fallout RPG. It's not official. My external had it but crashed. Nice thing is many Fallout weapons have close equivalents in Traveller. The Super Mutants and Ghouls shouldn't be too hard and I think most critters will be created from the animal creation rules with some imaginative additions.
 
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