We played a 760 point Orion fleet versus a 765 point Gorn fleet today at our FLGS and the Orions continue to eat people up. 4' x 6' table with 4 asteroid fields and 2 largish gas clouds playing your basic Space Superiority.
The Orions (me) had 8 LR for 760 )in all Phaser 1 configuration while the Gorn had 765 with 1 Velociraptor, 1 Epanterias-M and 3 Carnosaurus.
Turn 1, I spread out with three LR going left. two right and three spread across the center with mostly mild sniping at 17". Turn 2 the Gorn Velocipator took a chance to close on one of the right flank LR's while the Epanterias did the same on the left. The twin Plasma-S of the Velociraptor were knocked down by range and defensive fire of the target LR. The Velociraptor was the reluctant target of 5 LR's which stripped shields while the Gorn DD's were too far out (13") to do much of anything. The Epanterias knocked the shields way back on one LR on the left. Turn 3 when the cruisers reloaded the Orions pounced and killed the Velociraptor and knocked the shields back to almost stripped on the Epanterias while the Gorn DD's continued to remain unable to close the gap to use plasma and couldn't generate enough Phaser fire to more than knocjk back the constantly boosted shields of the LR's. Turn 4 crippled the Epanterias and killed a DD and the Gorn broke off on Turn 5. The Game took about 2.5 hours at a very leisurely pace with side discussions plentiful.
Bottom line was that the Orions remain awfully hard to beat. At the cost of one mildly abused LR they killed a Velociraptor and a Carnosaurus outright and the Epanterias broke off (got off the table edge) with so many escalations that its' survival was highly unlikely. The all phaser configuration allowed for the use of boost shield SA's each turn and the base 20 shield value made that boost pretty darn good. The 3" turn with the agile trait coupled with an initiative sink advantage allowed me to stay generally outside 8" while maximizing my phaser killzone opportunities.
We'll try this one again next month reversing roles to see if that changes anything.
The Orions (me) had 8 LR for 760 )in all Phaser 1 configuration while the Gorn had 765 with 1 Velociraptor, 1 Epanterias-M and 3 Carnosaurus.
Turn 1, I spread out with three LR going left. two right and three spread across the center with mostly mild sniping at 17". Turn 2 the Gorn Velocipator took a chance to close on one of the right flank LR's while the Epanterias did the same on the left. The twin Plasma-S of the Velociraptor were knocked down by range and defensive fire of the target LR. The Velociraptor was the reluctant target of 5 LR's which stripped shields while the Gorn DD's were too far out (13") to do much of anything. The Epanterias knocked the shields way back on one LR on the left. Turn 3 when the cruisers reloaded the Orions pounced and killed the Velociraptor and knocked the shields back to almost stripped on the Epanterias while the Gorn DD's continued to remain unable to close the gap to use plasma and couldn't generate enough Phaser fire to more than knocjk back the constantly boosted shields of the LR's. Turn 4 crippled the Epanterias and killed a DD and the Gorn broke off on Turn 5. The Game took about 2.5 hours at a very leisurely pace with side discussions plentiful.
Bottom line was that the Orions remain awfully hard to beat. At the cost of one mildly abused LR they killed a Velociraptor and a Carnosaurus outright and the Epanterias broke off (got off the table edge) with so many escalations that its' survival was highly unlikely. The all phaser configuration allowed for the use of boost shield SA's each turn and the base 20 shield value made that boost pretty darn good. The 3" turn with the agile trait coupled with an initiative sink advantage allowed me to stay generally outside 8" while maximizing my phaser killzone opportunities.
We'll try this one again next month reversing roles to see if that changes anything.