Orions are nasty.

McKinstry

Mongoose
We played a 760 point Orion fleet versus a 765 point Gorn fleet today at our FLGS and the Orions continue to eat people up. 4' x 6' table with 4 asteroid fields and 2 largish gas clouds playing your basic Space Superiority.

The Orions (me) had 8 LR for 760 )in all Phaser 1 configuration while the Gorn had 765 with 1 Velociraptor, 1 Epanterias-M and 3 Carnosaurus.

Turn 1, I spread out with three LR going left. two right and three spread across the center with mostly mild sniping at 17". Turn 2 the Gorn Velocipator took a chance to close on one of the right flank LR's while the Epanterias did the same on the left. The twin Plasma-S of the Velociraptor were knocked down by range and defensive fire of the target LR. The Velociraptor was the reluctant target of 5 LR's which stripped shields while the Gorn DD's were too far out (13") to do much of anything. The Epanterias knocked the shields way back on one LR on the left. Turn 3 when the cruisers reloaded the Orions pounced and killed the Velociraptor and knocked the shields back to almost stripped on the Epanterias while the Gorn DD's continued to remain unable to close the gap to use plasma and couldn't generate enough Phaser fire to more than knocjk back the constantly boosted shields of the LR's. Turn 4 crippled the Epanterias and killed a DD and the Gorn broke off on Turn 5. The Game took about 2.5 hours at a very leisurely pace with side discussions plentiful.

Bottom line was that the Orions remain awfully hard to beat. At the cost of one mildly abused LR they killed a Velociraptor and a Carnosaurus outright and the Epanterias broke off (got off the table edge) with so many escalations that its' survival was highly unlikely. The all phaser configuration allowed for the use of boost shield SA's each turn and the base 20 shield value made that boost pretty darn good. The 3" turn with the agile trait coupled with an initiative sink advantage allowed me to stay generally outside 8" while maximizing my phaser killzone opportunities.

We'll try this one again next month reversing roles to see if that changes anything.
 
The other advantage is you can vary the primary weapon suites. A mix of disruptors, plasmas and drones is very hard to counter. I tend to skip the photons as they have the 50% hit/miss problem. The agility is a huge advantage too.

With the Gorns I tend to play with the anticipated loss of initiative every turn. Push 1 Gorn ship (with boost shields SA) forward and dump his plasmas on the target. Rotate your Gorn ships so you always have plasmas to work with. It cuts the firepower in half but gives you a threat presence every turn. Otherwise your targets boost shields to absorb plasma attacks and the next turn they close in with better agility/initiative and kill 1 or 2 ships. The Gorns take patience to play, you have to grind slowly on the enemy and always have a 2 line attack working in leap-frog fashion. I also run 3 groups of ships (if possible) with a flanking group and the 1-2 line main attack. System clutter such as planets will affect your movement and tactics.
 
This is the main reason I have been holding off on buying Orions. I think I will wait for the next set of rules/option mounts for them and see if I think they are more playable. Right now, it seems to me that they are best played with all phaser-1s, or a mix of phaser-1 and drone ships. Boring...
 
Drones are certainly their achilles heel. After the Gorn refight we'll let the LR swarm try and deal with a Kzinti task force.
 
I have never lost a game as an Orion, and most wins were overwhelming. Even vs the Kzinti they have had no problems. I either use multiple Light Raiders with all phasers or Salvagers with max drones and a few LR's with phasers to provide some cover. Sometimes I will include some Disruptor equipped Raiders but I have never tried using a lot of them, the Raiders did not impress me as much as the other two. I have an OK6 now too I am wanting to try but have not played a game in a while.

They are not just nasty, they are under pointed. They are too cheap, too agile, and over gunned. If the map has asteroids or dust clouds they are even worse.
 
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