I think the Orion salvage cruiser has distinct problems.
1) The number of AD for the optional mounts is wrong. The SFB advanced missions Salvage Cruiser has only two option mounts, this should translate to two dice in total, not per option. I think this must be a misprint.
2) The lack of OAKDISC, where the Orions pay an additional fee for being able to fire more than three seeking weapons a turn is one way to balance Orions taking all drone mounts, as drones in SFB aren't really powerful until late war speed 32 drones (and all the variants you can put in drone chassis), but these cost extra as does Oakdisc. Tooling up on drones can cost quite a bit, and this prevents the Orion drone fleet that is such a no brainer in ACTA. Also drones run out of ammo in SFB and don't in ACTA, while ADDs do.
Currently the most efficient tournament fleet I could design would be six salvage cruisers and one LR, all options as drones. This gives 51 drone dice per turn with a range of 36". This means you can pull a Minbari and keep the range open (especially as drones are 360 degree weapons) and your opponent, unless they have drones, can't touch you back and moves at the same speed as you and cannot close the range.
It's only 10 points more than the Kzinti frigate. which has just 4 drone racks and is substantially easier to kill.
1) The number of AD for the optional mounts is wrong. The SFB advanced missions Salvage Cruiser has only two option mounts, this should translate to two dice in total, not per option. I think this must be a misprint.
2) The lack of OAKDISC, where the Orions pay an additional fee for being able to fire more than three seeking weapons a turn is one way to balance Orions taking all drone mounts, as drones in SFB aren't really powerful until late war speed 32 drones (and all the variants you can put in drone chassis), but these cost extra as does Oakdisc. Tooling up on drones can cost quite a bit, and this prevents the Orion drone fleet that is such a no brainer in ACTA. Also drones run out of ammo in SFB and don't in ACTA, while ADDs do.
Currently the most efficient tournament fleet I could design would be six salvage cruisers and one LR, all options as drones. This gives 51 drone dice per turn with a range of 36". This means you can pull a Minbari and keep the range open (especially as drones are 360 degree weapons) and your opponent, unless they have drones, can't touch you back and moves at the same speed as you and cannot close the range.
It's only 10 points more than the Kzinti frigate. which has just 4 drone racks and is substantially easier to kill.