opposed skill in combat situation

sbadranga

Mongoose
just to be sure:
evade skill: the attacker has 60% and roll 50, defender (who want to evade) has 50% and roll for evade 40%.
the rule state that it is an opposed skill. somewhere in the forum i have read that in this situation the only levels are those of the combat: critical, success, failure, fumble, NO die roll.
in this situation both have done a success, does this means that the evade is successful and the defender take No damage? or have I to consider the die roll, so the defender take damage?

close range/disangaging: same situation, attacker want to close/disengaging, defender want to stay in that range. attacker has 60% and roll 50, defender has 50% and roll 40.
should i consider the roll, that means the attacker is successfull or should i consider the level of success, that means the defender is successfull?

I hope i explained well the situations..
thanks for the answers
franz
 
In both cases I use a simple opposed roll, because combat's success categories don't have any sense. I don't remember now if there is some rule specific about this, but is how I rule it in my games.

In your examples, defender doesn't evade the attack (both sucess, but 50 is greater than 40) and attacker closes distance to defender (again, both rolls are sucessful, but a 50 is better roll than 40)
 
Yeah, since evade is always opposed, whoever rolls higher, while still not beating his own skill will win. So Fonso is right.
 
Back
Top