Hi all -
One house rule/variant our group uses for Conan is the idea of opposed rolls instead of a static Parry or Dodge defense. In other words, the target makes a defense roll as the attacker makes his attack roll. Higher roll wins. So a bandit with Parry 15 would instead make a Parry defense roll (adding +5 to the result) and compare that to the attacker's roll. Nothing new here, certainly.
We've found that it really spices up combat and keeps players engaged even when it's not their turn, since they get to roll d20's each time they're attacked by a foe. My fears of burdening and/or slowing combat are, I'm happy to report, unrealized.
If you haven't tried it, I'd recommend you give it a shot to see if it works for your group. If you have tried it and use any other tweaks or house rules related to opposed rolls, please let me know - would love to hear about them.
Thanks,
D
One house rule/variant our group uses for Conan is the idea of opposed rolls instead of a static Parry or Dodge defense. In other words, the target makes a defense roll as the attacker makes his attack roll. Higher roll wins. So a bandit with Parry 15 would instead make a Parry defense roll (adding +5 to the result) and compare that to the attacker's roll. Nothing new here, certainly.
We've found that it really spices up combat and keeps players engaged even when it's not their turn, since they get to roll d20's each time they're attacked by a foe. My fears of burdening and/or slowing combat are, I'm happy to report, unrealized.
If you haven't tried it, I'd recommend you give it a shot to see if it works for your group. If you have tried it and use any other tweaks or house rules related to opposed rolls, please let me know - would love to hear about them.
Thanks,
D