Can someone please tell me who is right (see below)?
Position 1
Also, with opposed tests in combat for manoeuvres and major and minor wounds it works like this:
If the successful attack/parry roll that provokes an opposed test is higher than the opposing skill, the opposing skill is rolled normally and must succeed to negate the penalty.
If the provoking roll is lower than the opposing skill, the opposing skill roll must be under the provoking roll.
I hit you with an attack of 73% you fail on your parry. I use the bleed combat manoeuvre which forces you to roll a resilience test. If your resilience skill is lower than 73% you must succeed normally (i.e. under your skill), if your resilience skill is over 73% you must roll under 73% to succeed, over 73% in this case counts as a failure even though it may be a success normally.
Position 2
That doesn’t work your rewarding the weak and punishing the strong, what you wrote is backwards. If you're so good that you can hit with a 73 then an opposing skill verses that should be equally as good to beat you. This the reason why the higher roll is better, within the level of success anyway, critical success will beat your 73 even if the opposing skill success chance is less than 73, though that would be the only way to beat it.
I mean if someone is so good that they can roll a 73 and still pass they should be given some reward for their skill and not allow a weaker opponent with an opposing skill of 60 to have a better than average chance to just shrug off your advantage. Also if a really weak person rolls a 20 success even though his skill is only 21 someone opposing that roll who has say 120 can only beat them with a 19 or less... sounds wrong to me.
Position 1
Also, with opposed tests in combat for manoeuvres and major and minor wounds it works like this:
If the successful attack/parry roll that provokes an opposed test is higher than the opposing skill, the opposing skill is rolled normally and must succeed to negate the penalty.
If the provoking roll is lower than the opposing skill, the opposing skill roll must be under the provoking roll.
I hit you with an attack of 73% you fail on your parry. I use the bleed combat manoeuvre which forces you to roll a resilience test. If your resilience skill is lower than 73% you must succeed normally (i.e. under your skill), if your resilience skill is over 73% you must roll under 73% to succeed, over 73% in this case counts as a failure even though it may be a success normally.
Position 2
That doesn’t work your rewarding the weak and punishing the strong, what you wrote is backwards. If you're so good that you can hit with a 73 then an opposing skill verses that should be equally as good to beat you. This the reason why the higher roll is better, within the level of success anyway, critical success will beat your 73 even if the opposing skill success chance is less than 73, though that would be the only way to beat it.
I mean if someone is so good that they can roll a 73 and still pass they should be given some reward for their skill and not allow a weaker opponent with an opposing skill of 60 to have a better than average chance to just shrug off your advantage. Also if a really weak person rolls a 20 success even though his skill is only 21 someone opposing that roll who has say 120 can only beat them with a 19 or less... sounds wrong to me.