Opinions wanted: 2nd edtition Is it a success

So the rulebook FAP is correct after all?

Which is what the rulebook says, but which you said was wrong?

Even more confused now.
 
Well just checked my new rule book and the breakdown is right now - so the table is right in the fleet book now and the rules explanation is wrong.

ah well - get there in the end :)
 
Poi said:
msprange said:
Poi said:
Then perhaps some explanation of how it works please.

I know, because I've played 1e, but newbies will be lost.

Take a FAP, split it into 2 FAPs of the next lowest level. You can then take one of those and split it into two downwards, and so on.

For example;

1 War point breaks down into 2 Battle points. One of those can then be split into 2 Raid points, and so on.

So the rulebook FAP is correct after all?

Which is what the rulebook says, but which you said was wrong?

Even more confused now.

From what I can make out this is the current run-down of things...

The FAP Allocation Table in the Fleetlist is correct.

The FAP Allocation table in a few of the early Rulebooks is wrong.

The rules for splitting FAP's in the rulebook are correct.

The rules for splitting FAP's are non existent in the Fleet book and instead are replaced with rules for combining up which are not to be used.

I think Matt was unaware that the rules in the fleetbook were wrong...
 
Burger said:
Hans Olo said:
Receiving 21 crits without loosing a single firing arc is pure luck
It is lucky yes, but not so amazingly lucky as you might think. There are 3 crits which cause weapon loss, and one of them is only 1 weapon, the other 2 are one arc. The chance of 21 crits getting none of these 3, is 16%.

Yes but isn´t there a even smaller chance to get the one possibility to receive a all weapons down crit?
 
Not unless all your guns are in one arc - nearest is weapons only fire on a 4+. You could eventually loose all your arcs I suppose
 
Wing Commander said:
There isn't an all weapons gone crit anymore! :D
I know, I was referring to the 1st ed.
Sorry if my last post could be misunderstood, but I´m doing my best here while not speaking in my mother tongue only with my polished up school English at hand.
Just wanted to sow that the possibility to get an 4-6 crit in first ed was smaller then loosing 1 random arc now, and it seemed to happen all the time (at least is this the impression you get because everybody was complaining about it).
 
msprange said:
Poi said:
Then perhaps some explanation of how it works please.

Take a FAP, split it into 2 FAPs of the next lowest level. You can then take one of those and split it into two downwards, and so on.

For example;

1 War point breaks down into 2 Battle points. One of those can then be split into 2 Raid points, and so on.
Is it still possible to spliut a War point into 3 Raid, and split one of them into 3 Patrol (final split: 2 Raid and 3 Patrol), like it was in Armageddon? Your explaination here seems to imply you can only split down one level if you're going to re-split. Or has that ability disappeared in 2e?

In other words; the last question in this thread?
 
In the new rules, 1 War would split into 4 Raid, you could then split one of the Raid points into 4 Patrol (If I'm reading it right)
 
Getting back to the original question and trying to avoid turning this thread into a bitch at Mongoose like some are! :cry:

Is 2nd Edition a Success - Abso-Fragging-Lutely!! :D
 
The fleet book gives a variety of breakdowns for one War point including: 3 Raid, 1 Skirmish and 2 patrol. You can also get 4 Raid points.
 
After reading the Rules for 2nd Ed, and playing only 2 games out of it I'd have to say that 2nd ed is a definate step in the right direction for ACTA.

Now, just receiving my fleet book as of last friday, I'm really gonna start playing my heart out.


Yippee.
 
IMHO, as far as the rules go, a step in the right direction. As far as the ships go, a step in the wrong direction, but then again, I am not a big fan of the bigger, stronger, and faster philosphy that is prevolent in a lot of game systems these days.


Dave
 
I wouldn't put so much emphasis on one play report as some sort of validation of how good big ships are. Looking over the books, I'm still not seeing a reason to take large ships, as lot of smaller ships give you so much more firepower. And not every ship is the Victory.
 
Kyle81 said:
I wouldn't put so much emphasis on one play report as some sort of validation of how good big ships are. Looking over the books, I'm still not seeing a reason to take large ships, as lot of smaller ships give you so much more firepower. And not every ship is the Victory.
One thing people generally forget when comparing big ships to small ships is that just adding the firepower together and adding the Damage/Crew together doesn't really work. This is because you can significantly reduce the firepower on a fleet of smaller ships every time to kill one but on a large ship its firepower is not significantly reduced anywhere near as easily.
 
Anyone have a clue when Amazon.com is going to get their hands on them? I'd order from my LGS, but they are as slow as a Ka'Bin'Tak when it comes to recieving new products.
 
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