Sgt Whiskey Swiper
Mongoose
I was coming up with a mini-campaign like this to post on the site!
[This is a style of SST that is internal campaign based mission inside an abandoned Freighter. Alien Vs Predator style. Read though and say what you think.]
The Mobile Infantry Platoon is equipped as follows:
The above Platoon is the men sent on board by the Dunkirk. They are fielded exactly as shown.
Arachnid Bonuses
Several nasty tricks come into play by the Arachnids once the Hunters get in despite they lack the 'larger' Arachnids they are by all means as dangerous... and more...
Foot Fall
In a mission, if an Arachnid force has a number of Foot Falls it represents some arachnid dragging an unfortunate member of the MI under the floorboards, or up into the vents.
The Arachnid player chooses which squad to target. He may chose an individual within a squad, but it makes the chance of success reduced.
The Arachnid player rolls a D6. If he rolls a 5, a squad member (chosen by the MI) is removed, a dodge save is the only save that can be attempted, or a Grab action if the squad is Ready.
If the Arachnid player chooses a particular model he has to roll a 6 followed by a 4 on another D6. The model can make standard dodge saves, armour is no use against these cunning arachnids.
This, naturally, encourages the MI to stick together - but if they do so, will they reach their objectives?
Once an Arachnid player has use his Foot Fall, it cannot be used again, the Arachnid attempting has either succeeded or failed.
The casualty should be 'held on to' by the Arachnid player, as they may return later...
Grab
If the MI squad had Readied in a previous action, then they can attempt to 'Grab' their falling squad member. Models within 2" can attempt to 'Grab' a falling model, and save him if they roll a D6 and roll a 5 or above.
Continuing On
Naturally those are only two of several special moves/attacks an Arachnid and MI player can make.
What do you think of the basis of this game? Skinnies appear soon, and I'll soon upload one of the scenarios. It has a strong narrative element, and successes/mistakes can help/hinder you later on...
~Swipe.
[This is a style of SST that is internal campaign based mission inside an abandoned Freighter. Alien Vs Predator style. Read though and say what you think.]
The Dunkirk drifted slowly through space. The last four weeks had been spent on a search and rescue mission after a convoy was reported missing on the fringes of the Arachnid Quarantine Zone. Fifteen civilian and citizen ships, 150 Mobile Infantry, and two Destroyers seemed to have vanished without a trace. Captain Michael Rule knew that four weeks of no contact generally meant that there were few, if any survivors.
Rule sat in silence, in the Captain's Quarters, a glass of brandy in his hand, considering his next move. Do we continue moving into the Arachnid Quarantine Zone, or do we double back on our route, looking for survivors? He knew many of those onboard the Dunkirk wanted to find some survivors, or at least some evidence of the missing ships.
The door suddenly opened, and a young Luietenant strode in, "Captain, we've sighted a freighter drifting. I request permission to send a Mobile Infantry Platoon across to investigate."
Rule stood up, "What ship is it? One of the convoy?"
"Yes sir, The Pride of Kyazlow, its a medium freighter. According to the roster a complement of two hundred and sixty crew, fifty Defence personel and three hundred civilians."
"Luietenant, send a platoon of Mobile Infantry to check it out. Send them to it in Slingshots. I want two TAC fighters covering them as they move out. I'm coming to the bridge now, understood?"
"Yes sir."
The Mobile Infantry Platoon is equipped as follows:
Horving's Hunters
Leuitenant James Horving
-Fire King
- Lizard Line
NCO - Staff Sergeant Manison
- Rallying Cry
- Frag Grenades
NCO - Chief Combat Engineer Bates
- Plasma Munition
- Lizard Line
- Trench Sweeper Lazer
- Armourer
1st Squad - 7 men
Sergeant Multan - Sniper
Corporal
Frag Grenades
2 Triple Thud Grenade Launchers
2nd Squad - 7 Men
Sergeant Fuller - Stay Frosty
Corporal
2 Javelins
3rd Squad - 6 Men
Sergeant Johanson - Pathfinder
Lizard Lines
Frag Grenades
Sniper Rifle
The above Platoon is the men sent on board by the Dunkirk. They are fielded exactly as shown.
Arachnid Bonuses
Several nasty tricks come into play by the Arachnids once the Hunters get in despite they lack the 'larger' Arachnids they are by all means as dangerous... and more...
Foot Fall
In a mission, if an Arachnid force has a number of Foot Falls it represents some arachnid dragging an unfortunate member of the MI under the floorboards, or up into the vents.
The Arachnid player chooses which squad to target. He may chose an individual within a squad, but it makes the chance of success reduced.
The Arachnid player rolls a D6. If he rolls a 5, a squad member (chosen by the MI) is removed, a dodge save is the only save that can be attempted, or a Grab action if the squad is Ready.
If the Arachnid player chooses a particular model he has to roll a 6 followed by a 4 on another D6. The model can make standard dodge saves, armour is no use against these cunning arachnids.
This, naturally, encourages the MI to stick together - but if they do so, will they reach their objectives?
Once an Arachnid player has use his Foot Fall, it cannot be used again, the Arachnid attempting has either succeeded or failed.
The casualty should be 'held on to' by the Arachnid player, as they may return later...
Grab
If the MI squad had Readied in a previous action, then they can attempt to 'Grab' their falling squad member. Models within 2" can attempt to 'Grab' a falling model, and save him if they roll a D6 and roll a 5 or above.
Continuing On
Naturally those are only two of several special moves/attacks an Arachnid and MI player can make.
What do you think of the basis of this game? Skinnies appear soon, and I'll soon upload one of the scenarios. It has a strong narrative element, and successes/mistakes can help/hinder you later on...
~Swipe.