Jak Nazryth said:
We all know a jump last approximately 1 week.
So during the jump, inside jump space, is there any need for a pilot or astorgator to be on the bridge? Is the ship on auto-pilot? What exactly CAN be done IF a pilot or navigators skills are needed while in jump space?
Or is the bridge simply the loneliest place on a ship during jump?
I am setting up a mid-jump scenario and I want to make sure the players (and me as the GM) have a good grasp of crew stations during the jump phase. Obviously nobody should need to be at a weapon station. Engineers will obviously be monitoring the jump drives and power plant. But what about the ships pilot, astrogator, communications, computer ops, etc....
The core book is silent on most conditions within jump space except "Being completely cut off from the rest of the universe"... so is there even a need for my players to be at their crew stations on a bridge?
No, not really. Different versions of Traveller have different jump mechanics. Pre-MGT has jump grids that get charged and take the ship into hyperspace. If your grids suffer a status change, like say a bomb or whatever, it can have dire consequences. I don't recall how the jump drive worked once you got into jumpspace.
Under MGT, the jump drive dumps your fuel into a space around your vessel, and turns the hydrogen into exotic particles. That 'cloud' slowly dissapates, and when it gets down to nothing, you are popped back into n-space at your planned destination. The jump drive only is required to get you into jumpspace, not out.
So there is nothing a pilot or navigator can do except to play solitaire on the ships computer during a jump. I would suspect on ships above a scout-class, that someone would remain on the bridge at all times to monitor ships systems, watch for alarms, and play mineswepper (solitaire gets boring yanno...). Engineers generally have something to do/fix/break all the time, so they'll probably pull regular engineering shifts. And in jump space you can do work on just about every ships system and wherever, so crews are going to be kept busy by the captain doing
something.. PC's can brush up on weapons skills, new languages or try out a new version of 3d minesweeper.
Military ships are gonna run like they always do. Officers here and there, ratings doing something, chiefs making sure officers do nothing and ratings do something. For them j-space and n-space should be equally boring.
Jak Nazryth said:
Also... since it does not cover this in the book, is there ever a chance for an emergency "exit" out of jump space? Say if something went wrong with the engines during day 5 of the jump? How is this handled? Can the ship exist jump space early?
Thanks for any input.
For the most part, no. A ship can be yanked out by flying within 100D of an object, but take that rule with a grain of salt. As others have mentioned, you have asteriods, oort debris and all kinds of stuff out there. And Traveller has always played this rule very loosely. Technically its ANY object... which is why you have to roll when you use drop tanks to jump to see if their being too close affected your jump. In theory, if you can get through the oort cloud, you should be able to jump with droptanks nearby.
So figure out what sort of jump problems you want your players to experience. I personally think that getting into jump you are only affected by massive objects - suns, gas giants, planets, moons, large planetoids, even massive 10million DTon stations. But small objects such as a meteor, another ship, etc? Nah. Makes no sense from a gaming point of view.
And as far a rogue objects between systems. They CAN happen.. and sometimes they are inhabited by space bunnies (FEAR a space bunny from oouuttteerrrr sspppppppaaaaaaccccceeeeee!!!). But unless you are wanting your players to find said space bunnies, just disregard it. If you are pulled out of jumpspace 1ly from your destination, your dead anyway, and nobody will find you for a very long time. There was a CT adventure about a rogue asteriod pirate base that had jump drives and was out in deep space... but it was just a legend. No, really!
Jak[/quote]