A
Anonymous
Guest
I've just rolled a far traders quirks for a PCs mustering out benefit.
2 of the rolls were -1DMs to sensors.
I can see no specific reference to repairing the sensors.
A DM of -2 is equivalent to a level 1 critical hit so I've allowed a PC to roll mechanic and fix the critical. The time to complete the task was maxed out at 1d6 days and the effect was 6, no cost in spares.
I'm thinking this was not in the spirit of the old ship's quirks as I think they're there to give the characters something to be overcome in game, would anyone handle this differently?
2 of the rolls were -1DMs to sensors.
I can see no specific reference to repairing the sensors.
A DM of -2 is equivalent to a level 1 critical hit so I've allowed a PC to roll mechanic and fix the critical. The time to complete the task was maxed out at 1d6 days and the effect was 6, no cost in spares.
I'm thinking this was not in the spirit of the old ship's quirks as I think they're there to give the characters something to be overcome in game, would anyone handle this differently?