Hi All,
I have played RQ since Chaosims V1, then moved to V2 (RQII). I then tried AH/GW's RQ3 but didn't like it and went back to RQII.
I have read a lot of posts through these forums and can't quite make my mind up whether I would find the new rules comfortable or not.
RQII has the advantage that it is a Gloranthan ruleset, so just the rules themselves helped establish atmosphere. Can the same be said of MRQ2?
To make things more confused I also find out that Chaoism are making BRP (which incidently used to be a separate rulebook in RQII boxed set).
I guess my questions are 'How different is MRQ2 from RQII?', 'Does it capture the spirit of Gloranthan adventuring?' 'Where does BRP fit in all this? Or is it just a set of rules with no genre?'
Thanks
RobP
I have played RQ since Chaosims V1, then moved to V2 (RQII). I then tried AH/GW's RQ3 but didn't like it and went back to RQII.
I have read a lot of posts through these forums and can't quite make my mind up whether I would find the new rules comfortable or not.
RQII has the advantage that it is a Gloranthan ruleset, so just the rules themselves helped establish atmosphere. Can the same be said of MRQ2?
To make things more confused I also find out that Chaoism are making BRP (which incidently used to be a separate rulebook in RQII boxed set).
I guess my questions are 'How different is MRQ2 from RQII?', 'Does it capture the spirit of Gloranthan adventuring?' 'Where does BRP fit in all this? Or is it just a set of rules with no genre?'
Thanks
RobP