(old EDG UWPlist, deleted)

EDG

Mongoose
Code:
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SIZE: 2d-2

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ATMOSPHERE: if size 5+     : roll 2d-7+size
     if size 3 or 4 : roll 1d6: 0-2=0, 3-4=1, 5-7=A. DM-1 if siz 3, DM+1 if siz 4.
     if size 2-     : atm = 0

Atm D = Dense, High
Atm E = Thin, Low
Atm F = Panthalassic

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TEMPERATURE: roll 2d6:

2-   Frozen
3    Cold
4    Cold
5    Temperate
6    Temperate
7    Temperate
8    Temperate
9    Temperate
10   Hot
11   Hot
12+  Roasting

DM -2 if atm 2 or 3.
DM -1 if atm 4 or 5 or E (Thin Low).
DM +1 if atm 8 or 9.
DM +2 if atm A or D or F (Panthalassic).
DM +6 if atm B or C (runaway greenhouse effect).

If atm 0 or 1, roll 2d6 without DMs to determine average temperature, but temperature swings from Roasting during the day to Frozen during the night.

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HYDROGRAPHICS: 2d-7+size.
DM-6 for size 3 or 4 and atm A.
DM-6 for atm 0 or 1.
DM-4 for atm 2 or 3.
DM-4 for atm B or C.
DM-2 if Hot temperature.
DM-6 if Boiling temperature.
Hyd = A for atm F (Panthalassic).

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POPULATION: 2d-2
DM -1 if size 3-. (due to low gravity)
DM -1 if size A.  (due to high gravity)

DM -2 for atm 0-3, A, F
DM -1 for atm 4, 7, 9, D, E 
DM +2 for atm 5, 6 ,8 
DM -4 for atm B
DM -6 for atm C

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GOVERNMENT: 2d-7+pop

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LAW LEVEL: 2d-7+pop

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STARPORT: As MGT table, except:
DM -4 for pop 3-
DM +2 for pop 7+

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TECH LEVEL: As CT except:
DM +2 if size S.
DM +1 if atm F (missing from table)
DM +1 for gov 5 (missing from table - shouldn't be a DM for gov 4)
DM +1 if hydro 0 (it'd be hard to live on a bone dry planet).
DM +2 if gov 7 (balkanised worlds tend to conflict more, and war drives technological advances). Keep the DM+1 for gov 0, because of low level conflicts.
DM -2 if gov E (a religious autocracy shouldn't be any less anti-technological than a religious dictatorship...)

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ENVIRONMENTAL TECH LEVEL LIMITS:
Atm    Minimum Tech Level
0-1    8
2-3    5
4,7,9  3
A      8
B      9
C      A
D, E   5
F      8 

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TRADE CODES: as CT, except:
Ba (Barren): Pop 0, Gov 0, Law 0, Mult 0, Tech 0.
Fl (Fluid Oceans): Atm B or C, Hyd 1+.
In (Industrial): Atm 0-3, 4, 7, 9, A-C.  Pop 7+.
Lo (Low Population): Pop 1-3.
Na (Non-Agricultural): Atm 0-3, A-C. Pop 6+.
Ni (Non-Industrial): Pop 1-6.
Ri (Rich): Siz 7+, atm 4-9, pop 8+
Po (Poor): Siz 1-4, atm 0-3, A-C. pop 5-.
Op (Oppressive): Law A+.
Wa (Water World): Hyd A.
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The first column is the hex location, followed by the UWP block. The single digit on its own is the Temperature, and the final three-digit block is PBG.

Temperature codes:

1=Frozen
2=Icy
3=Temperate
4=Hot
5=Boiling


These are about as physically realistic as you're going to see with a relatively simple UWP generation system. And the Tech levels are appropriate for the environment too (they may be overkill in a few cases, but they're at least at the bare minimum that you need to survive there). So these UWPs present no problems in terms of consistency with physics and with Traveller technology - how they affect the nature of trade is however open to discussion.
 
This time, we have about 26 TL Cs, which is a big improvement over the first list. Unfortunately, there are still only two TL Ds, and now no Es or Fs.
 
SableWyvern said:
This time, we have about 26 TL Cs, which is a big improvement over the first list. Unfortunately, there are still only two TL Ds, and now no Es or Fs.

Time to add an offset to get the average where we want to be??

My feeling is that trade - and broadly speaking "power"- will be dominated by a high-pop high-tech world which just don't seem probable judging from these rolls of the dice. But, there are some very high population small worlds with lo-tech ( B56198C-3).

Do there need to be an extra tweaks on

(i) average tech level (to get what we think OTU should be)
or
(ii) population weighted average tech-level
(i.e not per planet but by per head tech level average)
or just
(ii) a modifer for higher tech for ultra-high populations.
TL: DM+2 for Pop A
 
Didn't CT use DM +2 at POP 9 and +4 at POP A?

Don't have my books, but I seem to remember that high population was one of the biggest tech boosters after Starport....???
 
Rikki Tikki Traveller said:
Didn't CT use DM +2 at POP 9 and +4 at POP A?

Don't have my books, but I seem to remember that high population was one of the biggest tech boosters after Starport....???

Yep, that's in there and in the code that generated this.

Oddly enough, it's not in the mongoose 3.2 table (though I did add it to the MGT generating code since I thought it was an accidental omission).
 
Assuming the lack of high TLs isn't down to a flaw in my random number generator (unlikely) or the program (I'll check again tonight), it may be because of the DMs.

If so, we may have to consider something like what anselyn suggested and add another DM or two somewhere to shift things back up.
 
Hm, it looks like there may well be a bug in the code. I'm seeing stuff like this in the list:

Code:
439        C584436-2        Ni Ga Lt             3        100
449        B680778-4        De Lt                4        620  
645        A7808D9-2        De Ri Lt             3        204

The TLs are way too low - for example, even given that it's a Religious Dictatorship, the TL for the world at 0645 is way too low - the TL DM for thatshould be 6+1-2=+5, which means it has a minimum TL of 6 - so there's no way it should have a TL of only 2. There are plenty of other examples there too, like the other ones I showed in the code here.

I'll definitely try to check things over again tonight and find out what's going on (sigh, this is what happens when you program in the wee hours!).
 
SableWyvern said:
This time, we have about 26 TL Cs, which is a big improvement over the first list. Unfortunately, there are still only two TL Ds, and now no Es or Fs.

But a bump to TL-G for a total of 12.
 
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