treeplanter
Mongoose
Anyone ever tried it?
Yesterday I was rereading the core rule book, and I must admit I'm pretty impressed with the mechanic. I think i'll work on an adaptation for Conan.
It's pretty similar to d20, with the following particularity:
attribute are Strenght, nimbleness, perception, vitality, wisdom and bearing wich range to 2 to 12 (-3 to +3 modifier)
- You roll 2d6 + X instead of d20 + X
- Hitpoint are Vitality + strenght modifier per health level. One you endured this number of damage, you go down one health level, wich give you penalities (kind of like Vampire).
- Instead of Class you get an Order, wich determine your starting skill and wich skill are cheaper for you to buy as you progress. You can also buy new Order with avancement.
- Nimbleness is added to hit and strenght to damage.
- Almost every weapon have damage output of 2d6 + X, wich is nice.
- Combat work with a number of action. Every combattant get 2 actions per round. Some special combat manoeuver cost 2 action like a power attack or a sweep. Dodging cost an action, meaning that combat against lot of opponents is especially hard.
- Instead of BAB you have an armed combat and a ranged combat skill.
Otherwise, skill are pretty much your standart d20 with some merging. However you can have skill specialities that add to your skill.
For exemple you can have +3 in acrobatic with a speciality in Jump, wich mean you'll jump at +5 effectivly.
Yesterday I was rereading the core rule book, and I must admit I'm pretty impressed with the mechanic. I think i'll work on an adaptation for Conan.
It's pretty similar to d20, with the following particularity:
attribute are Strenght, nimbleness, perception, vitality, wisdom and bearing wich range to 2 to 12 (-3 to +3 modifier)
- You roll 2d6 + X instead of d20 + X
- Hitpoint are Vitality + strenght modifier per health level. One you endured this number of damage, you go down one health level, wich give you penalities (kind of like Vampire).
- Instead of Class you get an Order, wich determine your starting skill and wich skill are cheaper for you to buy as you progress. You can also buy new Order with avancement.
- Nimbleness is added to hit and strenght to damage.
- Almost every weapon have damage output of 2d6 + X, wich is nice.
- Combat work with a number of action. Every combattant get 2 actions per round. Some special combat manoeuver cost 2 action like a power attack or a sweep. Dodging cost an action, meaning that combat against lot of opponents is especially hard.
- Instead of BAB you have an armed combat and a ranged combat skill.
Otherwise, skill are pretty much your standart d20 with some merging. However you can have skill specialities that add to your skill.
For exemple you can have +3 in acrobatic with a speciality in Jump, wich mean you'll jump at +5 effectivly.