TrippyHippy
Emperor Mongoose
Well, they are not in the playtest rules as they stand just yet, but I want to stick my vote in putting them back in. In all honesty, playing an 'everyman' character is a staple of a lot of sci-fi fiction, and would be missed greatly (by myself at least!), if you couldn't play them in the game. All for the sake of a couple of extra pages! I don't want them to be put into a follow on supplement, or a free pdf. file. I want them together with the others as a core career.
Golan2072 has created his own version of the Citizen, which he has sent on already. It's pretty good, and definitely worth looking at.
I wonder whether the Bureaucracy and Service Assignments should be conbined (into Clerk), to allow for Farmers to be included too. Anyway, here it is (formated as best I could, apart from Mustering out, which you'll have to decipher yourself):
So, whatd'ya all think?
Golan2072 has created his own version of the Citizen, which he has sent on already. It's pretty good, and definitely worth looking at.
I wonder whether the Bureaucracy and Service Assignments should be conbined (into Clerk), to allow for Farmers to be included too. Anyway, here it is (formated as best I could, apart from Mustering out, which you'll have to decipher yourself):
By Omer Golan, 1/12/07
Citizen
Qualification: Int 3+
-1 DM for every previous career.
Assignments: Choose one of the following:
• Bureaucracy: You hold a desk job, such as a clerk, administrator or secretary.
• Services: You work in the service industry or in retail.
• Technical: You are a technician, mechanic or factory worker
Skills and Training:
Personal Development
1 +1 Str
2 +1 Dex
3 +1 End
4 +1 Int
5 +1 Edu
6 Jack-O-Trades
Service Skills
1. Admin
2. Computers
3. Drive
4. Leadership
5. Streetwise
6. Trade
Advanced Education [Minimum EDU 8]
1. Athletics
2. Art
3. Flyer
4. Language
5. Medic
6. Science
Specialist: Bureaucracy
1 Admin
2 Advocate
3 Admin
4 Diplomat
5 Leadership
6 Computers
Specialist:Services
1. Carouse
2. Broker
3. Persuade
4. Science (Psychology)
5. Mechanic
6. Steward
Specialist: Technical
1. Diplomat
2. Trade
3. Computers
4. Engineer
5. Remote Operations
6. Trade
Survival
Bureaucracy: Soc 4+
Services: Int 4+
Technical: Edu 4+
Mishaps
1 Injured. Roll on the Injury table.
2 Accused of embezzlement or theft.
If you were wrongly accused, gain your accuser as an Enemy; if you were rightfully accused, gain a +2 DM to any one benefit roll.
3 Fired from your job and unable to find a similar one.
Lose one additional benefit roll but gain Streetwise 1.
4 A disaster or war strikes.
Roll Int 8+ or End 8+. If you fail, roll on the Injury table. If you succeed, gain Survival 1, Gun Combat (any) 1, or Medic 1.
5 Conscripted into the Armed Forces. Apply to the Draft.
6 Blacklisted due to political reasons. Lose one point of Soc.
Events
Roll 2d6 Events
2 Disaster!
Roll on the mishap table, but you are not ejected from this career.
3 You join the local militia or reserve unit.
Gain Gun Combat (any) 1 or Recon 1.
4 Workers from your workplace strike in protest of job conditions.
If you join them, receive 1d3 Allies but roll Persuade 8+ or Legal 8+ to avoid being fired from your job.
If you oppose them, receive your employer as an Ally and the striking workers as Enemies.
5 You attend a convention related to your job.
Gain 1d3 contacts.
6 Life Event.
Roll on the Life Events table.
7 Life Event.
Roll on the Life Events table.
8 Life Event.
Roll on the Life Events table.
9 You have a chance to get involved in local politics.
If you agree, roll Persuade 8+ to get elected; if you succeed, gain +1 Soc; if you fail, gain one Rival.
If you refuse to enter politics, you gain nothing.
10 Your boss takes interest in your career.
Gain the boss as an Ally and a +2 DM to your next Advancement check.
11 You receive a bonus or a dividend.
Gain a +1DM to any one Benefit roll.
12 Your hard work pays off.
You are automatically promoted.
Advancement
Bureaucracy: Edu 8+
Services: Int 8+
Technical: Edu 8+
Ranks and Skills
Rank Bureaucracy Skill or Benefit Services Skill or Benefit Technical Skills or Benefits
0 Asst. Clerk
1 Clerk Admin 1 Steward 1 Trade (any) 1
2 Supervisor
3 Asst. Manager Advocate 1 Persuade 1 Computer 1
4 Manager Leadership 1
5 Executive Diplomat 1 Science (any) 1
6 Director +1 Soc
So, whatd'ya all think?